File size: 10,282 Bytes
75a5b95
 
90df7ac
730e20f
90df7ac
3648521
730e20f
 
 
75a5b95
730e20f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3648521
730e20f
3648521
730e20f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3648521
730e20f
3648521
730e20f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
90df7ac
730e20f
90df7ac
 
730e20f
 
 
 
 
90df7ac
 
 
730e20f
 
90df7ac
730e20f
 
 
 
90df7ac
730e20f
 
 
 
 
 
 
 
 
 
75a5b95
730e20f
 
 
 
 
 
 
 
 
 
 
 
75a5b95
730e20f
 
3648521
730e20f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
75a5b95
730e20f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
import streamlit as st
import streamlit.components.v1 as components
import threading
import time
from queue import Queue

import mido  # For MIDI I/O
from mido import Message
from pyo import Server, Sine, SfPlayer, Mixer, Notein, MidiAdsr

# =========================
# 1) AUDIO ENGINE (pyo)
# =========================

# We’ll create a pyo Server at module load. Adjust sample rate, buffers, etc. as needed.
# In many environments, pyo wants to open an audio stream. This might conflict with
# Streamlit’s runtime if it's not set up for real-time audio. 
# We'll do a basic attempt: 
AUDIO_SR = 44100
s = Server(sr=AUDIO_SR, nchnls=2, buffersize=1024, duplex=1).boot()
s.start()

# We'll keep a global dictionary of active pyo objects for "notes" to allow polyphony.
active_oscillators = {}

# A simple function to generate or retrieve an oscillator for a given note.
def note_on(note, velocity=100, synth_type='sine'):
    """
    Trigger or re-trigger a note with pyo-based oscillator or sample player.
    """
    # Example approach: a simple sine wave whose frequency is set by MIDI note number
    freq = mido.midifrequencies[note]  # Mido has a built-in freq table
    amp = velocity / 127.0 * 0.3       # scale amplitude by velocity, 0.3 is arbitrary

    if note not in active_oscillators:
        # Create a new oscillator for that note
        if synth_type == 'sine':
            osc = Sine(freq=freq, mul=amp).out()
        else:
            # For demonstration, we can also do a sample-based approach if you want:
            # osc = SfPlayer("path_to_some_sample.wav", speed=1, loop=False, mul=amp).out()
            osc = Sine(freq=freq, mul=amp).out()
        active_oscillators[note] = osc
    else:
        # If the note is already on, you could re-trigger or update amplitude, etc.
        osc = active_oscillators[note]
        osc.setFreq(freq)
        osc.mul = amp

def note_off(note):
    """
    Stop a note by turning off or freeing the oscillator.
    """
    if note in active_oscillators:
        osc = active_oscillators[note]
        osc.stop()  # immediately stop
        del active_oscillators[note]

# If you want a more advanced poly-synth approach, you might consider `Notein`, `MidiAdsr`, etc.

# =========================
# 2) DRUM / LOOPS 
# =========================

# For drum pads, we can load multiple short samples. 
# We'll store them in a dictionary to trigger by index or note number:
drum_samples = {
    0: "samples/kick.wav",
    1: "samples/snare.wav",
    2: "samples/hihat.wav",
    3: "samples/clap.wav",
    # ...
}

def drum_trigger(index, velocity=100):
    """Simple function to trigger a drum sample from a dictionary of sample files."""
    if index not in drum_samples:
        return
    vol = velocity / 127.0 * 0.8
    # Create a one-shot player
    sfp = SfPlayer(drum_samples[index], loop=False, mul=vol).out()

# =========================
# 3) ARPEGGIATOR EXAMPLE
# =========================

class Arpeggiator:
    def __init__(self, bpm=120):
        self.bpm = bpm
        self.notes_held = set()
        self.running = False
        self.thread = None

    def start(self):
        if self.running:
            return
        self.running = True
        self.thread = threading.Thread(target=self.run, daemon=True)
        self.thread.start()

    def stop(self):
        self.running = False
        if self.thread:
            self.thread.join()

    def run(self):
        # Very simple up pattern
        delay = 60.0 / self.bpm / 2.0  # half of a quarter note => eighth notes
        idx = 0
        while self.running:
            if self.notes_held:
                sorted_notes = sorted(list(self.notes_held))
                note = sorted_notes[idx % len(sorted_notes)]
                note_on(note, 100)  # arpeggiator triggers a note_on
                time.sleep(delay * 0.5)
                note_off(note)      # note_off after half the step
                time.sleep(delay * 0.5)
                idx += 1
            else:
                time.sleep(0.01)

    def note_on(self, note):
        self.notes_held.add(note)

    def note_off(self, note):
        if note in self.notes_held:
            self.notes_held.remove(note)

# =========================
# 4) HTML + JS 
# =========================

def get_keyboard_html():
    """
    Returns an HTML snippet for a 5-octave Qwerty-Hancock keyboard
    from 'C3' upward. 
    """
    return """
    <!DOCTYPE html>
    <html>
    <head>
        <style>
            #keyboard {
                margin: 0 auto;
            }
            .qwerty-hancock-wrapper {
                width: 900px; /* Adjust to taste */
                margin: 0 auto;
            }
        </style>
        <script src="https://cdnjs.cloudflare.com/ajax/libs/qwerty-hancock/0.10.0/qwerty-hancock.min.js"></script>
    </head>
    <body>
        <div class="qwerty-hancock-wrapper">
            <div id="keyboard"></div>
        </div>
        <script>
            // 5 octaves from C3 to (C3 + 5 octaves => C8 is beyond 5, but let's do ~ C7).
            const keyboard = new QwertyHancock({
                id: 'keyboard',
                width: 900,
                height: 150,
                octaves: 5,
                startNote: 'C3',
                whiteKeyColour: 'white',
                blackKeyColour: '#444',
                activeColour: '#FF6961'
            });

            // Build a note->MIDI dictionary. We'll do some approximate mappings:
            // C3=48, C#3=49, ... up to B7 or so. Expand as needed.
            // We'll hardcode for demonstration, or generate dynamically.
            const noteToMidi = {
                'C3':48,'C#3':49,'D3':50,'D#3':51,'E3':52,'F3':53,'F#3':54,'G3':55,'G#3':56,'A3':57,'A#3':58,'B3':59,
                'C4':60,'C#4':61,'D4':62,'D#4':63,'E4':64,'F4':65,'F#4':66,'G4':67,'G#4':68,'A4':69,'A#4':70,'B4':71,
                'C5':72,'C#5':73,'D5':74,'D#5':75,'E5':76,'F5':77,'F#5':78,'G5':79,'G#5':80,'A5':81,'A#5':82,'B5':83,
                'C6':84,'C#6':85,'D6':86,'D#6':87,'E6':88,'F6':89,'F#6':90,'G6':91,'G#6':92,'A6':93,'A#6':94,'B6':95,
                'C7':96,'C#7':97,'D7':98,'D#7':99,'E7':100,'F7':101,'F#7':102,'G7':103,'G#7':104,'A7':105,'A#7':106,'B7':107
            };

            keyboard.keyDown = function (note, freq) {
                const midiNote = noteToMidi[note];
                if(midiNote !== undefined){
                    window.parent.postMessage({
                        type: 'midiEvent',
                        data: {
                            type: 'noteOn',
                            note: midiNote,
                            velocity: 100
                        }
                    }, '*');
                }
            };

            keyboard.keyUp = function (note, freq) {
                const midiNote = noteToMidi[note];
                if(midiNote !== undefined){
                    window.parent.postMessage({
                        type: 'midiEvent',
                        data: {
                            type: 'noteOff',
                            note: midiNote,
                            velocity: 0
                        }
                    }, '*');
                }
            };
        </script>
    </body>
    </html>
    """

def get_drum_pads_html():
    """
    Returns an HTML snippet for a 4x4 (16) grid of drum pads.
    Each pad sends a 'drumTrigger' event with index 0..15.
    """
    return """
    <!DOCTYPE html>
    <html>
    <head>
      <style>
        .drum-grid {
          display: grid;
          grid-template-columns: repeat(4, 80px);
          grid-gap: 10px;
          width: max-content;
          margin: 0 auto;
        }
        .drum-pad {
          width: 80px;
          height: 80px;
          background-color: #666;
          display: flex;
          align-items: center;
          justify-content: center;
          color: #fff;
          font-weight: bold;
          font-size: 1.2em;
          cursor: pointer;
          user-select: none;
          border-radius: 8px;
        }
        .drum-pad:active {
          background-color: #999;
        }
      </style>
    </head>
    <body>
      <div class="drum-grid">
        <div class="drum-pad" data-pad="0">Pad 1</div>
        <div class="drum-pad" data-pad="1">Pad 2</div>
        <div class="drum-pad" data-pad="2">Pad 3</div>
        <div class="drum-pad" data-pad="3">Pad 4</div>
        <div class="drum-pad" data-pad="4">Pad 5</div>
        <div class="drum-pad" data-pad="5">Pad 6</div>
        <div class="drum-pad" data-pad="6">Pad 7</div>
        <div class="drum-pad" data-pad="7">Pad 8</div>
        <div class="drum-pad" data-pad="8">Pad 9</div>
        <div class="drum-pad" data-pad="9">Pad10</div>
        <div class="drum-pad" data-pad="10">Pad11</div>
        <div class="drum-pad" data-pad="11">Pad12</div>
        <div class="drum-pad" data-pad="12">Pad13</div>
        <div class="drum-pad" data-pad="13">Pad14</div>
        <div class="drum-pad" data-pad="14">Pad15</div>
        <div class="drum-pad" data-pad="15">Pad16</div>
      </div>

      <script>
        document.querySelectorAll('.drum-pad').forEach(pad => {
          pad.addEventListener('mousedown', () => {
            let padIndex = parseInt(pad.getAttribute('data-pad'));
            window.parent.postMessage({
              type: 'drumTrigger',
              data: {
                padIndex: padIndex,
                velocity: 100
              }
            }, '*');
          });
        });
      </script>
    </body>
    </html>
    """

# =========================
# 5) STREAMLIT APP
# =========================

def main():
    st.title("Python Synth with 5-Octave Keyboard + Drum Pads (pyo-based)")

    # Arpeggiator in session state
    if 'arpeggiator' not in st.session_state:
        st.session_state.arpeggiator = Arpeggiator(bpm=120)

    # BPM slider
    st.session_state.arpeggiator.bpm = st.slider("Arpeggiator BPM", 60, 240, 120)
    use_arp = st.checkbox("Enable Arpeggiator", value=False)
    if use_arp:
        st.session_state.arpeggiator.start()
    else:
        st.session_state.arpeggiator.stop()

    # MIDI I/O
    st.subheader("MIDI Ports")
    in_ports = mido.get_input_names()
    out_