awacke1's picture
Update app.py
8a22239 verified
raw
history blame
8.71 kB
import streamlit as st
import streamlit.components.v1 as components
import spacy
import random
import re
from gtts import gTTS
from PIL import Image, ImageDraw, ImageFont
import io
import numpy as np
import base64
# Load spaCy model for NLP
nlp = spacy.load("en_core_web_sm")
# Default word lists for storytelling classes (derived from original app)
default_word_lists = {
"Location": ["quiet town", "small village", "city", "forest", "mountain"],
"Actions": ["walking", "pedaling", "running", "dancing", "exploring"],
"Thoughts": ["chasing shadows", "what if", "brilliance of years", "echoes", "secrets"],
"Emotions": ["joy", "pain", "trembling smile", "storm", "silent art"],
"Dialogue": ["\"Keep moving, dare to feel;\"", "\"Am I chasing shadows?\"", "\"The dawn awaits!\"", "\"I love you.\"", "\"Letโ€™s go!\""]
}
# Suit properties for narrative flavor
suit_properties = {
"Hearts": "emotional or romantic",
"Diamonds": "wealthy or luxurious",
"Clubs": "conflict or struggle",
"Spades": "mysterious or dangerous"
}
# Sentence templates for story generation
sentence_templates = {
"Location": "The story unfolded in a {property} {word}.",
"Actions": "Suddenly, a {property} {word} changed everything.",
"Thoughts": "A {property} thought, '{word}', crossed their mind.",
"Emotions": "A {property} wave of {word} surged through them.",
"Dialogue": "Someone spoke with a {property} tone: {word}"
}
# Function to process user input and augment word lists
def augment_word_lists(user_input):
doc = nlp(user_input)
augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
for ent in doc.ents:
if ent.label_ in ["GPE", "LOC"]:
augmented_lists["Location"].append(ent.text)
for token in doc:
if token.pos_ == "VERB" and token.text not in augmented_lists["Actions"]:
augmented_lists["Actions"].append(token.text)
elif token.pos_ == "NOUN" and token.text not in augmented_lists["Location"]:
if "emotion" in token.text.lower() or token.text in ["joy", "pain", "smile"]:
augmented_lists["Emotions"].append(token.text)
else:
augmented_lists["Thoughts"].append(token.text)
dialogues = re.findall(r'"[^"]*"', user_input)
augmented_lists["Dialogue"].extend(dialogues)
return augmented_lists
# Create a 52-card deck
def create_deck():
suits = ["Hearts", "Diamonds", "Clubs", "Spades"]
ranks = list(range(1, 14))
deck = [(suit, rank) for suit in suits for rank in ranks]
random.shuffle(deck)
return deck
# Assign cards to classes
def assign_card_to_class(card_index):
if 0 <= card_index < 10:
return "Location"
elif 10 <= card_index < 20:
return "Actions"
elif 20 <= card_index < 30:
return "Thoughts"
elif 30 <= card_index < 40:
return "Emotions"
else:
return "Dialogue"
# Generate card image
def generate_card_image(suit, rank, story_class, word, property):
img = Image.new("RGB", (200, 300), color="white")
draw = ImageDraw.Draw(img)
font = ImageFont.load_default()
draw.text((10, 10), f"{rank} of {suit}", fill="black", font=font)
draw.text((10, 50), f"Class: {story_class}", fill="black", font=font)
draw.text((10, 90), f"Word: {word}", fill="black", font=font)
draw.text((10, 130), f"Property: {property}", fill="black", font=font)
buffer = io.BytesIO()
img.save(buffer, format="PNG")
return buffer.getvalue()
# Generate story sentence
def generate_story_sentence(story_class, word, property):
return sentence_templates[story_class].format(word=word, property=property)
# Generate song lyrics
def generate_song_lyrics(story_text):
doc = nlp(story_text)
key_elements = [token.text for token in doc if token.pos_ in ["NOUN", "VERB", "ADJ"]][:12] # ~60 seconds
lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
return lyrics
# Main app
def main():
st.set_page_config(page_title="StoryForge: The Game", page_icon="๐ŸŽด", layout="wide")
st.title("๐ŸŽด StoryForge: A Storytelling Adventure ๐ŸŽด")
# User input
st.markdown("## ๐Ÿ“ Your Story Seed")
user_input = st.text_area("Paste your story inspiration here:", height=200)
# Session state initialization
if "augmented_lists" not in st.session_state:
st.session_state.augmented_lists = default_word_lists
if "deck" not in st.session_state:
st.session_state.deck = create_deck()
if "story" not in st.session_state:
st.session_state.story = []
if "drawn_cards" not in st.session_state:
st.session_state.drawn_cards = 0
# Process input
if st.button("Start Game"):
if user_input:
st.session_state.augmented_lists = augment_word_lists(user_input)
st.session_state.deck = create_deck()
st.session_state.story = []
st.session_state.drawn_cards = 0
st.success("Game started! Draw your first card.")
# Draw card
col1, col2 = st.columns([1, 3])
with col1:
if st.button("Draw Card") and st.session_state.drawn_cards < 52:
card_index = st.session_state.drawn_cards
suit, rank = st.session_state.deck[card_index]
story_class = assign_card_to_class(card_index)
word = random.choice(st.session_state.augmented_lists[story_class])
property = suit_properties[suit]
card_image = generate_card_image(suit, rank, story_class, word, property)
st.image(card_image, caption=f"Card {card_index + 1}")
sentence = generate_story_sentence(story_class, word, property)
st.session_state.story.append(sentence)
st.session_state.drawn_cards += 1
with col2:
st.markdown("### ๐Ÿ“œ Your Story Unfolds")
if st.session_state.story:
st.write("\n".join(st.session_state.story))
# Song generation
if st.session_state.drawn_cards == 52:
full_story = "\n".join(st.session_state.story)
st.markdown("### ๐ŸŽต Story Song")
lyrics = generate_song_lyrics(full_story)
st.write(lyrics)
tts = gTTS(text=lyrics, lang="en")
audio_file = "story_song.mp3"
tts.save(audio_file)
st.audio(audio_file, format="audio/mp3")
# Enhanced UI with p5.js
st.markdown("## ๐ŸŽฎ Game Board")
components.html("""
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.2/p5.min.js"></script>
<div id="sketch-holder"></div>
<script>
function setup() {
let canvas = createCanvas(600, 200);
canvas.parent('sketch-holder');
background(240);
textSize(20);
textAlign(CENTER);
text('Draw cards to weave your epic tale!', width/2, height/2);
}
function draw() {
if (mouseIsPressed) {
fill(255, 0, 0);
ellipse(mouseX, mouseY, 20, 20);
}
}
</script>
""", height=220)
# Retain original star layout
st.markdown("## โญ Five Pillars of Storytelling โญ")
star_html = """
<div style="position: relative; width: 400px; height: 400px; margin: auto; border: 1px dashed #aaa; border-radius: 50%;">
<div style="position: absolute; top: 50px; left: 200px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿ </div><div><b>Location</b></div>
</div>
<div style="position: absolute; top: 154px; left: 57px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿƒ</div><div><b>Actions</b></div>
</div>
<div style="position: absolute; top: 321px; left: 112px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿง </div><div><b>Thoughts</b></div>
</div>
<div style="position: absolute; top: 321px; left: 288px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿ˜ฒ</div><div><b>Emotions</b></div>
</div>
<div style="position: absolute; top: 154px; left: 343px; transform: translate(-50%, -50%); text-align: center;">
<div style="font-size: 2em;">๐Ÿ’ฌ</div><div><b>Dialogue</b></div>
</div>
</div>
"""
components.html(star_html, height=450)
if __name__ == "__main__":
main()