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Update app.py
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app.py
CHANGED
@@ -1,18 +1,12 @@
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import streamlit as st
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import streamlit.components.v1 as components
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import spacy
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import random
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import re
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from gtts import gTTS
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from PIL import Image, ImageDraw, ImageFont
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import io
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import numpy as np
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import base64
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#
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nlp = spacy.load("en_core_web_sm")
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# Default word lists for storytelling classes (derived from original app)
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default_word_lists = {
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"Location": ["quiet town", "small village", "city", "forest", "mountain"],
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"Actions": ["walking", "pedaling", "running", "dancing", "exploring"],
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@@ -38,27 +32,37 @@ sentence_templates = {
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"Dialogue": "Someone spoke with a {property} tone: {word}"
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}
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#
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def augment_word_lists(user_input):
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doc = nlp(user_input)
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augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
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augmented_lists["Location"].append(ent.text)
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if "emotion" in token.text.lower() or token.text in ["joy", "pain", "smile"]:
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augmented_lists["Emotions"].append(token.text)
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else:
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augmented_lists["Thoughts"].append(token.text)
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dialogues = re.findall(r'"[^"]*"', user_input)
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augmented_lists["Dialogue"].extend(dialogues)
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return augmented_lists
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# Create a 52-card deck
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@@ -103,8 +107,8 @@ def generate_story_sentence(story_class, word, property):
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# Generate song lyrics
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def generate_song_lyrics(story_text):
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key_elements = [
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lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
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return lyrics
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st.session_state.drawn_cards = 0
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st.success("Game started! Draw your first card.")
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# Draw card
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col1, col2 = st.columns([1, 3])
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with col1:
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if st.button("Draw Card") and st.session_state.drawn_cards < 52:
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tts.save(audio_file)
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st.audio(audio_file, format="audio/mp3")
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# Enhanced UI with
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st.markdown("
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<
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text('Draw cards to weave your epic tale!', width/2, height/2);
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}
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function draw() {
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if (mouseIsPressed) {
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fill(255, 0, 0);
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ellipse(mouseX, mouseY, 20, 20);
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}
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}
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</script>
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""", height=220)
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#
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st.markdown("## ⭐ Five Pillars of Storytelling ⭐")
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star_html = """
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<div style="position: relative; width: 400px; height: 400px; margin: auto; border: 1px dashed #aaa; border-radius: 50%;">
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</div>
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</div>
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"""
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if __name__ == "__main__":
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main()
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import streamlit as st
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import random
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import re
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from gtts import gTTS
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from PIL import Image, ImageDraw, ImageFont
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import io
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import base64
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# Default word lists for storytelling classes
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default_word_lists = {
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"Location": ["quiet town", "small village", "city", "forest", "mountain"],
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"Actions": ["walking", "pedaling", "running", "dancing", "exploring"],
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"Dialogue": "Someone spoke with a {property} tone: {word}"
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}
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# Pure Python function to augment word lists from user input
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def augment_word_lists(user_input):
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augmented_lists = {key: list(set(val)) for key, val in default_word_lists.items()}
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# Split input into words
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words = user_input.lower().split()
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# Simple heuristic lists for categorization
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location_keywords = ["town", "village", "city", "forest", "mountain", "place", "land"]
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action_keywords = ["walk", "run", "dance", "pedal", "explore", "move", "jump"]
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emotion_keywords = ["joy", "pain", "smile", "storm", "fear", "love", "anger"]
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# Extract dialogues with regex
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dialogues = re.findall(r'"[^"]*"', user_input)
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augmented_lists["Dialogue"].extend(dialogues)
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# Categorize words
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for word in words:
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if any(keyword in word for keyword in location_keywords):
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augmented_lists["Location"].append(word)
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elif any(keyword in word for keyword in action_keywords):
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augmented_lists["Actions"].append(word)
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elif any(keyword in word for keyword in emotion_keywords):
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augmented_lists["Emotions"].append(word)
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elif "?" in word or "what" in word or "why" in word: # Simple thought detection
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augmented_lists["Thoughts"].append(word)
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# Remove duplicates
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for key in augmented_lists:
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augmented_lists[key] = list(set(augmented_lists[key]))
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return augmented_lists
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# Create a 52-card deck
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# Generate song lyrics
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def generate_song_lyrics(story_text):
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words = story_text.split()
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key_elements = [word for word in words if len(word) > 3][:12] # Simple filter for ~60 seconds
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lyrics = "\n".join([f"{key_elements[i]} {key_elements[i+1]}" for i in range(0, len(key_elements)-1, 2)])
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return lyrics
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st.session_state.drawn_cards = 0
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st.success("Game started! Draw your first card.")
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# Draw card and story display
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col1, col2 = st.columns([1, 3])
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with col1:
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if st.button("Draw Card") and st.session_state.drawn_cards < 52:
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tts.save(audio_file)
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st.audio(audio_file, format="audio/mp3")
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# Enhanced UI with HTML/CSS
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st.markdown("""
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## 🎮 Game Board
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<div style="background-color: #f0f0f0; padding: 20px; border-radius: 10px; text-align: center;">
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<h3 style="color: #333;">Draw cards to weave your epic tale!</h3>
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<button style="background-color: #ff9900; color: white; border: none; padding: 10px 20px; border-radius: 5px; cursor: pointer;"
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onmouseover="this.style.backgroundColor='#cc7700'"
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onmouseout="this.style.backgroundColor='#ff9900'">
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Hover for a surprise!
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</button>
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</div>
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""", unsafe_allow_html=True)
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# Star layout
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st.markdown("## ⭐ Five Pillars of Storytelling ⭐")
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star_html = """
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<div style="position: relative; width: 400px; height: 400px; margin: auto; border: 1px dashed #aaa; border-radius: 50%;">
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</div>
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</div>
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"""
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st.markdown(star_html, unsafe_allow_html=True)
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if __name__ == "__main__":
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main()
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