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import streamlit as st | |
import random | |
import re | |
from gtts import gTTS | |
from PIL import Image, ImageDraw, ImageFont | |
import io | |
import base64 | |
# Default word lists for storytelling classes | |
default_word_lists = { | |
"Location": ["quiet town", "small village", "city", "forest", "mountain"], | |
"Actions": ["walking", "pedaling", "running", "dancing", "exploring"], | |
"Thoughts": ["chasing shadows", "what if", "brilliance of years", "echoes", "secrets"], | |
"Emotions": ["joy", "pain", "trembling smile", "storm", "silent art"], | |
"Dialogue": ["\"Keep moving, dare to feel;\"", "\"Am I chasing shadows?\"", "\"The dawn awaits!\"", "\"I love you.\"", "\"Letβs go!\""] | |
} | |
# Suit properties for narrative flavor | |
suit_properties = { | |
"Hearts": "emotional or romantic", | |
"Diamonds": "wealthy or luxurious", | |
"Clubs": "conflict or struggle", | |
"Spades": "mysterious or dangerous" | |
} | |
# Sentence templates for story generation | |
sentence_templates = { | |
"Location": "The story unfolded in a {property} {word}.", | |
"Actions": "Suddenly, a {property} {word} changed everything.", | |
"Thoughts": "A {property} thought, '{word}', crossed their mind.", | |
"Emotions": "A {property} wave of {word} surged through them.", | |
"Dialogue": "Someone spoke with a {property} tone: {word}" | |
} | |
# Choice templates for branching narrative | |
choice_templates = { | |
"Location": ["Explore the {word} further.", "Leave the {word} behind."], | |
"Actions": ["Continue {word} despite the risk.", "Stop {word} and reconsider."], | |
"Thoughts": ["Pursue the '{word}' idea.", "Ignore the '{word}' thought."], | |
"Emotions": ["Embrace the {word}.", "Suppress the {word}."], | |
"Dialogue": ["Respond to {word}.", "Ignore {word} and move on."] | |
} | |
# Pure Python function to augment word lists from user input | |
def augment_word_lists(user_input): | |
augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()} | |
words = user_input.lower().split() | |
location_keywords = ["town", "village", "city", "forest", "mountain", "place", "land"] | |
action_keywords = ["walk", "run", "dance", "pedal", "explore", "move", "jump"] | |
emotion_keywords = ["joy", "pain", "smile", "storm", "fear", "love", "anger"] | |
dialogues = re.findall(r'"[^"]*"', user_input) | |
augmented_lists["Dialogue"].extend(dialogues) | |
for word in words: | |
if any(keyword in word for keyword in location_keywords): | |
augmented_lists["Location"].append(word) | |
elif any(keyword in word for keyword in action_keywords): | |
augmented_lists["Actions"].append(word) | |
elif any(keyword in word for keyword in emotion_keywords): | |
augmented_lists["Emotions"].append(word) | |
elif "?" in word or "what" in word or "why" in word: | |
augmented_lists["Thoughts"].append(word) | |
for key in augmented_lists: | |
augmented_lists[key] = list(set(augmented_lists[key])) | |
return augmented_lists | |
# Create a 52-card deck | |
def create_deck(): | |
suits = ["Hearts", "Diamonds", "Clubs", "Spades"] | |
ranks = list(range(1, 14)) | |
deck = [(suit, rank) for suit in suits for rank in ranks] | |
random.shuffle(deck) | |
return deck | |
# Assign cards to classes | |
def assign_card_to_class(card_index): | |
if 0 <= card_index < 10: | |
return "Location" | |
elif 10 <= card_index < 20: | |
return "Actions" | |
elif 20 <= card_index < 30: | |
return "Thoughts" | |
elif 30 <= card_index < 40: | |
return "Emotions" | |
else: | |
return "Dialogue" | |
# Generate card visualization with p5.js | |
def generate_card_visualization(suit, rank, story_class, word, property): | |
num_balls = rank * 5 # More balls for higher rank | |
jelly_size = {"Hearts": 40, "Diamonds": 50, "Clubs": 30, "Spades": 60}[suit] # Suit affects jellyfish size | |
rotation_speed = {"Location": 0.005, "Actions": 0.01, "Thoughts": 0.003, "Emotions": 0.007, "Dialogue": 0.009}[story_class] | |
hue_base = {"Hearts": 0, "Diamonds": 120, "Clubs": 240, "Spades": 300}[suit] # Suit affects color | |
html_code = f""" | |
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js"></script> | |
<style> | |
body {{ margin: 0; padding: 0; overflow: hidden; background: black; }} | |
#p5-container {{ display: flex; justify-content: center; align-items: center; }} | |
</style> | |
</head> | |
<body> | |
<div id="p5-container"></div> | |
<script> | |
let balls = []; | |
let jellyfish; | |
const sphereRadius = 150; | |
let sphereCenter; | |
let rotationAngle = 0; | |
const numBalls = {num_balls}; | |
function setup() {{ | |
let canvas = createCanvas(400, 400); | |
canvas.parent('p5-container'); | |
sphereCenter = createVector(width/2, height/2); | |
colorMode(HSB, 360, 100, 100, 1); | |
for (let i = 0; i < numBalls; i++) {{ | |
balls.push(new Ball()); | |
}} | |
jellyfish = new Jellyfish(); | |
}} | |
function draw() {{ | |
background(0, 0, 0, 0.1); | |
rotationAngle += {rotation_speed}; | |
push(); | |
translate(sphereCenter.x, sphereCenter.y); | |
rotate(rotationAngle); | |
noFill(); | |
stroke(255); | |
strokeWeight(2); | |
ellipse(0, 0, sphereRadius * 2, sphereRadius * 2); | |
for (let ball of balls) {{ | |
ball.update(); | |
ball.checkBoundaryCollision(); | |
ball.display(); | |
}} | |
jellyfish.update(); | |
jellyfish.checkBoundaryCollision(); | |
jellyfish.display(); | |
pop(); | |
// Card info overlay | |
fill(255, 255, 255, 0.8); | |
noStroke(); | |
rect(0, 0, width, 60); | |
fill(0); | |
textSize(16); | |
textAlign(CENTER); | |
text("{rank} of {suit} - {story_class}: {word} ({property})", width/2, 30); | |
}} | |
class Ball {{ | |
constructor() {{ | |
this.r = 5; | |
let angle = random(TWO_PI); | |
let rad = random(sphereRadius - this.r); | |
this.pos = createVector(rad * cos(angle), rad * sin(angle)); | |
let speed = random(1, 3); | |
let vAngle = random(TWO_PI); | |
this.vel = createVector(speed * cos(vAngle), speed * vAngle); | |
this.col = color({hue_base}, 100, 100); | |
}} | |
update() {{ this.pos.add(this.vel); }} | |
checkBoundaryCollision() {{ | |
let d = this.pos.mag(); | |
if (d + this.r > sphereRadius) {{ | |
let normal = this.pos.copy().normalize(); | |
let dot = this.vel.dot(normal); | |
this.vel.sub(p5.Vector.mult(normal, 2 * dot)); | |
this.pos = normal.mult(sphereRadius - this.r); | |
}} | |
}} | |
display() {{ | |
noStroke(); | |
fill(this.col); | |
ellipse(this.pos.x, this.pos.y, this.r * 2, this.r * 2); | |
}} | |
}} | |
class Jellyfish {{ | |
constructor() {{ | |
this.size = {jelly_size}; | |
this.pos = createVector(random(-sphereRadius + this.size, sphereRadius - this.size), | |
random(-sphereRadius + this.size, sphereRadius - this.size)); | |
let speed = random(1, 2); | |
let angle = random(TWO_PI); | |
this.vel = createVector(speed * cos(angle), speed * sin(angle)); | |
this.t = 0; | |
}} | |
update() {{ this.pos.add(this.vel); this.t += 0.05; }} | |
checkBoundaryCollision() {{ | |
if (this.pos.mag() + this.size > sphereRadius) {{ | |
let normal = this.pos.copy().normalize(); | |
let dot = this.vel.dot(normal); | |
this.vel.sub(p5.Vector.mult(normal, 2 * dot)); | |
this.pos = normal.mult(sphereRadius - this.size); | |
}} | |
}} | |
display() {{ | |
push(); | |
translate(this.pos.x, this.pos.y); | |
strokeWeight(1.5); | |
for (let y = 99; y < 300; y += 4) {{ | |
for (let x = 99; x < 300; x += 2) {{ | |
let res = jellyA(x, y, this.t); | |
let px = res[0] - 200; | |
let py = res[1] - 200; | |
stroke(getJellyColor(x, y, this.t)); | |
point(px, py); | |
}} | |
}} | |
pop(); | |
}} | |
}} | |
function jellyA(x, y, t) {{ | |
let k = x / 8 - 25; | |
let e = y / 8 - 25; | |
let d = (k * k + e * e) / 99; | |
let q = x / 3 + k * 0.5 / cos(y * 5) * sin(d * d - t); | |
let c = d / 2 - t / 8; | |
let xPos = q * sin(c) + e * sin(d + k - t) + 200; | |
let yPos = (q + y / 8 + d * 9) * cos(c) + 200; | |
return [xPos, yPos]; | |
}} | |
function getJellyColor(x, y, t) {{ | |
let hue = (sin(t / 2) * 360 + x / 3 + y / 3) % 360; | |
let saturation = 70 + sin(t) * 30; | |
let brightness = 50 + cos(t / 2) * 20; | |
return color(hue, saturation, brightness, 0.5); | |
}} | |
</script> | |
</body> | |
</html> | |
""" | |
return html_code | |
# Generate story sentence | |
def generate_story_sentence(story_class, word, property): | |
return sentence_templates[story_class].format(word=word, property=property) | |
# Generate choice options | |
def generate_choices(story_class, word): | |
return [template.format(word=word) for template in choice_templates[story_class]] | |
# Generate song lyrics | |
def generate_song_lyrics(story_text): | |
words = story_text.split() | |
key_elements = [word for word in words if len(word) > 3][:12] | |
lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)]) | |
return lyrics | |
# Main app | |
def main(): | |
st.set_page_config(page_title="StoryForge: The Animated Adventure", page_icon="π΄", layout="wide") | |
st.title("π΄ StoryForge: A Choose Your Own Adventure Game π΄") | |
# User input | |
st.markdown("## π Your Story Seed") | |
user_input = st.text_area("Paste your story inspiration here:", height=200) | |
# Session state initialization | |
if "augmented_lists" not in st.session_state: | |
st.session_state.augmented_lists = default_word_lists | |
if "deck" not in st.session_state: | |
st.session_state.deck = create_deck() | |
if "story" not in st.session_state: | |
st.session_state.story = [] | |
if "drawn_cards" not in st.session_state: | |
st.session_state.drawn_cards = 0 | |
if "history" not in st.session_state: | |
st.session_state.history = [] | |
if "current_choices" not in st.session_state: | |
st.session_state.current_choices = [] | |
if "last_card" not in st.session_state: | |
st.session_state.last_card = None | |
# Process input | |
if st.button("Start Game"): | |
if user_input: | |
st.session_state.augmented_lists = augment_word_lists(user_input) | |
st.session_state.deck = create_deck() | |
st.session_state.story = [] | |
st.session_state.history = [] | |
st.session_state.drawn_cards = 0 | |
st.session_state.current_choices = [] | |
st.session_state.last_card = None | |
st.success("Game started! Draw your first card.") | |
# Layout | |
col1, col2 = st.columns([2, 3]) | |
with col1: | |
# Draw card | |
if st.button("Draw Card") and st.session_state.drawn_cards < 52: | |
card_index = st.session_state.drawn_cards | |
suit, rank = st.session_state.deck[card_index] | |
story_class = assign_card_to_class(card_index) | |
word = random.choice(st.session_state.augmented_lists[story_class]) | |
property = suit_properties[suit] | |
# Generate and display animated visualization | |
viz_html = generate_card_visualization(suit, rank, story_class, word, property) | |
st.components.v1.html(viz_html, height=420, scrolling=False) | |
# Generate story sentence and choices | |
sentence = generate_story_sentence(story_class, word, property) | |
st.session_state.story.append(sentence) | |
st.session_state.current_choices = generate_choices(story_class, word) | |
st.session_state.last_card = (suit, rank, story_class, word, property) | |
st.session_state.drawn_cards += 1 | |
# Display choices | |
if st.session_state.current_choices: | |
st.markdown("#### Make Your Choice:") | |
choice = st.radio("What happens next?", st.session_state.current_choices) | |
if st.button("Confirm Choice"): | |
st.session_state.history.append((st.session_state.story[-1], choice)) | |
st.session_state.current_choices = [] | |
st.success(f"Choice made: {choice}") | |
with col2: | |
st.markdown("### π Your Story Unfolds") | |
if st.session_state.story: | |
st.write("\n".join(st.session_state.story)) | |
st.markdown("### π°οΈ Adventure History") | |
if st.session_state.history: | |
for i, (event, choice) in enumerate(st.session_state.history): | |
st.write(f"**Step {i+1}**: {event} β *Choice: {choice}*") | |
# Song generation | |
if st.session_state.drawn_cards == 52: | |
full_story = "\n".join(st.session_state.story) | |
st.markdown("### π΅ Story Song") | |
lyrics = generate_song_lyrics(full_story) | |
st.write(lyrics) | |
tts = gTTS(text=lyrics, lang="en") | |
audio_file = "story_song.mp3" | |
tts.save(audio_file) | |
st.audio(audio_file, format="audio/mp3") | |
if __name__ == "__main__": | |
main() |