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| /* | |
| * $Id: rawinflate.js,v 0.3 2013/04/09 14:25:38 dankogai Exp dankogai $ | |
| * | |
| * GNU General Public License, version 2 (GPL-2.0) | |
| * http://opensource.org/licenses/GPL-2.0 | |
| * original: | |
| * http://www.onicos.com/staff/iz/amuse/javascript/expert/inflate.txt | |
| */ | |
| ; | |
| SEA3D.Deflate = function () { | |
| /* Copyright (C) 1999 Masanao Izumo <[email protected]> | |
| * Version: 1.0.0.1 | |
| * LastModified: Dec 25 1999 | |
| */ | |
| /* Interface: | |
| * data = zip_inflate(src); | |
| */ | |
| /* constant parameters */ | |
| var zip_WSIZE = 32768; // Sliding Window size | |
| var zip_STORED_BLOCK = 0; | |
| var zip_STATIC_TREES = 1; | |
| var zip_DYN_TREES = 2; | |
| /* for inflate */ | |
| var zip_lbits = 9; // bits in base literal/length lookup table | |
| var zip_dbits = 6; // bits in base distance lookup table | |
| var zip_INBUFSIZ = 32768; // Input buffer size | |
| var zip_INBUF_EXTRA = 64; // Extra buffer | |
| /* variables (inflate) */ | |
| var zip_slide; | |
| var zip_wp; // current position in slide | |
| var zip_fixed_tl = null; // inflate static | |
| var zip_fixed_td; // inflate static | |
| var zip_fixed_bl, fixed_bd, zip_fixed_bd; // inflate static | |
| var zip_bit_buf; // bit buffer | |
| var zip_bit_len; // bits in bit buffer | |
| var zip_method; | |
| var zip_eof; | |
| var zip_copy_leng; | |
| var zip_copy_dist; | |
| var zip_tl, zip_td; // literal/length and distance decoder tables | |
| var zip_bl, zip_bd; // number of bits decoded by tl and td | |
| var zip_inflate_data; | |
| var zip_inflate_pos; | |
| /* constant tables (inflate) */ | |
| var zip_MASK_BITS = new Array( | |
| 0x0000, | |
| 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff, | |
| 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff ); | |
| // Tables for deflate from PKZIP's appnote.txt. | |
| var zip_cplens = new Array( // Copy lengths for literal codes 257..285 | |
| 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, | |
| 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 ); | |
| /* note: see note #13 above about the 258 in this list. */ | |
| var zip_cplext = new Array( // Extra bits for literal codes 257..285 | |
| 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, | |
| 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99 ); // 99==invalid | |
| var zip_cpdist = new Array( // Copy offsets for distance codes 0..29 | |
| 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, | |
| 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, | |
| 8193, 12289, 16385, 24577 ); | |
| var zip_cpdext = new Array( // Extra bits for distance codes | |
| 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, | |
| 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, | |
| 12, 12, 13, 13 ); | |
| var zip_border = new Array( // Order of the bit length code lengths | |
| 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ); | |
| /* objects (inflate) */ | |
| var zip_HuftList = function () { | |
| this.next = null; | |
| this.list = null; | |
| } | |
| var zip_HuftNode = function () { | |
| this.e = 0; // number of extra bits or operation | |
| this.b = 0; // number of bits in this code or subcode | |
| // union | |
| this.n = 0; // literal, length base, or distance base | |
| this.t = null; // (zip_HuftNode) pointer to next level of table | |
| } | |
| var zip_HuftBuild = function ( b, // code lengths in bits (all assumed <= BMAX) | |
| n, // number of codes (assumed <= N_MAX) | |
| s, // number of simple-valued codes (0..s-1) | |
| d, // list of base values for non-simple codes | |
| e, // list of extra bits for non-simple codes | |
| mm // maximum lookup bits | |
| ) { | |
| this.BMAX = 16; // maximum bit length of any code | |
| this.N_MAX = 288; // maximum number of codes in any set | |
| this.status = 0; // 0: success, 1: incomplete table, 2: bad input | |
| this.root = null; // (zip_HuftList) starting table | |
| this.m = 0; // maximum lookup bits, returns actual | |
| /* Given a list of code lengths and a maximum table size, make a set of | |
| tables to decode that set of codes. Return zero on success, one if | |
| the given code set is incomplete (the tables are still built in this | |
| case), two if the input is invalid (all zero length codes or an | |
| oversubscribed set of lengths), and three if not enough memory. | |
| The code with value 256 is special, and the tables are constructed | |
| so that no bits beyond that code are fetched when that code is | |
| decoded. */ | |
| { | |
| var a; // counter for codes of length k | |
| var c = new Array( this.BMAX + 1 ); // bit length count table | |
| var el; // length of EOB code (value 256) | |
| var f; // i repeats in table every f entries | |
| var g; // maximum code length | |
| var h; // table level | |
| var i; // counter, current code | |
| var j; // counter | |
| var k; // number of bits in current code | |
| var lx = new Array( this.BMAX + 1 ); // stack of bits per table | |
| var p; // pointer into c[], b[], or v[] | |
| var pidx; // index of p | |
| var q; // (zip_HuftNode) points to current table | |
| var r = new zip_HuftNode(); // table entry for structure assignment | |
| var u = new Array( this.BMAX ); // zip_HuftNode[BMAX][] table stack | |
| var v = new Array( this.N_MAX ); // values in order of bit length | |
| var w; | |
| var x = new Array( this.BMAX + 1 );// bit offsets, then code stack | |
| var xp; // pointer into x or c | |
| var y; // number of dummy codes added | |
| var z; // number of entries in current table | |
| var o; | |
| var tail; // (zip_HuftList) | |
| tail = this.root = null; | |
| for ( i = 0; i < c.length; i ++ ) | |
| c[ i ] = 0; | |
| for ( i = 0; i < lx.length; i ++ ) | |
| lx[ i ] = 0; | |
| for ( i = 0; i < u.length; i ++ ) | |
| u[ i ] = null; | |
| for ( i = 0; i < v.length; i ++ ) | |
| v[ i ] = 0; | |
| for ( i = 0; i < x.length; i ++ ) | |
| x[ i ] = 0; | |
| // Generate counts for each bit length | |
| el = n > 256 ? b[ 256 ] : this.BMAX; // set length of EOB code, if any | |
| p = b; pidx = 0; | |
| i = n; | |
| do { | |
| c[ p[ pidx ]] ++; // assume all entries <= BMAX | |
| pidx ++; | |
| } while ( -- i > 0 ); | |
| if ( c[ 0 ] == n ) { | |
| // null input--all zero length codes | |
| this.root = null; | |
| this.m = 0; | |
| this.status = 0; | |
| return; | |
| } | |
| // Find minimum and maximum length, bound *m by those | |
| for ( j = 1; j <= this.BMAX; j ++ ) | |
| if ( c[ j ] != 0 ) | |
| break; | |
| k = j; // minimum code length | |
| if ( mm < j ) | |
| mm = j; | |
| for ( i = this.BMAX; i != 0; i -- ) | |
| if ( c[ i ] != 0 ) | |
| break; | |
| g = i; // maximum code length | |
| if ( mm > i ) | |
| mm = i; | |
| // Adjust last length count to fill out codes, if needed | |
| for ( y = 1 << j; j < i; j ++, y <<= 1 ) | |
| if ( ( y -= c[ j ] ) < 0 ) { | |
| this.status = 2; // bad input: more codes than bits | |
| this.m = mm; | |
| return; | |
| } | |
| if ( ( y -= c[ i ] ) < 0 ) { | |
| this.status = 2; | |
| this.m = mm; | |
| return; | |
| } | |
| c[ i ] += y; | |
| // Generate starting offsets into the value table for each length | |
| x[ 1 ] = j = 0; | |
| p = c; | |
| pidx = 1; | |
| xp = 2; | |
| while ( -- i > 0 ) // note that i == g from above | |
| x[ xp ++ ] = ( j += p[ pidx ++ ] ); | |
| // Make a table of values in order of bit lengths | |
| p = b; pidx = 0; | |
| i = 0; | |
| do { | |
| if ( ( j = p[ pidx ++ ] ) != 0 ) | |
| v[ x[ j ] ++ ] = i; | |
| } while ( ++ i < n ); | |
| n = x[ g ]; // set n to length of v | |
| // Generate the Huffman codes and for each, make the table entries | |
| x[ 0 ] = i = 0; // first Huffman code is zero | |
| p = v; pidx = 0; // grab values in bit order | |
| h = - 1; // no tables yet--level -1 | |
| w = lx[ 0 ] = 0; // no bits decoded yet | |
| q = null; // ditto | |
| z = 0; // ditto | |
| // go through the bit lengths (k already is bits in shortest code) | |
| for ( ; k <= g; k ++ ) { | |
| a = c[ k ]; | |
| while ( a -- > 0 ) { | |
| // here i is the Huffman code of length k bits for value p[pidx] | |
| // make tables up to required level | |
| while ( k > w + lx[ 1 + h ] ) { | |
| w += lx[ 1 + h ]; // add bits already decoded | |
| h ++; | |
| // compute minimum size table less than or equal to *m bits | |
| z = ( z = g - w ) > mm ? mm : z; // upper limit | |
| if ( ( f = 1 << ( j = k - w ) ) > a + 1 ) { | |
| // try a k-w bit table | |
| // too few codes for k-w bit table | |
| f -= a + 1; // deduct codes from patterns left | |
| xp = k; | |
| while ( ++ j < z ) { | |
| // try smaller tables up to z bits | |
| if ( ( f <<= 1 ) <= c[ ++ xp ] ) | |
| break; // enough codes to use up j bits | |
| f -= c[ xp ]; // else deduct codes from patterns | |
| } | |
| } | |
| if ( w + j > el && w < el ) | |
| j = el - w; // make EOB code end at table | |
| z = 1 << j; // table entries for j-bit table | |
| lx[ 1 + h ] = j; // set table size in stack | |
| // allocate and link in new table | |
| q = new Array( z ); | |
| for ( o = 0; o < z; o ++ ) { | |
| q[ o ] = new zip_HuftNode(); | |
| } | |
| if ( tail == null ) | |
| tail = this.root = new zip_HuftList(); | |
| else | |
| tail = tail.next = new zip_HuftList(); | |
| tail.next = null; | |
| tail.list = q; | |
| u[ h ] = q; // table starts after link | |
| /* connect to last table, if there is one */ | |
| if ( h > 0 ) { | |
| x[ h ] = i; // save pattern for backing up | |
| r.b = lx[ h ]; // bits to dump before this table | |
| r.e = 16 + j; // bits in this table | |
| r.t = q; // pointer to this table | |
| j = ( i & ( ( 1 << w ) - 1 ) ) >> ( w - lx[ h ] ); | |
| u[ h - 1 ][ j ].e = r.e; | |
| u[ h - 1 ][ j ].b = r.b; | |
| u[ h - 1 ][ j ].n = r.n; | |
| u[ h - 1 ][ j ].t = r.t; | |
| } | |
| } | |
| // set up table entry in r | |
| r.b = k - w; | |
| if ( pidx >= n ) | |
| r.e = 99; // out of values--invalid code | |
| else if ( p[ pidx ] < s ) { | |
| r.e = ( p[ pidx ] < 256 ? 16 : 15 ); // 256 is end-of-block code | |
| r.n = p[ pidx ++ ]; // simple code is just the value | |
| } else { | |
| r.e = e[ p[ pidx ] - s ]; // non-simple--look up in lists | |
| r.n = d[ p[ pidx ++ ] - s ]; | |
| } | |
| // fill code-like entries with r // | |
| f = 1 << ( k - w ); | |
| for ( j = i >> w; j < z; j += f ) { | |
| q[ j ].e = r.e; | |
| q[ j ].b = r.b; | |
| q[ j ].n = r.n; | |
| q[ j ].t = r.t; | |
| } | |
| // backwards increment the k-bit code i | |
| for ( j = 1 << ( k - 1 ); ( i & j ) != 0; j >>= 1 ) | |
| i ^= j; | |
| i ^= j; | |
| // backup over finished tables | |
| while ( ( i & ( ( 1 << w ) - 1 ) ) != x[ h ] ) { | |
| w -= lx[ h ]; // don't need to update q | |
| h --; | |
| } | |
| } | |
| } | |
| /* return actual size of base table */ | |
| this.m = lx[ 1 ]; | |
| /* Return true (1) if we were given an incomplete table */ | |
| this.status = ( ( y != 0 && g != 1 ) ? 1 : 0 ); | |
| } /* end of constructor */ | |
| } | |
| /* routines (inflate) */ | |
| var zip_GET_BYTE = function () { | |
| if ( zip_inflate_data.length == zip_inflate_pos ) | |
| return - 1; | |
| return zip_inflate_data[ zip_inflate_pos ++ ]; | |
| } | |
| var zip_NEEDBITS = function ( n ) { | |
| while ( zip_bit_len < n ) { | |
| zip_bit_buf |= zip_GET_BYTE() << zip_bit_len; | |
| zip_bit_len += 8; | |
| } | |
| } | |
| var zip_GETBITS = function ( n ) { | |
| return zip_bit_buf & zip_MASK_BITS[ n ]; | |
| } | |
| var zip_DUMPBITS = function ( n ) { | |
| zip_bit_buf >>= n; | |
| zip_bit_len -= n; | |
| } | |
| var zip_inflate_codes = function ( buff, off, size ) { | |
| /* inflate (decompress) the codes in a deflated (compressed) block. | |
| Return an error code or zero if it all goes ok. */ | |
| var e; // table entry flag/number of extra bits | |
| var t; // (zip_HuftNode) pointer to table entry | |
| var n; | |
| if ( size == 0 ) | |
| return 0; | |
| // inflate the coded data | |
| n = 0; | |
| for ( ;; ) { | |
| // do until end of block | |
| zip_NEEDBITS( zip_bl ); | |
| t = zip_tl.list[ zip_GETBITS( zip_bl ) ]; | |
| e = t.e; | |
| while ( e > 16 ) { | |
| if ( e == 99 ) | |
| return - 1; | |
| zip_DUMPBITS( t.b ); | |
| e -= 16; | |
| zip_NEEDBITS( e ); | |
| t = t.t[ zip_GETBITS( e ) ]; | |
| e = t.e; | |
| } | |
| zip_DUMPBITS( t.b ); | |
| if ( e == 16 ) { | |
| // then it's a literal | |
| zip_wp &= zip_WSIZE - 1; | |
| buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = t.n; | |
| if ( n == size ) | |
| return size; | |
| continue; | |
| } | |
| // exit if end of block | |
| if ( e == 15 ) | |
| break; | |
| // it's an EOB or a length | |
| // get length of block to copy | |
| zip_NEEDBITS( e ); | |
| zip_copy_leng = t.n + zip_GETBITS( e ); | |
| zip_DUMPBITS( e ); | |
| // decode distance of block to copy | |
| zip_NEEDBITS( zip_bd ); | |
| t = zip_td.list[ zip_GETBITS( zip_bd ) ]; | |
| e = t.e; | |
| while ( e > 16 ) { | |
| if ( e == 99 ) | |
| return - 1; | |
| zip_DUMPBITS( t.b ); | |
| e -= 16; | |
| zip_NEEDBITS( e ); | |
| t = t.t[ zip_GETBITS( e ) ]; | |
| e = t.e; | |
| } | |
| zip_DUMPBITS( t.b ); | |
| zip_NEEDBITS( e ); | |
| zip_copy_dist = zip_wp - t.n - zip_GETBITS( e ); | |
| zip_DUMPBITS( e ); | |
| // do the copy | |
| while ( zip_copy_leng > 0 && n < size ) { | |
| zip_copy_leng --; | |
| zip_copy_dist &= zip_WSIZE - 1; | |
| zip_wp &= zip_WSIZE - 1; | |
| buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] | |
| = zip_slide[ zip_copy_dist ++ ]; | |
| } | |
| if ( n == size ) | |
| return size; | |
| } | |
| zip_method = - 1; // done | |
| return n; | |
| } | |
| var zip_inflate_stored = function ( buff, off, size ) { | |
| /* "decompress" an inflated type 0 (stored) block. */ | |
| var n; | |
| // go to byte boundary | |
| n = zip_bit_len & 7; | |
| zip_DUMPBITS( n ); | |
| // get the length and its complement | |
| zip_NEEDBITS( 16 ); | |
| n = zip_GETBITS( 16 ); | |
| zip_DUMPBITS( 16 ); | |
| zip_NEEDBITS( 16 ); | |
| if ( n != ( ( ~ zip_bit_buf ) & 0xffff ) ) | |
| return - 1; // error in compressed data | |
| zip_DUMPBITS( 16 ); | |
| // read and output the compressed data | |
| zip_copy_leng = n; | |
| n = 0; | |
| while ( zip_copy_leng > 0 && n < size ) { | |
| zip_copy_leng --; | |
| zip_wp &= zip_WSIZE - 1; | |
| zip_NEEDBITS( 8 ); | |
| buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = | |
| zip_GETBITS( 8 ); | |
| zip_DUMPBITS( 8 ); | |
| } | |
| if ( zip_copy_leng == 0 ) | |
| zip_method = - 1; // done | |
| return n; | |
| } | |
| var zip_inflate_fixed = function ( buff, off, size ) { | |
| /* decompress an inflated type 1 (fixed Huffman codes) block. We should | |
| either replace this with a custom decoder, or at least precompute the | |
| Huffman tables. */ | |
| // if first time, set up tables for fixed blocks | |
| if ( zip_fixed_tl == null ) { | |
| var i; // temporary variable | |
| var l = new Array( 288 ); // length list for huft_build | |
| var h; // zip_HuftBuild | |
| // literal table | |
| for ( i = 0; i < 144; i ++ ) | |
| l[ i ] = 8; | |
| for ( ; i < 256; i ++ ) | |
| l[ i ] = 9; | |
| for ( ; i < 280; i ++ ) | |
| l[ i ] = 7; | |
| for ( ; i < 288; i ++ ) // make a complete, but wrong code set | |
| l[ i ] = 8; | |
| zip_fixed_bl = 7; | |
| h = new zip_HuftBuild( l, 288, 257, zip_cplens, zip_cplext, | |
| zip_fixed_bl ); | |
| if ( h.status != 0 ) { | |
| alert( "HufBuild error: " + h.status ); | |
| return - 1; | |
| } | |
| zip_fixed_tl = h.root; | |
| zip_fixed_bl = h.m; | |
| // distance table | |
| for ( i = 0; i < 30; i ++ ) // make an incomplete code set | |
| l[ i ] = 5; | |
| zip_fixed_bd = 5; | |
| h = new zip_HuftBuild( l, 30, 0, zip_cpdist, zip_cpdext, zip_fixed_bd ); | |
| if ( h.status > 1 ) { | |
| zip_fixed_tl = null; | |
| alert( "HufBuild error: " + h.status ); | |
| return - 1; | |
| } | |
| zip_fixed_td = h.root; | |
| zip_fixed_bd = h.m; | |
| } | |
| zip_tl = zip_fixed_tl; | |
| zip_td = zip_fixed_td; | |
| zip_bl = zip_fixed_bl; | |
| zip_bd = zip_fixed_bd; | |
| return zip_inflate_codes( buff, off, size ); | |
| } | |
| var zip_inflate_dynamic = function ( buff, off, size ) { | |
| // decompress an inflated type 2 (dynamic Huffman codes) block. | |
| var i; // temporary variables | |
| var j; | |
| var l; // last length | |
| var n; // number of lengths to get | |
| var t; // (zip_HuftNode) literal/length code table | |
| var nb; // number of bit length codes | |
| var nl; // number of literal/length codes | |
| var nd; // number of distance codes | |
| var ll = new Array( 286 + 30 ); // literal/length and distance code lengths | |
| var h; // (zip_HuftBuild) | |
| for ( i = 0; i < ll.length; i ++ ) | |
| ll[ i ] = 0; | |
| // read in table lengths | |
| zip_NEEDBITS( 5 ); | |
| nl = 257 + zip_GETBITS( 5 ); // number of literal/length codes | |
| zip_DUMPBITS( 5 ); | |
| zip_NEEDBITS( 5 ); | |
| nd = 1 + zip_GETBITS( 5 ); // number of distance codes | |
| zip_DUMPBITS( 5 ); | |
| zip_NEEDBITS( 4 ); | |
| nb = 4 + zip_GETBITS( 4 ); // number of bit length codes | |
| zip_DUMPBITS( 4 ); | |
| if ( nl > 286 || nd > 30 ) | |
| return - 1; // bad lengths | |
| // read in bit-length-code lengths | |
| for ( j = 0; j < nb; j ++ ) | |
| { | |
| zip_NEEDBITS( 3 ); | |
| ll[ zip_border[ j ]] = zip_GETBITS( 3 ); | |
| zip_DUMPBITS( 3 ); | |
| } | |
| for ( ; j < 19; j ++ ) | |
| ll[ zip_border[ j ]] = 0; | |
| // build decoding table for trees--single level, 7 bit lookup | |
| zip_bl = 7; | |
| h = new zip_HuftBuild( ll, 19, 19, null, null, zip_bl ); | |
| if ( h.status != 0 ) | |
| return - 1; // incomplete code set | |
| zip_tl = h.root; | |
| zip_bl = h.m; | |
| // read in literal and distance code lengths | |
| n = nl + nd; | |
| i = l = 0; | |
| while ( i < n ) { | |
| zip_NEEDBITS( zip_bl ); | |
| t = zip_tl.list[ zip_GETBITS( zip_bl ) ]; | |
| j = t.b; | |
| zip_DUMPBITS( j ); | |
| j = t.n; | |
| if ( j < 16 ) // length of code in bits (0..15) | |
| ll[ i ++ ] = l = j; // save last length in l | |
| else if ( j == 16 ) { | |
| // repeat last length 3 to 6 times | |
| zip_NEEDBITS( 2 ); | |
| j = 3 + zip_GETBITS( 2 ); | |
| zip_DUMPBITS( 2 ); | |
| if ( i + j > n ) | |
| return - 1; | |
| while ( j -- > 0 ) | |
| ll[ i ++ ] = l; | |
| } else if ( j == 17 ) { | |
| // 3 to 10 zero length codes | |
| zip_NEEDBITS( 3 ); | |
| j = 3 + zip_GETBITS( 3 ); | |
| zip_DUMPBITS( 3 ); | |
| if ( i + j > n ) | |
| return - 1; | |
| while ( j -- > 0 ) | |
| ll[ i ++ ] = 0; | |
| l = 0; | |
| } else { | |
| // j == 18: 11 to 138 zero length codes | |
| zip_NEEDBITS( 7 ); | |
| j = 11 + zip_GETBITS( 7 ); | |
| zip_DUMPBITS( 7 ); | |
| if ( i + j > n ) | |
| return - 1; | |
| while ( j -- > 0 ) | |
| ll[ i ++ ] = 0; | |
| l = 0; | |
| } | |
| } | |
| // build the decoding tables for literal/length and distance codes | |
| zip_bl = zip_lbits; | |
| h = new zip_HuftBuild( ll, nl, 257, zip_cplens, zip_cplext, zip_bl ); | |
| if ( zip_bl == 0 ) // no literals or lengths | |
| h.status = 1; | |
| if ( h.status != 0 ) { | |
| /*if(h.status == 1) | |
| ;// **incomplete literal tree** */ | |
| return - 1; // incomplete code set | |
| } | |
| zip_tl = h.root; | |
| zip_bl = h.m; | |
| for ( i = 0; i < nd; i ++ ) | |
| ll[ i ] = ll[ i + nl ]; | |
| zip_bd = zip_dbits; | |
| h = new zip_HuftBuild( ll, nd, 0, zip_cpdist, zip_cpdext, zip_bd ); | |
| zip_td = h.root; | |
| zip_bd = h.m; | |
| if ( zip_bd == 0 && nl > 257 ) { | |
| // lengths but no distances | |
| // **incomplete distance tree** | |
| return - 1; | |
| } | |
| /*if(h.status == 1) { | |
| ;// **incomplete distance tree** | |
| }*/ | |
| if ( h.status != 0 ) | |
| return - 1; | |
| // decompress until an end-of-block code | |
| return zip_inflate_codes( buff, off, size ); | |
| } | |
| var zip_inflate_start = function () { | |
| var i; | |
| if ( zip_slide == null ) | |
| zip_slide = new Array( 2 * zip_WSIZE ); | |
| zip_wp = 0; | |
| zip_bit_buf = 0; | |
| zip_bit_len = 0; | |
| zip_method = - 1; | |
| zip_eof = false; | |
| zip_copy_leng = zip_copy_dist = 0; | |
| zip_tl = null; | |
| } | |
| var zip_inflate_internal = function ( buff, off, size ) { | |
| // decompress an inflated entry | |
| var n, i; | |
| n = 0; | |
| while ( n < size ) { | |
| if ( zip_eof && zip_method == - 1 ) | |
| return n; | |
| if ( zip_copy_leng > 0 ) { | |
| if ( zip_method != zip_STORED_BLOCK ) { | |
| // STATIC_TREES or DYN_TREES | |
| while ( zip_copy_leng > 0 && n < size ) { | |
| zip_copy_leng --; | |
| zip_copy_dist &= zip_WSIZE - 1; | |
| zip_wp &= zip_WSIZE - 1; | |
| buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = | |
| zip_slide[ zip_copy_dist ++ ]; | |
| } | |
| } else { | |
| while ( zip_copy_leng > 0 && n < size ) { | |
| zip_copy_leng --; | |
| zip_wp &= zip_WSIZE - 1; | |
| zip_NEEDBITS( 8 ); | |
| buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = zip_GETBITS( 8 ); | |
| zip_DUMPBITS( 8 ); | |
| } | |
| if ( zip_copy_leng == 0 ) | |
| zip_method = - 1; // done | |
| } | |
| if ( n == size ) | |
| return n; | |
| } | |
| if ( zip_method == - 1 ) { | |
| if ( zip_eof ) | |
| break; | |
| // read in last block bit | |
| zip_NEEDBITS( 1 ); | |
| if ( zip_GETBITS( 1 ) != 0 ) | |
| zip_eof = true; | |
| zip_DUMPBITS( 1 ); | |
| // read in block type | |
| zip_NEEDBITS( 2 ); | |
| zip_method = zip_GETBITS( 2 ); | |
| zip_DUMPBITS( 2 ); | |
| zip_tl = null; | |
| zip_copy_leng = 0; | |
| } | |
| switch ( zip_method ) { | |
| case 0: // zip_STORED_BLOCK | |
| i = zip_inflate_stored( buff, off + n, size - n ); | |
| break; | |
| case 1: // zip_STATIC_TREES | |
| if ( zip_tl != null ) | |
| i = zip_inflate_codes( buff, off + n, size - n ); | |
| else | |
| i = zip_inflate_fixed( buff, off + n, size - n ); | |
| break; | |
| case 2: // zip_DYN_TREES | |
| if ( zip_tl != null ) | |
| i = zip_inflate_codes( buff, off + n, size - n ); | |
| else | |
| i = zip_inflate_dynamic( buff, off + n, size - n ); | |
| break; | |
| default: // error | |
| i = - 1; | |
| } | |
| if ( i == - 1 ) { | |
| if ( zip_eof ) | |
| return 0; | |
| return - 1; | |
| } | |
| n += i; | |
| } | |
| return n; | |
| } | |
| var zip_inflate = function ( data ) { | |
| var i, j, pos = 0; | |
| zip_inflate_start(); | |
| zip_inflate_data = new Uint8Array( data ); | |
| zip_inflate_pos = 0; | |
| var buff = new Uint8Array( 1024 ); | |
| var out = []; | |
| while ( ( i = zip_inflate_internal( buff, 0, buff.length ) ) > 0 ) | |
| for ( j = 0; j < i; j ++ ) | |
| out[ pos ++ ] = buff[ j ]; | |
| zip_inflate_data = null; // G.C. | |
| return new Uint8Array( out ).buffer; | |
| } | |
| return { inflate: zip_inflate }; | |
| }(); | |
| /** | |
| * SEA3D Deflate | |
| * @author Sunag / http://www.sunag.com.br/ | |
| */ | |
| SEA3D.File.DeflateUncompress = function ( data ) { | |
| return SEA3D.Deflate.inflate( data ); | |
| }; | |
| SEA3D.File.setDecompressionEngine( 1, "deflate", SEA3D.File.DeflateUncompress ); | |