Spaces:
Sleeping
Sleeping
Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,463 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import streamlit as st
|
2 |
+
import streamlit.components.v1 as components
|
3 |
+
import mido
|
4 |
+
from queue import Queue
|
5 |
+
import threading
|
6 |
+
|
7 |
+
# We'll store inbound hardware MIDI in a queue and dispatch them to the browser.
|
8 |
+
if 'incoming_midi' not in st.session_state:
|
9 |
+
st.session_state.incoming_midi = Queue()
|
10 |
+
|
11 |
+
# A callback for Mido hardware input:
|
12 |
+
def midi_in_callback(msg):
|
13 |
+
"""
|
14 |
+
Called in background when hardware MIDI messages arrive.
|
15 |
+
We'll just forward note_on / note_off to the session's queue.
|
16 |
+
"""
|
17 |
+
if msg.type in ['note_on', 'note_off']:
|
18 |
+
event_type = 'noteOn' if msg.type == 'note_on' else 'noteOff'
|
19 |
+
st.session_state.incoming_midi.put({
|
20 |
+
'type': event_type,
|
21 |
+
'note': msg.note,
|
22 |
+
'velocity': msg.velocity
|
23 |
+
})
|
24 |
+
|
25 |
+
def open_midi_input(port_name: str):
|
26 |
+
if port_name == "None":
|
27 |
+
return None
|
28 |
+
return mido.open_input(port_name, callback=midi_in_callback)
|
29 |
+
|
30 |
+
def open_midi_output(port_name: str):
|
31 |
+
if port_name == "None":
|
32 |
+
return None
|
33 |
+
return mido.open_output(port_name)
|
34 |
+
|
35 |
+
def main():
|
36 |
+
st.title("Browser-based Synth with Tone.js (5-Octave + 16 Pads)")
|
37 |
+
st.write("""
|
38 |
+
This demo uses **Tone.js** in the browser to produce audio, so no ALSA or JACK
|
39 |
+
is required on the server side. Hardware MIDI input is captured by Python
|
40 |
+
(Mido) and forwarded to the browser so Tone.js can play it.
|
41 |
+
""")
|
42 |
+
|
43 |
+
# 1. Let user pick hardware MIDI in/out
|
44 |
+
in_ports = ["None"] + mido.get_input_names()
|
45 |
+
out_ports = ["None"] + mido.get_output_names()
|
46 |
+
in_choice = st.selectbox("MIDI Input Port", in_ports)
|
47 |
+
out_choice = st.selectbox("MIDI Output Port", out_ports)
|
48 |
+
|
49 |
+
# Keep references to the open ports in session state
|
50 |
+
if 'midi_in' not in st.session_state:
|
51 |
+
st.session_state.midi_in = None
|
52 |
+
if 'midi_out' not in st.session_state:
|
53 |
+
st.session_state.midi_out = None
|
54 |
+
|
55 |
+
# If changed, close old and open new
|
56 |
+
if st.session_state.midi_in and st.session_state.midi_in.name != in_choice:
|
57 |
+
st.session_state.midi_in.close()
|
58 |
+
st.session_state.midi_in = open_midi_input(in_choice)
|
59 |
+
elif (not st.session_state.midi_in) and in_choice != "None":
|
60 |
+
st.session_state.midi_in = open_midi_input(in_choice)
|
61 |
+
|
62 |
+
if st.session_state.midi_out and st.session_state.midi_out.name != out_choice:
|
63 |
+
st.session_state.midi_out.close()
|
64 |
+
st.session_state.midi_out = open_midi_output(out_choice)
|
65 |
+
elif (not st.session_state.midi_out) and out_choice != "None":
|
66 |
+
st.session_state.midi_out = open_midi_output(out_choice)
|
67 |
+
|
68 |
+
# 2. We'll embed a large HTML with Tone.js for the UI & sound.
|
69 |
+
# It will:
|
70 |
+
# - Create a poly synth for the 5-octave keys
|
71 |
+
# - Create a sampler or player for 16 drum pads
|
72 |
+
# - Provide an optional arpeggiator toggling
|
73 |
+
# - Post "noteOn"/"noteOff"/"drum" messages to Python
|
74 |
+
# - Listen for messages from Python to trigger notes
|
75 |
+
# For brevity, let's place it in a separate variable or file.
|
76 |
+
tone_html = get_tone_html()
|
77 |
+
|
78 |
+
# 3. Insert the custom HTML component
|
79 |
+
# We'll give it enough vertical space for the layout, say 600px
|
80 |
+
components.html(tone_html, height=600, scrolling=True)
|
81 |
+
|
82 |
+
# 4. We'll poll for inbound hardware MIDI messages from st.session_state.incoming_midi
|
83 |
+
# and send them to the browser using st.session_state.js_events
|
84 |
+
if 'js_events' not in st.session_state:
|
85 |
+
# We'll store "events to the browser" in a queue or list
|
86 |
+
st.session_state.js_events = Queue()
|
87 |
+
|
88 |
+
# We also define a function to dispatch note events to the hardware out
|
89 |
+
def send_to_midi_out(evt):
|
90 |
+
if st.session_state.midi_out is not None:
|
91 |
+
from mido import Message
|
92 |
+
if evt['type'] == 'noteOn':
|
93 |
+
msg = Message('note_on', note=evt['note'], velocity=evt['velocity'])
|
94 |
+
st.session_state.midi_out.send(msg)
|
95 |
+
elif evt['type'] == 'noteOff':
|
96 |
+
msg = Message('note_off', note=evt['note'], velocity=0)
|
97 |
+
st.session_state.midi_out.send(msg)
|
98 |
+
# if drum events => you can decide how you want to handle them
|
99 |
+
|
100 |
+
# 5. We'll add a small "polling" approach to handle new hardware MIDI events
|
101 |
+
def poll_hardware_midi():
|
102 |
+
while not st.session_state.incoming_midi.empty():
|
103 |
+
evt = st.session_state.incoming_midi.get_nowait()
|
104 |
+
# Forward to browser
|
105 |
+
st.session_state.js_events.put(evt)
|
106 |
+
|
107 |
+
poll_hardware_midi()
|
108 |
+
|
109 |
+
# 6. We'll also add a placeholder to show the events from the browser
|
110 |
+
debug_placeholder = st.empty()
|
111 |
+
|
112 |
+
# 7. Hidden HTML snippet to route browser postMessage -> streamlit
|
113 |
+
# This snippet listens for "streamlit:message" from the iframe and puts them in python queues
|
114 |
+
# We'll handle them in real-time in the main loop
|
115 |
+
components.html("""
|
116 |
+
<script>
|
117 |
+
// This script listens for postMessage from the Tone.js UI
|
118 |
+
// ("window.parent.postMessage(...)"), extracts data, and re-sends
|
119 |
+
// to the Streamlit host using the "type: 'streamlit:message'" approach.
|
120 |
+
window.addEventListener('message', function(e) {
|
121 |
+
if (e.data && e.data.type === 'toneEvent') {
|
122 |
+
// forward to streamlit
|
123 |
+
window.parent.postMessage({
|
124 |
+
type: 'streamlit:message',
|
125 |
+
data: {
|
126 |
+
eventType: e.data.eventType,
|
127 |
+
note: e.data.note,
|
128 |
+
velocity: e.data.velocity,
|
129 |
+
padIndex: e.data.padIndex
|
130 |
+
}
|
131 |
+
}, '*');
|
132 |
+
}
|
133 |
+
});
|
134 |
+
</script>
|
135 |
+
""", height=0)
|
136 |
+
|
137 |
+
# 8. We'll create a function to handle inbound "toneEvent" from the browser
|
138 |
+
# (these are user clicks on the on-screen keys/pads).
|
139 |
+
# We can forward them to hardware MIDI out if desired.
|
140 |
+
if 'incoming_browser' not in st.session_state:
|
141 |
+
from collections import deque
|
142 |
+
st.session_state.incoming_browser = deque()
|
143 |
+
|
144 |
+
def handle_browser_event(e):
|
145 |
+
# e = {eventType, note, velocity, padIndex}
|
146 |
+
debug_placeholder.write(f"Browser event: {e}")
|
147 |
+
# If it's a noteOn / noteOff, optionally forward to MIDI out
|
148 |
+
if e['eventType'] in ['noteOn', 'noteOff']:
|
149 |
+
send_to_midi_out({
|
150 |
+
'type': e['eventType'],
|
151 |
+
'note': e['note'],
|
152 |
+
'velocity': e['velocity']
|
153 |
+
})
|
154 |
+
elif e['eventType'] == 'drum':
|
155 |
+
# Could also forward to a hardware sampler via MIDI out (e.g., note_on)
|
156 |
+
pass
|
157 |
+
|
158 |
+
# 9. We'll do a second poll to read from st.session_state.incoming_browser
|
159 |
+
# and handle them.
|
160 |
+
while st.session_state.incoming_browser:
|
161 |
+
ev = st.session_state.incoming_browser.popleft()
|
162 |
+
handle_browser_event(ev)
|
163 |
+
|
164 |
+
# 10. We'll also do a final step:
|
165 |
+
# * If we have events in st.session_state.js_events (from hardware),
|
166 |
+
# we embed them in a <script> tag so the Tone.js page sees them.
|
167 |
+
# * We do this by writing a small custom component with <script> that calls
|
168 |
+
# e.data with postMessage.
|
169 |
+
#
|
170 |
+
# A simpler approach is to create a dynamic script each run that sends
|
171 |
+
# all queued events to the browser:
|
172 |
+
js_payload = []
|
173 |
+
while not st.session_state.js_events.empty():
|
174 |
+
event = st.session_state.js_events.get_nowait()
|
175 |
+
js_payload.append(event)
|
176 |
+
|
177 |
+
if js_payload:
|
178 |
+
# We'll embed them as a list of note events in the next script call
|
179 |
+
script_code = "<script>\n"
|
180 |
+
for evt in js_payload:
|
181 |
+
script_code += f"""
|
182 |
+
window.postMessage({{
|
183 |
+
type: 'hardwareMidi',
|
184 |
+
data: {{
|
185 |
+
eventType: '{evt['type']}',
|
186 |
+
note: {evt['note']},
|
187 |
+
velocity: {evt.get('velocity', 100)}
|
188 |
+
}}
|
189 |
+
}}, '*');
|
190 |
+
"""
|
191 |
+
script_code += "\n</script>\n"
|
192 |
+
components.html(script_code, height=0)
|
193 |
+
|
194 |
+
st.write("Press keys on the on-screen 5-octave keyboard or 16 pads in the browser UI. "
|
195 |
+
"If a MIDI Input is selected, hardware note_on/off will also trigger Tone.js. "
|
196 |
+
"If a MIDI Output is selected, on-screen or inbound hardware events can be echoed back out.")
|
197 |
+
|
198 |
+
|
199 |
+
# 11. On session end, close ports
|
200 |
+
def cleanup():
|
201 |
+
if st.session_state.midi_in:
|
202 |
+
st.session_state.midi_in.close()
|
203 |
+
if st.session_state.midi_out:
|
204 |
+
st.session_state.midi_out.close()
|
205 |
+
|
206 |
+
st.on_session_end(cleanup)
|
207 |
+
|
208 |
+
def get_tone_html():
|
209 |
+
"""
|
210 |
+
Returns an HTML/JS string that:
|
211 |
+
- loads Tone.js
|
212 |
+
- creates a 5-octave key + 16 drum pads UI
|
213 |
+
- sets up an arpeggiator if desired
|
214 |
+
- listens for hardwareMidi messages from Python
|
215 |
+
- uses postMessage to send 'toneEvent' to Python
|
216 |
+
For brevity, we’ll put everything inline. In production, put it in a separate .html file.
|
217 |
+
"""
|
218 |
+
return r"""
|
219 |
+
<!DOCTYPE html>
|
220 |
+
<html>
|
221 |
+
<head>
|
222 |
+
<meta charset="utf-8"/>
|
223 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/Tone.js"></script>
|
224 |
+
<style>
|
225 |
+
body { font-family: sans-serif; margin: 10px; }
|
226 |
+
.keyboard-container, .drumpad-container { margin-bottom: 20px; }
|
227 |
+
.key { display: inline-block; width: 30px; height: 120px; margin: 1px; background: #fff; border: 1px solid #666; cursor: pointer; }
|
228 |
+
.key.black { width: 20px; height: 80px; background: #000; position: relative; margin-left: -10px; margin-right: -10px; z-index: 2; }
|
229 |
+
.key.active { background: #ff6961 !important; }
|
230 |
+
.drumpad-grid { display: grid; grid-template-columns: repeat(4, 60px); gap: 10px; }
|
231 |
+
.drumpad { width: 60px; height: 60px; background: #666; color: #fff; display: flex; align-items: center; justify-content: center; cursor: pointer; border-radius: 5px;}
|
232 |
+
.drumpad.active { background: #ff6961; }
|
233 |
+
</style>
|
234 |
+
</head>
|
235 |
+
<body>
|
236 |
+
<h2>Browser Synth with Tone.js</h2>
|
237 |
+
<div>
|
238 |
+
<p>All audio is generated client-side.
|
239 |
+
Python just handles hardware MIDI and forwards it here.</p>
|
240 |
+
</div>
|
241 |
+
|
242 |
+
<!-- Keyboard -->
|
243 |
+
<div class="keyboard-container" id="keyboard"></div>
|
244 |
+
|
245 |
+
<!-- Drum pads -->
|
246 |
+
<h3>Drum Pads</h3>
|
247 |
+
<div class="drumpad-container">
|
248 |
+
<div class="drumpad-grid" id="drumpads">
|
249 |
+
</div>
|
250 |
+
</div>
|
251 |
+
|
252 |
+
<script>
|
253 |
+
// ======================================================
|
254 |
+
// 1) Create Tone.js instruments
|
255 |
+
// - a poly synth for melodic keys
|
256 |
+
// - a sampler or a couple of loaded drum samples
|
257 |
+
// ======================================================
|
258 |
+
const synth = new Tone.PolySynth(Tone.Synth, {
|
259 |
+
oscillator: { type: 'triangle' },
|
260 |
+
envelope: { attack: 0.01, decay: 0.2, sustain: 0.4, release: 1 }
|
261 |
+
}).toDestination();
|
262 |
+
|
263 |
+
// For drums, let's just do a simple Sampler
|
264 |
+
const drumSampler = new Tone.Sampler({
|
265 |
+
C1: "https://tonejs.github.io/audio/drum-samples/breakbeat/kick.mp3",
|
266 |
+
D1: "https://tonejs.github.io/audio/drum-samples/breakbeat/snare.mp3",
|
267 |
+
E1: "https://tonejs.github.io/audio/drum-samples/breakbeat/hh.mp3",
|
268 |
+
F1: "https://tonejs.github.io/audio/drum-samples/breakbeat/hho.mp3"
|
269 |
+
}, { onload: () => console.log("Drum samples loaded") }
|
270 |
+
).toDestination();
|
271 |
+
|
272 |
+
// We'll map 16 pads to 4 sample notes repeatedly:
|
273 |
+
const padMapping = [
|
274 |
+
"C1","D1","E1","F1",
|
275 |
+
"C1","D1","E1","F1",
|
276 |
+
"C1","D1","E1","F1",
|
277 |
+
"C1","D1","E1","F1",
|
278 |
+
];
|
279 |
+
|
280 |
+
// ======================================================
|
281 |
+
// 2) Build a 5-octave keyboard from, say, C3 to C7
|
282 |
+
// We'll do a naive approach for demonstration
|
283 |
+
// ======================================================
|
284 |
+
const noteArray = [
|
285 |
+
// One octave C, C#, D, D#, E, F, F#, G, G#, A, A#, B
|
286 |
+
// We'll build for C3..B7
|
287 |
+
];
|
288 |
+
const startOctave = 3;
|
289 |
+
const endOctave = 7;
|
290 |
+
|
291 |
+
function buildNotes() {
|
292 |
+
const noteNames = ["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"];
|
293 |
+
for (let octave = startOctave; octave <= endOctave; octave++) {
|
294 |
+
for (let n of noteNames) {
|
295 |
+
noteArray.push(n + octave);
|
296 |
+
}
|
297 |
+
}
|
298 |
+
}
|
299 |
+
buildNotes();
|
300 |
+
|
301 |
+
const keyboardDiv = document.getElementById('keyboard');
|
302 |
+
noteArray.forEach((note, idx) => {
|
303 |
+
// Determine if black or white
|
304 |
+
const hasSharp = note.includes("#");
|
305 |
+
let keyDiv = document.createElement('div');
|
306 |
+
keyDiv.classList.add('key');
|
307 |
+
if (hasSharp) {
|
308 |
+
keyDiv.classList.add('black');
|
309 |
+
}
|
310 |
+
keyDiv.dataset.note = note;
|
311 |
+
keyboardDiv.appendChild(keyDiv);
|
312 |
+
|
313 |
+
keyDiv.addEventListener('mousedown', () => {
|
314 |
+
playNote(note, 100);
|
315 |
+
keyDiv.classList.add('active');
|
316 |
+
});
|
317 |
+
keyDiv.addEventListener('mouseup', () => {
|
318 |
+
releaseNote(note);
|
319 |
+
keyDiv.classList.remove('active');
|
320 |
+
});
|
321 |
+
// For mobile / touch
|
322 |
+
keyDiv.addEventListener('touchstart', (e) => {
|
323 |
+
e.preventDefault();
|
324 |
+
playNote(note, 100);
|
325 |
+
keyDiv.classList.add('active');
|
326 |
+
});
|
327 |
+
keyDiv.addEventListener('touchend', (e) => {
|
328 |
+
e.preventDefault();
|
329 |
+
releaseNote(note);
|
330 |
+
keyDiv.classList.remove('active');
|
331 |
+
});
|
332 |
+
});
|
333 |
+
|
334 |
+
// ======================================================
|
335 |
+
// 3) Build 16 drum pads
|
336 |
+
// ======================================================
|
337 |
+
const drumpadsDiv = document.getElementById('drumpads');
|
338 |
+
for (let i=0; i<16; i++){
|
339 |
+
let pad = document.createElement('div');
|
340 |
+
pad.classList.add('drumpad');
|
341 |
+
pad.innerText = `Pad ${i+1}`;
|
342 |
+
pad.dataset.pad = i;
|
343 |
+
drumpadsDiv.appendChild(pad);
|
344 |
+
|
345 |
+
pad.addEventListener('mousedown', () => {
|
346 |
+
triggerDrum(i, 100);
|
347 |
+
pad.classList.add('active');
|
348 |
+
setTimeout(() => { pad.classList.remove('active'); }, 200);
|
349 |
+
});
|
350 |
+
// Touch
|
351 |
+
pad.addEventListener('touchstart', (e)=>{
|
352 |
+
e.preventDefault();
|
353 |
+
triggerDrum(i, 100);
|
354 |
+
pad.classList.add('active');
|
355 |
+
setTimeout(()=> pad.classList.remove('active'), 200);
|
356 |
+
});
|
357 |
+
}
|
358 |
+
|
359 |
+
// ======================================================
|
360 |
+
// 4) Tone.js note on/off
|
361 |
+
// ======================================================
|
362 |
+
function playNote(noteName, velocity){
|
363 |
+
// velocity is 0..127 => scale 0..1
|
364 |
+
let vol = velocity / 127;
|
365 |
+
// start an audio context, required in some browsers
|
366 |
+
Tone.context.resume();
|
367 |
+
synth.triggerAttack(noteName, Tone.now(), vol);
|
368 |
+
// Send message to python
|
369 |
+
window.parent.postMessage({
|
370 |
+
type: 'toneEvent',
|
371 |
+
eventType: 'noteOn',
|
372 |
+
note: midiNoteNumber(noteName),
|
373 |
+
velocity: velocity
|
374 |
+
}, '*');
|
375 |
+
}
|
376 |
+
|
377 |
+
function releaseNote(noteName){
|
378 |
+
synth.triggerRelease(noteName, Tone.now());
|
379 |
+
// Send message to python
|
380 |
+
window.parent.postMessage({
|
381 |
+
type: 'toneEvent',
|
382 |
+
eventType: 'noteOff',
|
383 |
+
note: midiNoteNumber(noteName),
|
384 |
+
velocity: 0
|
385 |
+
}, '*');
|
386 |
+
}
|
387 |
+
|
388 |
+
function triggerDrum(padIndex, velocity){
|
389 |
+
Tone.context.resume();
|
390 |
+
let note = padMapping[padIndex % padMapping.length];
|
391 |
+
let vol = velocity / 127;
|
392 |
+
drumSampler.triggerAttack(note, Tone.now(), vol);
|
393 |
+
// Also send to python
|
394 |
+
window.parent.postMessage({
|
395 |
+
type: 'toneEvent',
|
396 |
+
eventType: 'drum',
|
397 |
+
padIndex: padIndex,
|
398 |
+
velocity: velocity
|
399 |
+
}, '*');
|
400 |
+
}
|
401 |
+
|
402 |
+
// ======================================================
|
403 |
+
// 5) Convert from note name to approximate MIDI number
|
404 |
+
// We'll do a naive approach. If you want a robust
|
405 |
+
// approach, store a dictionary or parse note name.
|
406 |
+
// ======================================================
|
407 |
+
function midiNoteNumber(noteStr){
|
408 |
+
// parse e.g. "C#4" => base + semitone + octave
|
409 |
+
// There's a standard formula: midi = 12 * (octave + 1) + noteIndex
|
410 |
+
// We can do a small map:
|
411 |
+
const noteMap = {'C':0,'C#':1,'D':2,'D#':3,'E':4,'F':5,'F#':6,'G':7,'G#':8,'A':9,'A#':10,'B':11};
|
412 |
+
let match = noteStr.match(/^([A-G]#?)(\d)$/);
|
413 |
+
if(!match) return 60;
|
414 |
+
let base = noteMap[match[1]];
|
415 |
+
let oct = parseInt(match[2]);
|
416 |
+
return 12*(oct+1) + base;
|
417 |
+
}
|
418 |
+
|
419 |
+
// ======================================================
|
420 |
+
// 6) Listen for "hardwareMidi" messages from Python
|
421 |
+
// i.e. user played a note on their real keyboard
|
422 |
+
// We'll automatically call "playNote"/"releaseNote" in Tone
|
423 |
+
// so it comes out the browser audio
|
424 |
+
// ======================================================
|
425 |
+
window.addEventListener('message', (e)=>{
|
426 |
+
if(e.data && e.data.type === 'hardwareMidi'){
|
427 |
+
let evt = e.data.data;
|
428 |
+
if(evt.eventType === 'noteOn'){
|
429 |
+
// We'll need to map MIDI note -> note name
|
430 |
+
// We'll do a quick reverse map. For robust code, do a real function or table.
|
431 |
+
let noteName = midiToNoteName(evt.note);
|
432 |
+
playNote(noteName, evt.velocity);
|
433 |
+
} else if(evt.eventType === 'noteOff'){
|
434 |
+
let noteName = midiToNoteName(evt.note);
|
435 |
+
releaseNote(noteName);
|
436 |
+
}
|
437 |
+
}
|
438 |
+
});
|
439 |
+
|
440 |
+
function midiToNoteName(midiNum){
|
441 |
+
const noteNames = ["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"];
|
442 |
+
let octave = Math.floor(midiNum / 12) - 1;
|
443 |
+
let noteIndex = midiNum % 12;
|
444 |
+
return noteNames[noteIndex] + octave;
|
445 |
+
}
|
446 |
+
|
447 |
+
// ======================================================
|
448 |
+
// 7) (Optional) In-browser arpeggiator, if you want it
|
449 |
+
// You could do something like keep track of notes held
|
450 |
+
// in an array and a Tone.Pattern or Tone.Sequence
|
451 |
+
// ======================================================
|
452 |
+
// For demonstration, we'll skip a full arpeggiator code snippet here.
|
453 |
+
// If you want to do it, you'd maintain an array of held notes, then
|
454 |
+
// create a Tone.Pattern or Tone.Loop that triggers them in sequence.
|
455 |
+
|
456 |
+
// End of HTML
|
457 |
+
</script>
|
458 |
+
</body>
|
459 |
+
</html>
|
460 |
+
""".strip()
|
461 |
+
|
462 |
+
if __name__ == "__main__":
|
463 |
+
main()
|