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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author marklundin / http://mark-lundin.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.ParallaxBarrierEffect = function ( renderer ) { | |
| var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); | |
| var _scene = new THREE.Scene(); | |
| var _stereo = new THREE.StereoCamera(); | |
| var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; | |
| var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params ); | |
| var _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params ); | |
| var _material = new THREE.ShaderMaterial( { | |
| uniforms: { | |
| "mapLeft": { value: _renderTargetL.texture }, | |
| "mapRight": { value: _renderTargetR.texture } | |
| }, | |
| vertexShader: [ | |
| "varying vec2 vUv;", | |
| "void main() {", | |
| " vUv = vec2( uv.x, uv.y );", | |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "uniform sampler2D mapLeft;", | |
| "uniform sampler2D mapRight;", | |
| "varying vec2 vUv;", | |
| "void main() {", | |
| " vec2 uv = vUv;", | |
| " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {", | |
| " gl_FragColor = texture2D( mapLeft, uv );", | |
| " } else {", | |
| " gl_FragColor = texture2D( mapRight, uv );", | |
| " }", | |
| "}" | |
| ].join( "\n" ) | |
| } ); | |
| var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material ); | |
| _scene.add( mesh ); | |
| this.setSize = function ( width, height ) { | |
| renderer.setSize( width, height ); | |
| var pixelRatio = renderer.getPixelRatio(); | |
| _renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); | |
| _renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); | |
| }; | |
| this.render = function ( scene, camera ) { | |
| scene.updateMatrixWorld(); | |
| if ( camera.parent === null ) camera.updateMatrixWorld(); | |
| _stereo.update( camera ); | |
| renderer.setRenderTarget( _renderTargetL ); | |
| renderer.clear(); | |
| renderer.render( scene, _stereo.cameraL ); | |
| renderer.setRenderTarget( _renderTargetR ); | |
| renderer.clear(); | |
| renderer.render( scene, _stereo.cameraR ); | |
| renderer.setRenderTarget( null ); | |
| renderer.render( _scene, _camera ); | |
| }; | |
| }; | |