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| /** | |
| * @author Alexander Gessler / http://www.greentoken.de/ | |
| * https://github.com/acgessler | |
| * | |
| * Loader for models imported with Open Asset Import Library (http://assimp.sf.net) | |
| * through assimp2json (https://github.com/acgessler/assimp2json). | |
| * | |
| * Supports any input format that assimp supports, including 3ds, obj, dae, blend, | |
| * fbx, x, ms3d, lwo (and many more). | |
| * | |
| * See webgl_loader_assimp2json example. | |
| */ | |
| THREE.AssimpJSONLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.AssimpJSONLoader.prototype = { | |
| constructor: THREE.AssimpJSONLoader, | |
| crossOrigin: 'anonymous', | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var path = ( scope.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path; | |
| var loader = new THREE.FileLoader( this.manager ); | |
| loader.setPath( scope.path ); | |
| loader.load( url, function ( text ) { | |
| var json = JSON.parse( text ); | |
| var metadata = json.__metadata__; | |
| // check if __metadata__ meta header is present | |
| // this header is used to disambiguate between different JSON-based file formats | |
| if ( typeof metadata !== 'undefined' ) { | |
| // check if assimp2json at all | |
| if ( metadata.format !== 'assimp2json' ) { | |
| onError( 'THREE.AssimpJSONLoader: Not an assimp2json scene.' ); | |
| return; | |
| // check major format version | |
| } else if ( metadata.version < 100 && metadata.version >= 200 ) { | |
| onError( 'THREE.AssimpJSONLoader: Unsupported assimp2json file format version.' ); | |
| return; | |
| } | |
| } | |
| onLoad( scope.parse( json, path ) ); | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| return this; | |
| }, | |
| setResourcePath: function ( value ) { | |
| this.resourcePath = value; | |
| return this; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| return this; | |
| }, | |
| parse: function ( json, path ) { | |
| function parseList( json, handler ) { | |
| var meshes = new Array( json.length ); | |
| for ( var i = 0; i < json.length; ++ i ) { | |
| meshes[ i ] = handler.call( this, json[ i ] ); | |
| } | |
| return meshes; | |
| } | |
| function parseMesh( json ) { | |
| var geometry = new THREE.BufferGeometry(); | |
| var i, l, face; | |
| var indices = []; | |
| var vertices = json.vertices || []; | |
| var normals = json.normals || []; | |
| var uvs = json.texturecoords || []; | |
| var colors = json.colors || []; | |
| uvs = uvs[ 0 ] || []; // only support for a single set of uvs | |
| for ( i = 0, l = json.faces.length; i < l; i ++ ) { | |
| face = json.faces[ i ]; | |
| indices.push( face[ 0 ], face[ 1 ], face[ 2 ] ); | |
| } | |
| geometry.setIndex( indices ); | |
| geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
| if ( normals.length > 0 ) { | |
| geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); | |
| } | |
| if ( uvs.length > 0 ) { | |
| geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); | |
| } | |
| if ( colors.length > 0 ) { | |
| geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); | |
| } | |
| geometry.computeBoundingSphere(); | |
| return geometry; | |
| } | |
| function parseMaterial( json ) { | |
| var material = new THREE.MeshPhongMaterial(); | |
| for ( var i in json.properties ) { | |
| var property = json.properties[ i ]; | |
| var key = property.key; | |
| var value = property.value; | |
| switch ( key ) { | |
| case '$tex.file': { | |
| var semantic = property.semantic; | |
| // prop.semantic gives the type of the texture | |
| // 1: diffuse | |
| // 2: specular map | |
| // 4: emissive map | |
| // 5: height map (bumps) | |
| // 6: normal map | |
| // more values (i.e. environment, etc) are known by assimp and may be relevant | |
| if ( semantic === 1 || semantic === 2 || semantic === 4 || semantic === 5 || semantic === 6 ) { | |
| var keyname; | |
| switch ( semantic ) { | |
| case 1: | |
| keyname = 'map'; | |
| break; | |
| case 2: | |
| keyname = 'specularMap'; | |
| break; | |
| case 4: | |
| keyname = 'emissiveMap'; | |
| break; | |
| case 5: | |
| keyname = 'bumpMap'; | |
| break; | |
| case 6: | |
| keyname = 'normalMap'; | |
| break; | |
| } | |
| var texture = textureLoader.load( value ); | |
| // TODO: read texture settings from assimp. | |
| // Wrapping is the default, though. | |
| texture.wrapS = texture.wrapT = THREE.RepeatWrapping; | |
| material[ keyname ] = texture; | |
| } | |
| break; | |
| } | |
| case '?mat.name': | |
| material.name = value; | |
| break; | |
| case '$clr.diffuse': | |
| material.color.fromArray( value ); | |
| break; | |
| case '$clr.specular': | |
| material.specular.fromArray( value ); | |
| break; | |
| case '$clr.emissive': | |
| material.emissive.fromArray( value ); | |
| break; | |
| case '$mat.shininess': | |
| material.shininess = value; | |
| break; | |
| case '$mat.shadingm': | |
| // aiShadingMode_Flat | |
| material.flatShading = ( value === 1 ) ? true : false; | |
| break; | |
| case '$mat.opacity': | |
| if ( value < 1 ) { | |
| material.opacity = value; | |
| material.transparent = true; | |
| } | |
| break; | |
| } | |
| } | |
| return material; | |
| } | |
| function parseObject( json, node, meshes, materials ) { | |
| var obj = new THREE.Object3D(), i, idx; | |
| obj.name = node.name || ''; | |
| obj.matrix = new THREE.Matrix4().fromArray( node.transformation ).transpose(); | |
| obj.matrix.decompose( obj.position, obj.quaternion, obj.scale ); | |
| for ( i = 0; node.meshes && i < node.meshes.length; i ++ ) { | |
| idx = node.meshes[ i ]; | |
| obj.add( new THREE.Mesh( meshes[ idx ], materials[ json.meshes[ idx ].materialindex ] ) ); | |
| } | |
| for ( i = 0; node.children && i < node.children.length; i ++ ) { | |
| obj.add( parseObject( json, node.children[ i ], meshes, materials ) ); | |
| } | |
| return obj; | |
| } | |
| var textureLoader = new THREE.TextureLoader( this.manager ); | |
| textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | |
| var meshes = parseList( json.meshes, parseMesh ); | |
| var materials = parseList( json.materials, parseMaterial ); | |
| return parseObject( json, json.rootnode, meshes, materials ); | |
| } | |
| }; | |