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| /* | |
| * Autodesk 3DS three.js file loader, based on lib3ds. | |
| * | |
| * Loads geometry with uv and materials basic properties with texture support. | |
| * | |
| * @author @tentone | |
| * @author @timknip | |
| * @class TDSLoader | |
| * @constructor | |
| */ | |
| ; | |
| THREE.TDSLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| this.debug = false; | |
| this.group = null; | |
| this.position = 0; | |
| this.materials = []; | |
| this.meshes = []; | |
| }; | |
| THREE.TDSLoader.prototype = { | |
| constructor: THREE.TDSLoader, | |
| crossOrigin: 'anonymous', | |
| /** | |
| * Load 3ds file from url. | |
| * | |
| * @method load | |
| * @param {[type]} url URL for the file. | |
| * @param {Function} onLoad onLoad callback, receives group Object3D as argument. | |
| * @param {Function} onProgress onProgress callback. | |
| * @param {Function} onError onError callback. | |
| */ | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url ); | |
| var loader = new THREE.FileLoader( this.manager ); | |
| loader.setPath( this.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.load( url, function ( data ) { | |
| onLoad( scope.parse( data, path ) ); | |
| }, onProgress, onError ); | |
| }, | |
| /** | |
| * Parse arraybuffer data and load 3ds file. | |
| * | |
| * @method parse | |
| * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. | |
| * @param {String} path Path for external resources. | |
| * @return {Object3D} Group loaded from 3ds file. | |
| */ | |
| parse: function ( arraybuffer, path ) { | |
| this.group = new THREE.Group(); | |
| this.position = 0; | |
| this.materials = []; | |
| this.meshes = []; | |
| this.readFile( arraybuffer, path ); | |
| for ( var i = 0; i < this.meshes.length; i ++ ) { | |
| this.group.add( this.meshes[ i ] ); | |
| } | |
| return this.group; | |
| }, | |
| /** | |
| * Decode file content to read 3ds data. | |
| * | |
| * @method readFile | |
| * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. | |
| */ | |
| readFile: function ( arraybuffer, path ) { | |
| var data = new DataView( arraybuffer ); | |
| var chunk = this.readChunk( data ); | |
| if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) { | |
| var next = this.nextChunk( data, chunk ); | |
| while ( next !== 0 ) { | |
| if ( next === M3D_VERSION ) { | |
| var version = this.readDWord( data ); | |
| this.debugMessage( '3DS file version: ' + version ); | |
| } else if ( next === MDATA ) { | |
| this.resetPosition( data ); | |
| this.readMeshData( data, path ); | |
| } else { | |
| this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) ); | |
| } | |
| next = this.nextChunk( data, chunk ); | |
| } | |
| } | |
| this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' ); | |
| }, | |
| /** | |
| * Read mesh data chunk. | |
| * | |
| * @method readMeshData | |
| * @param {Dataview} data Dataview in use. | |
| */ | |
| readMeshData: function ( data, path ) { | |
| var chunk = this.readChunk( data ); | |
| var next = this.nextChunk( data, chunk ); | |
| while ( next !== 0 ) { | |
| if ( next === MESH_VERSION ) { | |
| var version = + this.readDWord( data ); | |
| this.debugMessage( 'Mesh Version: ' + version ); | |
| } else if ( next === MASTER_SCALE ) { | |
| var scale = this.readFloat( data ); | |
| this.debugMessage( 'Master scale: ' + scale ); | |
| this.group.scale.set( scale, scale, scale ); | |
| } else if ( next === NAMED_OBJECT ) { | |
| this.debugMessage( 'Named Object' ); | |
| this.resetPosition( data ); | |
| this.readNamedObject( data ); | |
| } else if ( next === MAT_ENTRY ) { | |
| this.debugMessage( 'Material' ); | |
| this.resetPosition( data ); | |
| this.readMaterialEntry( data, path ); | |
| } else { | |
| this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) ); | |
| } | |
| next = this.nextChunk( data, chunk ); | |
| } | |
| }, | |
| /** | |
| * Read named object chunk. | |
| * | |
| * @method readNamedObject | |
| * @param {Dataview} data Dataview in use. | |
| */ | |
| readNamedObject: function ( data ) { | |
| var chunk = this.readChunk( data ); | |
| var name = this.readString( data, 64 ); | |
| chunk.cur = this.position; | |
| var next = this.nextChunk( data, chunk ); | |
| while ( next !== 0 ) { | |
| if ( next === N_TRI_OBJECT ) { | |
| this.resetPosition( data ); | |
| var mesh = this.readMesh( data ); | |
| mesh.name = name; | |
| this.meshes.push( mesh ); | |
| } else { | |
| this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) ); | |
| } | |
| next = this.nextChunk( data, chunk ); | |
| } | |
| this.endChunk( chunk ); | |
| }, | |
| /** | |
| * Read material data chunk and add it to the material list. | |
| * | |
| * @method readMaterialEntry | |
| * @param {Dataview} data Dataview in use. | |
| */ | |
| readMaterialEntry: function ( data, path ) { | |
| var chunk = this.readChunk( data ); | |
| var next = this.nextChunk( data, chunk ); | |
| var material = new THREE.MeshPhongMaterial(); | |
| while ( next !== 0 ) { | |
| if ( next === MAT_NAME ) { | |
| material.name = this.readString( data, 64 ); | |
| this.debugMessage( ' Name: ' + material.name ); | |
| } else if ( next === MAT_WIRE ) { | |
| this.debugMessage( ' Wireframe' ); | |
| material.wireframe = true; | |
| } else if ( next === MAT_WIRE_SIZE ) { | |
| var value = this.readByte( data ); | |
| material.wireframeLinewidth = value; | |
| this.debugMessage( ' Wireframe Thickness: ' + value ); | |
| } else if ( next === MAT_TWO_SIDE ) { | |
| material.side = THREE.DoubleSide; | |
| this.debugMessage( ' DoubleSided' ); | |
| } else if ( next === MAT_ADDITIVE ) { | |
| this.debugMessage( ' Additive Blending' ); | |
| material.blending = THREE.AdditiveBlending; | |
| } else if ( next === MAT_DIFFUSE ) { | |
| this.debugMessage( ' Diffuse Color' ); | |
| material.color = this.readColor( data ); | |
| } else if ( next === MAT_SPECULAR ) { | |
| this.debugMessage( ' Specular Color' ); | |
| material.specular = this.readColor( data ); | |
| } else if ( next === MAT_AMBIENT ) { | |
| this.debugMessage( ' Ambient color' ); | |
| material.color = this.readColor( data ); | |
| } else if ( next === MAT_SHININESS ) { | |
| var shininess = this.readWord( data ); | |
| material.shininess = shininess; | |
| this.debugMessage( ' Shininess : ' + shininess ); | |
| } else if ( next === MAT_TEXMAP ) { | |
| this.debugMessage( ' ColorMap' ); | |
| this.resetPosition( data ); | |
| material.map = this.readMap( data, path ); | |
| } else if ( next === MAT_BUMPMAP ) { | |
| this.debugMessage( ' BumpMap' ); | |
| this.resetPosition( data ); | |
| material.bumpMap = this.readMap( data, path ); | |
| } else if ( next === MAT_OPACMAP ) { | |
| this.debugMessage( ' OpacityMap' ); | |
| this.resetPosition( data ); | |
| material.alphaMap = this.readMap( data, path ); | |
| } else if ( next === MAT_SPECMAP ) { | |
| this.debugMessage( ' SpecularMap' ); | |
| this.resetPosition( data ); | |
| material.specularMap = this.readMap( data, path ); | |
| } else { | |
| this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) ); | |
| } | |
| next = this.nextChunk( data, chunk ); | |
| } | |
| this.endChunk( chunk ); | |
| this.materials[ material.name ] = material; | |
| }, | |
| /** | |
| * Read mesh data chunk. | |
| * | |
| * @method readMesh | |
| * @param {Dataview} data Dataview in use. | |
| */ | |
| readMesh: function ( data ) { | |
| var chunk = this.readChunk( data ); | |
| var next = this.nextChunk( data, chunk ); | |
| var geometry = new THREE.BufferGeometry(); | |
| var uvs = []; | |
| var material = new THREE.MeshPhongMaterial(); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| mesh.name = 'mesh'; | |
| while ( next !== 0 ) { | |
| if ( next === POINT_ARRAY ) { | |
| var points = this.readWord( data ); | |
| this.debugMessage( ' Vertex: ' + points ); | |
| //BufferGeometry | |
| var vertices = []; | |
| for ( var i = 0; i < points; i ++ ) { | |
| vertices.push( this.readFloat( data ) ); | |
| vertices.push( this.readFloat( data ) ); | |
| vertices.push( this.readFloat( data ) ); | |
| } | |
| geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
| } else if ( next === FACE_ARRAY ) { | |
| this.resetPosition( data ); | |
| this.readFaceArray( data, mesh ); | |
| } else if ( next === TEX_VERTS ) { | |
| var texels = this.readWord( data ); | |
| this.debugMessage( ' UV: ' + texels ); | |
| //BufferGeometry | |
| var uvs = []; | |
| for ( var i = 0; i < texels; i ++ ) { | |
| uvs.push( this.readFloat( data ) ); | |
| uvs.push( this.readFloat( data ) ); | |
| } | |
| geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); | |
| } else if ( next === MESH_MATRIX ) { | |
| this.debugMessage( ' Tranformation Matrix (TODO)' ); | |
| var values = []; | |
| for ( var i = 0; i < 12; i ++ ) { | |
| values[ i ] = this.readFloat( data ); | |
| } | |
| var matrix = new THREE.Matrix4(); | |
| //X Line | |
| matrix.elements[ 0 ] = values[ 0 ]; | |
| matrix.elements[ 1 ] = values[ 6 ]; | |
| matrix.elements[ 2 ] = values[ 3 ]; | |
| matrix.elements[ 3 ] = values[ 9 ]; | |
| //Y Line | |
| matrix.elements[ 4 ] = values[ 2 ]; | |
| matrix.elements[ 5 ] = values[ 8 ]; | |
| matrix.elements[ 6 ] = values[ 5 ]; | |
| matrix.elements[ 7 ] = values[ 11 ]; | |
| //Z Line | |
| matrix.elements[ 8 ] = values[ 1 ]; | |
| matrix.elements[ 9 ] = values[ 7 ]; | |
| matrix.elements[ 10 ] = values[ 4 ]; | |
| matrix.elements[ 11 ] = values[ 10 ]; | |
| //W Line | |
| matrix.elements[ 12 ] = 0; | |
| matrix.elements[ 13 ] = 0; | |
| matrix.elements[ 14 ] = 0; | |
| matrix.elements[ 15 ] = 1; | |
| matrix.transpose(); | |
| var inverse = new THREE.Matrix4(); | |
| inverse.getInverse( matrix, true ); | |
| geometry.applyMatrix( inverse ); | |
| matrix.decompose( mesh.position, mesh.quaternion, mesh.scale ); | |
| } else { | |
| this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) ); | |
| } | |
| next = this.nextChunk( data, chunk ); | |
| } | |
| this.endChunk( chunk ); | |
| geometry.computeVertexNormals(); | |
| return mesh; | |
| }, | |
| /** | |
| * Read face array data chunk. | |
| * | |
| * @method readFaceArray | |
| * @param {Dataview} data Dataview in use. | |
| * @param {Mesh} mesh Mesh to be filled with the data read. | |
| */ | |
| readFaceArray: function ( data, mesh ) { | |
| var chunk = this.readChunk( data ); | |
| var faces = this.readWord( data ); | |
| this.debugMessage( ' Faces: ' + faces ); | |
| var index = []; | |
| for ( var i = 0; i < faces; ++ i ) { | |
| index.push( this.readWord( data ), this.readWord( data ), this.readWord( data ) ); | |
| var visibility = this.readWord( data ); | |
| } | |
| mesh.geometry.setIndex( index ); | |
| //The rest of the FACE_ARRAY chunk is subchunks | |
| while ( this.position < chunk.end ) { | |
| var chunk = this.readChunk( data ); | |
| if ( chunk.id === MSH_MAT_GROUP ) { | |
| this.debugMessage( ' Material Group' ); | |
| this.resetPosition( data ); | |
| var group = this.readMaterialGroup( data ); | |
| var material = this.materials[ group.name ]; | |
| if ( material !== undefined ) { | |
| mesh.material = material; | |
| if ( material.name === '' ) { | |
| material.name = mesh.name; | |
| } | |
| } | |
| } else { | |
| this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) ); | |
| } | |
| this.endChunk( chunk ); | |
| } | |
| this.endChunk( chunk ); | |
| }, | |
| /** | |
| * Read texture map data chunk. | |
| * | |
| * @method readMap | |
| * @param {Dataview} data Dataview in use. | |
| * @return {Texture} Texture read from this data chunk. | |
| */ | |
| readMap: function ( data, path ) { | |
| var chunk = this.readChunk( data ); | |
| var next = this.nextChunk( data, chunk ); | |
| var texture = {}; | |
| var loader = new THREE.TextureLoader( this.manager ); | |
| loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | |
| while ( next !== 0 ) { | |
| if ( next === MAT_MAPNAME ) { | |
| var name = this.readString( data, 128 ); | |
| texture = loader.load( name ); | |
| this.debugMessage( ' File: ' + path + name ); | |
| } else if ( next === MAT_MAP_UOFFSET ) { | |
| texture.offset.x = this.readFloat( data ); | |
| this.debugMessage( ' OffsetX: ' + texture.offset.x ); | |
| } else if ( next === MAT_MAP_VOFFSET ) { | |
| texture.offset.y = this.readFloat( data ); | |
| this.debugMessage( ' OffsetY: ' + texture.offset.y ); | |
| } else if ( next === MAT_MAP_USCALE ) { | |
| texture.repeat.x = this.readFloat( data ); | |
| this.debugMessage( ' RepeatX: ' + texture.repeat.x ); | |
| } else if ( next === MAT_MAP_VSCALE ) { | |
| texture.repeat.y = this.readFloat( data ); | |
| this.debugMessage( ' RepeatY: ' + texture.repeat.y ); | |
| } else { | |
| this.debugMessage( ' Unknown map chunk: ' + next.toString( 16 ) ); | |
| } | |
| next = this.nextChunk( data, chunk ); | |
| } | |
| this.endChunk( chunk ); | |
| return texture; | |
| }, | |
| /** | |
| * Read material group data chunk. | |
| * | |
| * @method readMaterialGroup | |
| * @param {Dataview} data Dataview in use. | |
| * @return {Object} Object with name and index of the object. | |
| */ | |
| readMaterialGroup: function ( data ) { | |
| var chunk = this.readChunk( data ); | |
| var name = this.readString( data, 64 ); | |
| var numFaces = this.readWord( data ); | |
| this.debugMessage( ' Name: ' + name ); | |
| this.debugMessage( ' Faces: ' + numFaces ); | |
| var index = []; | |
| for ( var i = 0; i < numFaces; ++ i ) { | |
| index.push( this.readWord( data ) ); | |
| } | |
| return { name: name, index: index }; | |
| }, | |
| /** | |
| * Read a color value. | |
| * | |
| * @method readColor | |
| * @param {DataView} data Dataview. | |
| * @return {Color} Color value read.. | |
| */ | |
| readColor: function ( data ) { | |
| var chunk = this.readChunk( data ); | |
| var color = new THREE.Color(); | |
| if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) { | |
| var r = this.readByte( data ); | |
| var g = this.readByte( data ); | |
| var b = this.readByte( data ); | |
| color.setRGB( r / 255, g / 255, b / 255 ); | |
| this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b ); | |
| } else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) { | |
| var r = this.readFloat( data ); | |
| var g = this.readFloat( data ); | |
| var b = this.readFloat( data ); | |
| color.setRGB( r, g, b ); | |
| this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b ); | |
| } else { | |
| this.debugMessage( ' Unknown color chunk: ' + chunk.toString( 16 ) ); | |
| } | |
| this.endChunk( chunk ); | |
| return color; | |
| }, | |
| /** | |
| * Read next chunk of data. | |
| * | |
| * @method readChunk | |
| * @param {DataView} data Dataview. | |
| * @return {Object} Chunk of data read. | |
| */ | |
| readChunk: function ( data ) { | |
| var chunk = {}; | |
| chunk.cur = this.position; | |
| chunk.id = this.readWord( data ); | |
| chunk.size = this.readDWord( data ); | |
| chunk.end = chunk.cur + chunk.size; | |
| chunk.cur += 6; | |
| return chunk; | |
| }, | |
| /** | |
| * Set position to the end of the current chunk of data. | |
| * | |
| * @method endChunk | |
| * @param {Object} chunk Data chunk. | |
| */ | |
| endChunk: function ( chunk ) { | |
| this.position = chunk.end; | |
| }, | |
| /** | |
| * Move to the next data chunk. | |
| * | |
| * @method nextChunk | |
| * @param {DataView} data Dataview. | |
| * @param {Object} chunk Data chunk. | |
| */ | |
| nextChunk: function ( data, chunk ) { | |
| if ( chunk.cur >= chunk.end ) { | |
| return 0; | |
| } | |
| this.position = chunk.cur; | |
| try { | |
| var next = this.readChunk( data ); | |
| chunk.cur += next.size; | |
| return next.id; | |
| } catch ( e ) { | |
| this.debugMessage( 'Unable to read chunk at ' + this.position ); | |
| return 0; | |
| } | |
| }, | |
| /** | |
| * Reset dataview position. | |
| * | |
| * @method resetPosition | |
| * @param {DataView} data Dataview. | |
| */ | |
| resetPosition: function () { | |
| this.position -= 6; | |
| }, | |
| /** | |
| * Read byte value. | |
| * | |
| * @method readByte | |
| * @param {DataView} data Dataview to read data from. | |
| * @return {Number} Data read from the dataview. | |
| */ | |
| readByte: function ( data ) { | |
| var v = data.getUint8( this.position, true ); | |
| this.position += 1; | |
| return v; | |
| }, | |
| /** | |
| * Read 32 bit float value. | |
| * | |
| * @method readFloat | |
| * @param {DataView} data Dataview to read data from. | |
| * @return {Number} Data read from the dataview. | |
| */ | |
| readFloat: function ( data ) { | |
| try { | |
| var v = data.getFloat32( this.position, true ); | |
| this.position += 4; | |
| return v; | |
| } catch ( e ) { | |
| this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength ); | |
| } | |
| }, | |
| /** | |
| * Read 32 bit signed integer value. | |
| * | |
| * @method readInt | |
| * @param {DataView} data Dataview to read data from. | |
| * @return {Number} Data read from the dataview. | |
| */ | |
| readInt: function ( data ) { | |
| var v = data.getInt32( this.position, true ); | |
| this.position += 4; | |
| return v; | |
| }, | |
| /** | |
| * Read 16 bit signed integer value. | |
| * | |
| * @method readShort | |
| * @param {DataView} data Dataview to read data from. | |
| * @return {Number} Data read from the dataview. | |
| */ | |
| readShort: function ( data ) { | |
| var v = data.getInt16( this.position, true ); | |
| this.position += 2; | |
| return v; | |
| }, | |
| /** | |
| * Read 64 bit unsigned integer value. | |
| * | |
| * @method readDWord | |
| * @param {DataView} data Dataview to read data from. | |
| * @return {Number} Data read from the dataview. | |
| */ | |
| readDWord: function ( data ) { | |
| var v = data.getUint32( this.position, true ); | |
| this.position += 4; | |
| return v; | |
| }, | |
| /** | |
| * Read 32 bit unsigned integer value. | |
| * | |
| * @method readWord | |
| * @param {DataView} data Dataview to read data from. | |
| * @return {Number} Data read from the dataview. | |
| */ | |
| readWord: function ( data ) { | |
| var v = data.getUint16( this.position, true ); | |
| this.position += 2; | |
| return v; | |
| }, | |
| /** | |
| * Read string value. | |
| * | |
| * @method readString | |
| * @param {DataView} data Dataview to read data from. | |
| * @param {Number} maxLength Max size of the string to be read. | |
| * @return {String} Data read from the dataview. | |
| */ | |
| readString: function ( data, maxLength ) { | |
| var s = ''; | |
| for ( var i = 0; i < maxLength; i ++ ) { | |
| var c = this.readByte( data ); | |
| if ( ! c ) { | |
| break; | |
| } | |
| s += String.fromCharCode( c ); | |
| } | |
| return s; | |
| }, | |
| /** | |
| * Set path to adjust the path to the original 3ds file. | |
| * | |
| * @method setPath | |
| * @param {String} path Path to file. | |
| * @return Self for chaining. | |
| */ | |
| setPath: function ( path ) { | |
| this.path = path; | |
| return this; | |
| }, | |
| /** | |
| * Set resource path used to determine the path to attached resources like textures. | |
| * | |
| * @method setResourcePath | |
| * @param {String} resourcePath Path to resources. | |
| * @return Self for chaining. | |
| */ | |
| setResourcePath: function ( resourcePath ) { | |
| this.resourcePath = resourcePath; | |
| return this; | |
| }, | |
| /** | |
| * Set crossOrigin value to configure CORS settings | |
| * for the image loading process. | |
| * | |
| * @method setCrossOrigin | |
| * @param {String} crossOrigin crossOrigin string. | |
| * @return Self for chaining. | |
| */ | |
| setCrossOrigin: function ( crossOrigin ) { | |
| this.crossOrigin = crossOrigin; | |
| return this; | |
| }, | |
| /** | |
| * Print debug message to the console. | |
| * | |
| * Is controlled by a flag to show or hide debug messages. | |
| * | |
| * @method debugMessage | |
| * @param {Object} message Debug message to print to the console. | |
| */ | |
| debugMessage: function ( message ) { | |
| if ( this.debug ) { | |
| console.log( message ); | |
| } | |
| } | |
| }; | |
| var NULL_CHUNK = 0x0000; | |
| var M3DMAGIC = 0x4D4D; | |
| var SMAGIC = 0x2D2D; | |
| var LMAGIC = 0x2D3D; | |
| var MLIBMAGIC = 0x3DAA; | |
| var MATMAGIC = 0x3DFF; | |
| var CMAGIC = 0xC23D; | |
| var M3D_VERSION = 0x0002; | |
| var M3D_KFVERSION = 0x0005; | |
| var COLOR_F = 0x0010; | |
| var COLOR_24 = 0x0011; | |
| var LIN_COLOR_24 = 0x0012; | |
| var LIN_COLOR_F = 0x0013; | |
| var INT_PERCENTAGE = 0x0030; | |
| var FLOAT_PERCENTAGE = 0x0031; | |
| var MDATA = 0x3D3D; | |
| var MESH_VERSION = 0x3D3E; | |
| var MASTER_SCALE = 0x0100; | |
| var LO_SHADOW_BIAS = 0x1400; | |
| var HI_SHADOW_BIAS = 0x1410; | |
| var SHADOW_MAP_SIZE = 0x1420; | |
| var SHADOW_SAMPLES = 0x1430; | |
| var SHADOW_RANGE = 0x1440; | |
| var SHADOW_FILTER = 0x1450; | |
| var RAY_BIAS = 0x1460; | |
| var O_CONSTS = 0x1500; | |
| var AMBIENT_LIGHT = 0x2100; | |
| var BIT_MAP = 0x1100; | |
| var SOLID_BGND = 0x1200; | |
| var V_GRADIENT = 0x1300; | |
| var USE_BIT_MAP = 0x1101; | |
| var USE_SOLID_BGND = 0x1201; | |
| var USE_V_GRADIENT = 0x1301; | |
| var FOG = 0x2200; | |
| var FOG_BGND = 0x2210; | |
| var LAYER_FOG = 0x2302; | |
| var DISTANCE_CUE = 0x2300; | |
| var DCUE_BGND = 0x2310; | |
| var USE_FOG = 0x2201; | |
| var USE_LAYER_FOG = 0x2303; | |
| var USE_DISTANCE_CUE = 0x2301; | |
| var MAT_ENTRY = 0xAFFF; | |
| var MAT_NAME = 0xA000; | |
| var MAT_AMBIENT = 0xA010; | |
| var MAT_DIFFUSE = 0xA020; | |
| var MAT_SPECULAR = 0xA030; | |
| var MAT_SHININESS = 0xA040; | |
| var MAT_SHIN2PCT = 0xA041; | |
| var MAT_TRANSPARENCY = 0xA050; | |
| var MAT_XPFALL = 0xA052; | |
| var MAT_USE_XPFALL = 0xA240; | |
| var MAT_REFBLUR = 0xA053; | |
| var MAT_SHADING = 0xA100; | |
| var MAT_USE_REFBLUR = 0xA250; | |
| var MAT_SELF_ILLUM = 0xA084; | |
| var MAT_TWO_SIDE = 0xA081; | |
| var MAT_DECAL = 0xA082; | |
| var MAT_ADDITIVE = 0xA083; | |
| var MAT_WIRE = 0xA085; | |
| var MAT_FACEMAP = 0xA088; | |
| var MAT_TRANSFALLOFF_IN = 0xA08A; | |
| var MAT_PHONGSOFT = 0xA08C; | |
| var MAT_WIREABS = 0xA08E; | |
| var MAT_WIRE_SIZE = 0xA087; | |
| var MAT_TEXMAP = 0xA200; | |
| var MAT_SXP_TEXT_DATA = 0xA320; | |
| var MAT_TEXMASK = 0xA33E; | |
| var MAT_SXP_TEXTMASK_DATA = 0xA32A; | |
| var MAT_TEX2MAP = 0xA33A; | |
| var MAT_SXP_TEXT2_DATA = 0xA321; | |
| var MAT_TEX2MASK = 0xA340; | |
| var MAT_SXP_TEXT2MASK_DATA = 0xA32C; | |
| var MAT_OPACMAP = 0xA210; | |
| var MAT_SXP_OPAC_DATA = 0xA322; | |
| var MAT_OPACMASK = 0xA342; | |
| var MAT_SXP_OPACMASK_DATA = 0xA32E; | |
| var MAT_BUMPMAP = 0xA230; | |
| var MAT_SXP_BUMP_DATA = 0xA324; | |
| var MAT_BUMPMASK = 0xA344; | |
| var MAT_SXP_BUMPMASK_DATA = 0xA330; | |
| var MAT_SPECMAP = 0xA204; | |
| var MAT_SXP_SPEC_DATA = 0xA325; | |
| var MAT_SPECMASK = 0xA348; | |
| var MAT_SXP_SPECMASK_DATA = 0xA332; | |
| var MAT_SHINMAP = 0xA33C; | |
| var MAT_SXP_SHIN_DATA = 0xA326; | |
| var MAT_SHINMASK = 0xA346; | |
| var MAT_SXP_SHINMASK_DATA = 0xA334; | |
| var MAT_SELFIMAP = 0xA33D; | |
| var MAT_SXP_SELFI_DATA = 0xA328; | |
| var MAT_SELFIMASK = 0xA34A; | |
| var MAT_SXP_SELFIMASK_DATA = 0xA336; | |
| var MAT_REFLMAP = 0xA220; | |
| var MAT_REFLMASK = 0xA34C; | |
| var MAT_SXP_REFLMASK_DATA = 0xA338; | |
| var MAT_ACUBIC = 0xA310; | |
| var MAT_MAPNAME = 0xA300; | |
| var MAT_MAP_TILING = 0xA351; | |
| var MAT_MAP_TEXBLUR = 0xA353; | |
| var MAT_MAP_USCALE = 0xA354; | |
| var MAT_MAP_VSCALE = 0xA356; | |
| var MAT_MAP_UOFFSET = 0xA358; | |
| var MAT_MAP_VOFFSET = 0xA35A; | |
| var MAT_MAP_ANG = 0xA35C; | |
| var MAT_MAP_COL1 = 0xA360; | |
| var MAT_MAP_COL2 = 0xA362; | |
| var MAT_MAP_RCOL = 0xA364; | |
| var MAT_MAP_GCOL = 0xA366; | |
| var MAT_MAP_BCOL = 0xA368; | |
| var NAMED_OBJECT = 0x4000; | |
| var N_DIRECT_LIGHT = 0x4600; | |
| var DL_OFF = 0x4620; | |
| var DL_OUTER_RANGE = 0x465A; | |
| var DL_INNER_RANGE = 0x4659; | |
| var DL_MULTIPLIER = 0x465B; | |
| var DL_EXCLUDE = 0x4654; | |
| var DL_ATTENUATE = 0x4625; | |
| var DL_SPOTLIGHT = 0x4610; | |
| var DL_SPOT_ROLL = 0x4656; | |
| var DL_SHADOWED = 0x4630; | |
| var DL_LOCAL_SHADOW2 = 0x4641; | |
| var DL_SEE_CONE = 0x4650; | |
| var DL_SPOT_RECTANGULAR = 0x4651; | |
| var DL_SPOT_ASPECT = 0x4657; | |
| var DL_SPOT_PROJECTOR = 0x4653; | |
| var DL_SPOT_OVERSHOOT = 0x4652; | |
| var DL_RAY_BIAS = 0x4658; | |
| var DL_RAYSHAD = 0x4627; | |
| var N_CAMERA = 0x4700; | |
| var CAM_SEE_CONE = 0x4710; | |
| var CAM_RANGES = 0x4720; | |
| var OBJ_HIDDEN = 0x4010; | |
| var OBJ_VIS_LOFTER = 0x4011; | |
| var OBJ_DOESNT_CAST = 0x4012; | |
| var OBJ_DONT_RECVSHADOW = 0x4017; | |
| var OBJ_MATTE = 0x4013; | |
| var OBJ_FAST = 0x4014; | |
| var OBJ_PROCEDURAL = 0x4015; | |
| var OBJ_FROZEN = 0x4016; | |
| var N_TRI_OBJECT = 0x4100; | |
| var POINT_ARRAY = 0x4110; | |
| var POINT_FLAG_ARRAY = 0x4111; | |
| var FACE_ARRAY = 0x4120; | |
| var MSH_MAT_GROUP = 0x4130; | |
| var SMOOTH_GROUP = 0x4150; | |
| var MSH_BOXMAP = 0x4190; | |
| var TEX_VERTS = 0x4140; | |
| var MESH_MATRIX = 0x4160; | |
| var MESH_COLOR = 0x4165; | |
| var MESH_TEXTURE_INFO = 0x4170; | |
| var KFDATA = 0xB000; | |
| var KFHDR = 0xB00A; | |
| var KFSEG = 0xB008; | |
| var KFCURTIME = 0xB009; | |
| var AMBIENT_NODE_TAG = 0xB001; | |
| var OBJECT_NODE_TAG = 0xB002; | |
| var CAMERA_NODE_TAG = 0xB003; | |
| var TARGET_NODE_TAG = 0xB004; | |
| var LIGHT_NODE_TAG = 0xB005; | |
| var L_TARGET_NODE_TAG = 0xB006; | |
| var SPOTLIGHT_NODE_TAG = 0xB007; | |
| var NODE_ID = 0xB030; | |
| var NODE_HDR = 0xB010; | |
| var PIVOT = 0xB013; | |
| var INSTANCE_NAME = 0xB011; | |
| var MORPH_SMOOTH = 0xB015; | |
| var BOUNDBOX = 0xB014; | |
| var POS_TRACK_TAG = 0xB020; | |
| var COL_TRACK_TAG = 0xB025; | |
| var ROT_TRACK_TAG = 0xB021; | |
| var SCL_TRACK_TAG = 0xB022; | |
| var MORPH_TRACK_TAG = 0xB026; | |
| var FOV_TRACK_TAG = 0xB023; | |
| var ROLL_TRACK_TAG = 0xB024; | |
| var HOT_TRACK_TAG = 0xB027; | |
| var FALL_TRACK_TAG = 0xB028; | |
| var HIDE_TRACK_TAG = 0xB029; | |
| var POLY_2D = 0x5000; | |
| var SHAPE_OK = 0x5010; | |
| var SHAPE_NOT_OK = 0x5011; | |
| var SHAPE_HOOK = 0x5020; | |
| var PATH_3D = 0x6000; | |
| var PATH_MATRIX = 0x6005; | |
| var SHAPE_2D = 0x6010; | |
| var M_SCALE = 0x6020; | |
| var M_TWIST = 0x6030; | |
| var M_TEETER = 0x6040; | |
| var M_FIT = 0x6050; | |
| var M_BEVEL = 0x6060; | |
| var XZ_CURVE = 0x6070; | |
| var YZ_CURVE = 0x6080; | |
| var INTERPCT = 0x6090; | |
| var DEFORM_LIMIT = 0x60A0; | |
| var USE_CONTOUR = 0x6100; | |
| var USE_TWEEN = 0x6110; | |
| var USE_SCALE = 0x6120; | |
| var USE_TWIST = 0x6130; | |
| var USE_TEETER = 0x6140; | |
| var USE_FIT = 0x6150; | |
| var USE_BEVEL = 0x6160; | |
| var DEFAULT_VIEW = 0x3000; | |
| var VIEW_TOP = 0x3010; | |
| var VIEW_BOTTOM = 0x3020; | |
| var VIEW_LEFT = 0x3030; | |
| var VIEW_RIGHT = 0x3040; | |
| var VIEW_FRONT = 0x3050; | |
| var VIEW_BACK = 0x3060; | |
| var VIEW_USER = 0x3070; | |
| var VIEW_CAMERA = 0x3080; | |
| var VIEW_WINDOW = 0x3090; | |
| var VIEWPORT_LAYOUT_OLD = 0x7000; | |
| var VIEWPORT_DATA_OLD = 0x7010; | |
| var VIEWPORT_LAYOUT = 0x7001; | |
| var VIEWPORT_DATA = 0x7011; | |
| var VIEWPORT_DATA_3 = 0x7012; | |
| var VIEWPORT_SIZE = 0x7020; | |
| var NETWORK_VIEW = 0x7030; | |