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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Harmonies Game</title>
<style>
body {
font-family: Arial, sans-serif;
background-color: #f0f8ff;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
align-items: center;
}
h1 {
margin-top: 20px;
}
.game-board {
display: grid;
grid-template-columns: repeat(6, 60px);
gap: 5px;
margin-top: 20px;
}
.tile {
width: 60px;
height: 60px;
background-color: #ccc;
display: flex;
justify-content: center;
align-items: center;
border-radius: 5px;
cursor: pointer;
}
.water {
background-color: #87ceeb;
}
.forest {
background-color: #228b22;
}
.grass {
background-color: #98fb98;
}
.score-board {
margin-top: 20px;
padding: 10px;
background-color: #fff;
border: 1px solid #ddd;
border-radius: 5px;
}
.animal-card {
margin: 10px;
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
background-color: #fff;
cursor: pointer;
}
</style>
</head>
<body>
<h1>Harmonies Game</h1>
<div class="game-board" id="gameBoard">
<!-- Tiles will be dynamically inserted here -->
</div>
<div class="score-board" id="scoreBoard">
<p>Player 1 Score: <span id="player1Score">0</span></p>
<p>Player 2 Score: <span id="player2Score">0</span></p>
</div>
<script>
// Game data
const tileTypes = ['water', 'forest', 'grass'];
const animalCards = [
{ name: 'Swan', habitat: 'water', points: 5 },
{ name: 'Deer', habitat: 'grass', points: 4 },
{ name: 'Bear', habitat: 'forest', points: 6 },
];
const board = [];
const boardSize = 6;
// Game state
let currentPlayer = 1;
const scores = { 1: 0, 2: 0 };
// Initialize the game board
function initBoard() {
const gameBoard = document.getElementById('gameBoard');
for (let i = 0; i < boardSize * boardSize; i++) {
const tile = document.createElement('div');
const tileType = tileTypes[Math.floor(Math.random() * tileTypes.length)];
tile.classList.add('tile', tileType);
tile.dataset.index = i;
tile.dataset.type = tileType;
tile.addEventListener('click', () => placeAnimal(i));
board.push({ type: tileType, animal: null });
gameBoard.appendChild(tile);
}
}
// Handle animal placement
function placeAnimal(index) {
const tile = board[index];
if (tile.animal) {
alert('This tile already has an animal!');
return;
}
const selectedAnimal = animalCards[Math.floor(Math.random() * animalCards.length)];
if (selectedAnimal.habitat !== tile.type) {
alert(`${selectedAnimal.name} cannot live on ${tile.type} tile!`);
return;
}
tile.animal = selectedAnimal;
scores[currentPlayer] += selectedAnimal.points;
updateScores();
switchPlayer();
}
// Update scores
function updateScores() {
document.getElementById('player1Score').textContent = scores[1];
document.getElementById('player2Score').textContent = scores[2];
}
// Switch players
function switchPlayer() {
currentPlayer = currentPlayer === 1 ? 2 : 1;
alert(`Player ${currentPlayer}'s turn!`);
}
// Initialize the game
initBoard();
</script>
</body>
</html> |