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| ; | |
| /** | |
| * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications. | |
| * | |
| * Gcode files are composed by commands used by machines to create objects. | |
| * | |
| * @class THREE.GCodeLoader | |
| * @param {Manager} manager Loading manager. | |
| * @author tentone | |
| * @author joewalnes | |
| */ | |
| THREE.GCodeLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| this.splitLayer = false; | |
| }; | |
| THREE.GCodeLoader.prototype.load = function ( url, onLoad, onProgress, onError ) { | |
| var self = this; | |
| var loader = new THREE.FileLoader( self.manager ); | |
| loader.setPath( self.path ); | |
| loader.load( url, function ( text ) { | |
| onLoad( self.parse( text ) ); | |
| }, onProgress, onError ); | |
| }; | |
| THREE.GCodeLoader.prototype.setPath = function ( value ) { | |
| this.path = value; | |
| return this; | |
| }; | |
| THREE.GCodeLoader.prototype.parse = function ( data ) { | |
| var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false }; | |
| var layers = []; | |
| var currentLayer = undefined; | |
| var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } ); | |
| pathMaterial.name = 'path'; | |
| var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } ); | |
| extrudingMaterial.name = 'extruded'; | |
| function newLayer( line ) { | |
| currentLayer = { vertex: [], pathVertex: [], z: line.z }; | |
| layers.push( currentLayer ); | |
| } | |
| //Create lie segment between p1 and p2 | |
| function addSegment( p1, p2 ) { | |
| if ( currentLayer === undefined ) { | |
| newLayer( p1 ); | |
| } | |
| if ( line.extruding ) { | |
| currentLayer.vertex.push( p1.x, p1.y, p1.z ); | |
| currentLayer.vertex.push( p2.x, p2.y, p2.z ); | |
| } else { | |
| currentLayer.pathVertex.push( p1.x, p1.y, p1.z ); | |
| currentLayer.pathVertex.push( p2.x, p2.y, p2.z ); | |
| } | |
| } | |
| function delta( v1, v2 ) { | |
| return state.relative ? v2 : v2 - v1; | |
| } | |
| function absolute( v1, v2 ) { | |
| return state.relative ? v1 + v2 : v2; | |
| } | |
| var lines = data.replace( /;.+/g, '' ).split( '\n' ); | |
| for ( var i = 0; i < lines.length; i ++ ) { | |
| var tokens = lines[ i ].split( ' ' ); | |
| var cmd = tokens[ 0 ].toUpperCase(); | |
| //Argumments | |
| var args = {}; | |
| tokens.splice( 1 ).forEach( function ( token ) { | |
| if ( token[ 0 ] !== undefined ) { | |
| var key = token[ 0 ].toLowerCase(); | |
| var value = parseFloat( token.substring( 1 ) ); | |
| args[ key ] = value; | |
| } | |
| } ); | |
| //Process commands | |
| //G0/G1 – Linear Movement | |
| if ( cmd === 'G0' || cmd === 'G1' ) { | |
| var line = { | |
| x: args.x !== undefined ? absolute( state.x, args.x ) : state.x, | |
| y: args.y !== undefined ? absolute( state.y, args.y ) : state.y, | |
| z: args.z !== undefined ? absolute( state.z, args.z ) : state.z, | |
| e: args.e !== undefined ? absolute( state.e, args.e ) : state.e, | |
| f: args.f !== undefined ? absolute( state.f, args.f ) : state.f, | |
| }; | |
| //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position | |
| if ( delta( state.e, line.e ) > 0 ) { | |
| line.extruding = delta( state.e, line.e ) > 0; | |
| if ( currentLayer == undefined || line.z != currentLayer.z ) { | |
| newLayer( line ); | |
| } | |
| } | |
| addSegment( state, line ); | |
| state = line; | |
| } else if ( cmd === 'G2' || cmd === 'G3' ) { | |
| //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise ) | |
| //console.warn( 'THREE.GCodeLoader: Arc command not supported' ); | |
| } else if ( cmd === 'G90' ) { | |
| //G90: Set to Absolute Positioning | |
| state.relative = false; | |
| } else if ( cmd === 'G91' ) { | |
| //G91: Set to state.relative Positioning | |
| state.relative = true; | |
| } else if ( cmd === 'G92' ) { | |
| //G92: Set Position | |
| var line = state; | |
| line.x = args.x !== undefined ? args.x : line.x; | |
| line.y = args.y !== undefined ? args.y : line.y; | |
| line.z = args.z !== undefined ? args.z : line.z; | |
| line.e = args.e !== undefined ? args.e : line.e; | |
| state = line; | |
| } else { | |
| //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd ); | |
| } | |
| } | |
| function addObject( vertex, extruding ) { | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) ); | |
| var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial ); | |
| segments.name = 'layer' + i; | |
| object.add( segments ); | |
| } | |
| var object = new THREE.Group(); | |
| object.name = 'gcode'; | |
| if ( this.splitLayer ) { | |
| for ( var i = 0; i < layers.length; i ++ ) { | |
| var layer = layers[ i ]; | |
| addObject( layer.vertex, true ); | |
| addObject( layer.pathVertex, false ); | |
| } | |
| } else { | |
| var vertex = [], pathVertex = []; | |
| for ( var i = 0; i < layers.length; i ++ ) { | |
| var layer = layers[ i ]; | |
| vertex = vertex.concat( layer.vertex ); | |
| pathVertex = pathVertex.concat( layer.pathVertex ); | |
| } | |
| addObject( vertex, true ); | |
| addObject( pathVertex, false ); | |
| } | |
| object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); | |
| return object; | |
| }; | |