Update drowsiness_detection.py
Browse files- drowsiness_detection.py +107 -36
drowsiness_detection.py
CHANGED
@@ -7,18 +7,28 @@ import numpy as np
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import cv2 as cv
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import imutils
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import dlib
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import pygame
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import argparse
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import os
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# ---
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# Use absolute paths relative to this script file for robustness
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script_dir = os.path.dirname(os.path.abspath(__file__))
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haar_cascade_face_detector = os.path.join(script_dir, "haarcascade_frontalface_default.xml")
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dlib_facial_landmark_predictor = os.path.join(script_dir, "shape_predictor_68_face_landmarks.dat")
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font = cv.FONT_HERSHEY_SIMPLEX
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EYE_ASPECT_RATIO_THRESHOLD = 0.25
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@@ -27,7 +37,7 @@ MOUTH_ASPECT_RATIO_THRESHOLD = 0.5
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MOUTH_OPEN_THRESHOLD = 15
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FACE_LOST_THRESHOLD = 25
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# --- GLOBAL STATE VARIABLES
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EYE_THRESH_COUNTER = 0
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DROWSY_COUNTER = 0
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drowsy_alert = False
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@@ -38,39 +48,57 @@ FACE_LOST_COUNTER = 0
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HEAD_DOWN_COUNTER = 0
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head_down_alert = False
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# ---
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_audio_initialized = False
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_yawn_sound = None
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def _initialize_audio():
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"""Initializes
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global _audio_initialized,
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if _audio_initialized:
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return
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try:
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_audio_initialized = True
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def play_alarm(
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"""Plays an alarm sound if
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_initialize_audio()
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if
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def generate_alert(final_eye_ratio, final_mouth_ratio):
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global EYE_THRESH_COUNTER, YAWN_THRESH_COUNTER, drowsy_alert, yawn_alert, DROWSY_COUNTER, YAWN_COUNTER
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if final_eye_ratio < EYE_ASPECT_RATIO_THRESHOLD:
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EYE_THRESH_COUNTER += 1
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if EYE_THRESH_COUNTER >= EYE_CLOSED_THRESHOLD and not drowsy_alert:
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DROWSY_COUNTER += 1
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drowsy_alert = True
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else:
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EYE_THRESH_COUNTER = 0
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drowsy_alert = False
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@@ -80,23 +108,31 @@ def generate_alert(final_eye_ratio, final_mouth_ratio):
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if YAWN_THRESH_COUNTER >= MOUTH_OPEN_THRESHOLD and not yawn_alert:
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YAWN_COUNTER += 1
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yawn_alert = True
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else:
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YAWN_THRESH_COUNTER = 0
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yawn_alert = False
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def detect_facial_landmarks(x, y, w, h, gray_frame):
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face = dlib.rectangle(int(x), int(y), int(x + w), int(y + h))
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face_landmarks = landmark_predictor(gray_frame, face)
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return face_utils.shape_to_np(face_landmarks)
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def eye_aspect_ratio(eye):
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A = dist.euclidean(eye[1], eye[5])
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B = dist.euclidean(eye[2], eye[4])
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C = dist.euclidean(eye[0], eye[3])
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return (A + B) / (2.0 * C)
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def final_eye_aspect_ratio(shape):
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(lStart, lEnd) = face_utils.FACIAL_LANDMARKS_IDXS["left_eye"]
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(rStart, rEnd) = face_utils.FACIAL_LANDMARKS_IDXS["right_eye"]
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left_ear = eye_aspect_ratio(shape[lStart:lEnd])
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@@ -104,12 +140,14 @@ def final_eye_aspect_ratio(shape):
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return (left_ear + right_ear) / 2.0
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def mouth_aspect_ratio(mouth):
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A = dist.euclidean(mouth[2], mouth[10])
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B = dist.euclidean(mouth[4], mouth[8])
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C = dist.euclidean(mouth[0], mouth[6])
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return (A + B) / (2.0 * C)
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def final_mouth_aspect_ratio(shape):
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(mStart, mEnd) = face_utils.FACIAL_LANDMARKS_IDXS["mouth"]
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return mouth_aspect_ratio(shape[mStart:mEnd])
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@@ -129,31 +167,56 @@ def process_frame(frame):
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# The output frame will have a fixed width of 640px
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frame = imutils.resize(frame, width=640)
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gray_frame = cv.cvtColor(frame, cv.COLOR_BGR2GRAY)
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if len(faces) > 0:
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FACE_LOST_COUNTER = 0
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head_down_alert = False
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(x, y, w, h) = faces[0]
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face_landmarks = detect_facial_landmarks(x, y, w, h, gray_frame)
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else:
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FACE_LOST_COUNTER += 1
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if FACE_LOST_COUNTER >= FACE_LOST_THRESHOLD and not head_down_alert:
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HEAD_DOWN_COUNTER += 1
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head_down_alert = True
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# Draw status
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cv.putText(frame, f"Drowsy: {DROWSY_COUNTER}", (480, 30), font, 0.7, (255, 255, 0), 2)
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cv.putText(frame, f"Yawn: {YAWN_COUNTER}", (480, 60), font, 0.7, (255, 255, 0), 2)
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cv.putText(frame, f"Head Down: {HEAD_DOWN_COUNTER}", (480, 90), font, 0.7, (255, 255, 0), 2)
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if
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return frame
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@@ -164,6 +227,12 @@ if __name__ == "__main__":
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parser.add_argument('--input', type=str, help='Input video file path for video mode')
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args = parser.parse_args()
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if args.mode == 'webcam':
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print("Starting webcam detection... Press 'q' to quit.")
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cap = cv.VideoCapture(0)
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reset_counters()
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while True:
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ret, frame = cap.read()
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if not ret:
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processed_frame = process_frame(frame)
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cv.imshow("Live Drowsiness Detection", processed_frame)
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if cv.waitKey(1) & 0xFF == ord('q'):
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cap.release()
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cv.destroyAllWindows()
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import cv2 as cv
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import imutils
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import dlib
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import argparse
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import os
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# --- FIXED: Models and Constants with better error handling ---
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script_dir = os.path.dirname(os.path.abspath(__file__))
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haar_cascade_face_detector = os.path.join(script_dir, "haarcascade_frontalface_default.xml")
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dlib_facial_landmark_predictor = os.path.join(script_dir, "shape_predictor_68_face_landmarks.dat")
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# Check if required files exist
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if not os.path.exists(haar_cascade_face_detector):
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print(f"Warning: Face detector file not found at {haar_cascade_face_detector}")
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# Try to use OpenCV's built-in cascade
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face_detector = cv.CascadeClassifier(cv.data.haarcascades + 'haarcascade_frontalface_default.xml')
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else:
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face_detector = cv.CascadeClassifier(haar_cascade_face_detector)
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if not os.path.exists(dlib_facial_landmark_predictor):
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print(f"Error: Dlib predictor file not found at {dlib_facial_landmark_predictor}")
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print("Please download shape_predictor_68_face_landmarks.dat from dlib's website")
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landmark_predictor = None
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else:
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landmark_predictor = dlib.shape_predictor(dlib_facial_landmark_predictor)
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font = cv.FONT_HERSHEY_SIMPLEX
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EYE_ASPECT_RATIO_THRESHOLD = 0.25
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MOUTH_OPEN_THRESHOLD = 15
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FACE_LOST_THRESHOLD = 25
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# --- GLOBAL STATE VARIABLES ---
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EYE_THRESH_COUNTER = 0
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DROWSY_COUNTER = 0
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drowsy_alert = False
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HEAD_DOWN_COUNTER = 0
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head_down_alert = False
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# --- FIXED: Audio handling for cloud deployment ---
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_audio_initialized = False
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_audio_available = False
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def _initialize_audio():
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"""Initializes audio only if available (for local deployment)."""
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global _audio_initialized, _audio_available
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if _audio_initialized:
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return
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try:
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# Check if we're in a cloud environment
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if os.getenv("SPACE_ID") or os.getenv("HUGGINGFACE_SPACE"):
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print("Cloud environment detected - audio disabled")
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_audio_available = False
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else:
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import pygame
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pygame.mixer.init()
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_audio_available = True
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print("Audio initialized successfully.")
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except Exception as e:
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print(f"Audio not available: {e}")
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_audio_available = False
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_audio_initialized = True
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def play_alarm(sound_file=None):
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"""Plays an alarm sound if audio is available."""
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_initialize_audio()
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if not _audio_available:
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return
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try:
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import pygame
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if sound_file and os.path.exists(sound_file) and not pygame.mixer.get_busy():
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sound = pygame.mixer.Sound(sound_file)
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sound.play()
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except Exception as e:
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print(f"Could not play sound: {e}")
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def generate_alert(final_eye_ratio, final_mouth_ratio):
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global EYE_THRESH_COUNTER, YAWN_THRESH_COUNTER, drowsy_alert, yawn_alert, DROWSY_COUNTER, YAWN_COUNTER
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if final_eye_ratio < EYE_ASPECT_RATIO_THRESHOLD:
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EYE_THRESH_COUNTER += 1
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if EYE_THRESH_COUNTER >= EYE_CLOSED_THRESHOLD and not drowsy_alert:
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DROWSY_COUNTER += 1
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drowsy_alert = True
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# Try to play sound if available
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drowsiness_sound = os.path.join(script_dir, "drowsiness-detected.mp3")
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Thread(target=play_alarm, args=(drowsiness_sound,)).start()
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else:
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EYE_THRESH_COUNTER = 0
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drowsy_alert = False
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if YAWN_THRESH_COUNTER >= MOUTH_OPEN_THRESHOLD and not yawn_alert:
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YAWN_COUNTER += 1
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yawn_alert = True
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# Try to play sound if available
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yawn_sound = os.path.join(script_dir, "yawning-detected.mp3")
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Thread(target=play_alarm, args=(yawn_sound,)).start()
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else:
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YAWN_THRESH_COUNTER = 0
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yawn_alert = False
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def detect_facial_landmarks(x, y, w, h, gray_frame):
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"""Detect facial landmarks using dlib predictor."""
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if landmark_predictor is None:
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return None
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face = dlib.rectangle(int(x), int(y), int(x + w), int(y + h))
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face_landmarks = landmark_predictor(gray_frame, face)
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return face_utils.shape_to_np(face_landmarks)
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def eye_aspect_ratio(eye):
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"""Calculate eye aspect ratio."""
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A = dist.euclidean(eye[1], eye[5])
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B = dist.euclidean(eye[2], eye[4])
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C = dist.euclidean(eye[0], eye[3])
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return (A + B) / (2.0 * C)
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def final_eye_aspect_ratio(shape):
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"""Calculate final eye aspect ratio from both eyes."""
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(lStart, lEnd) = face_utils.FACIAL_LANDMARKS_IDXS["left_eye"]
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(rStart, rEnd) = face_utils.FACIAL_LANDMARKS_IDXS["right_eye"]
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left_ear = eye_aspect_ratio(shape[lStart:lEnd])
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return (left_ear + right_ear) / 2.0
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def mouth_aspect_ratio(mouth):
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"""Calculate mouth aspect ratio."""
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A = dist.euclidean(mouth[2], mouth[10])
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B = dist.euclidean(mouth[4], mouth[8])
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C = dist.euclidean(mouth[0], mouth[6])
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return (A + B) / (2.0 * C)
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def final_mouth_aspect_ratio(shape):
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"""Calculate final mouth aspect ratio."""
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(mStart, mEnd) = face_utils.FACIAL_LANDMARKS_IDXS["mouth"]
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return mouth_aspect_ratio(shape[mStart:mEnd])
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# The output frame will have a fixed width of 640px
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frame = imutils.resize(frame, width=640)
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gray_frame = cv.cvtColor(frame, cv.COLOR_BGR2GRAY)
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# Detect faces
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faces = face_detector.detectMultiScale(
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gray_frame,
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scaleFactor=1.1,
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minNeighbors=5,
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minSize=(30, 30),
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flags=cv.CASCADE_SCALE_IMAGE
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)
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if len(faces) > 0:
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FACE_LOST_COUNTER = 0
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head_down_alert = False
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(x, y, w, h) = faces[0]
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# Draw rectangle around face
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cv.rectangle(frame, (x, y), (x + w, y + h), (0, 255, 0), 2)
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# Detect landmarks if predictor is available
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face_landmarks = detect_facial_landmarks(x, y, w, h, gray_frame)
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if face_landmarks is not None:
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final_ear = final_eye_aspect_ratio(face_landmarks)
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final_mar = final_mouth_aspect_ratio(face_landmarks)
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generate_alert(final_ear, final_mar)
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# Display ratios
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cv.putText(frame, f"EAR: {final_ear:.2f}", (10, 30), font, 0.7, (0, 0, 255), 2)
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cv.putText(frame, f"MAR: {final_mar:.2f}", (10, 60), font, 0.7, (0, 0, 255), 2)
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else:
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# If no landmarks detected, show warning
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cv.putText(frame, "Landmarks not available", (10, 30), font, 0.7, (0, 0, 255), 2)
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else:
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FACE_LOST_COUNTER += 1
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if FACE_LOST_COUNTER >= FACE_LOST_THRESHOLD and not head_down_alert:
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HEAD_DOWN_COUNTER += 1
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head_down_alert = True
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# Draw status information
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cv.putText(frame, f"Drowsy: {DROWSY_COUNTER}", (480, 30), font, 0.7, (255, 255, 0), 2)
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cv.putText(frame, f"Yawn: {YAWN_COUNTER}", (480, 60), font, 0.7, (255, 255, 0), 2)
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cv.putText(frame, f"Head Down: {HEAD_DOWN_COUNTER}", (480, 90), font, 0.7, (255, 255, 0), 2)
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# Draw alerts
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if drowsy_alert:
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cv.putText(frame, "DROWSINESS ALERT!", (150, 30), font, 0.9, (0, 0, 255), 2)
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if yawn_alert:
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cv.putText(frame, "YAWN ALERT!", (200, 60), font, 0.9, (0, 0, 255), 2)
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if head_down_alert:
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cv.putText(frame, "HEAD NOT VISIBLE!", (180, 90), font, 0.9, (0, 0, 255), 2)
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return frame
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parser.add_argument('--input', type=str, help='Input video file path for video mode')
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args = parser.parse_args()
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# Check if landmark predictor is available
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if landmark_predictor is None:
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print("Error: Dlib facial landmark predictor not found!")
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print("Please download shape_predictor_68_face_landmarks.dat")
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exit(1)
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if args.mode == 'webcam':
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print("Starting webcam detection... Press 'q' to quit.")
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cap = cv.VideoCapture(0)
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reset_counters()
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while True:
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ret, frame = cap.read()
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if not ret:
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break
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processed_frame = process_frame(frame)
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cv.imshow("Live Drowsiness Detection", processed_frame)
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if cv.waitKey(1) & 0xFF == ord('q'):
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break
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cap.release()
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cv.destroyAllWindows()
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