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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.TexturePass = function ( map, opacity ) { | |
| THREE.Pass.call( this ); | |
| if ( THREE.CopyShader === undefined ) | |
| console.error( "THREE.TexturePass relies on THREE.CopyShader" ); | |
| var shader = THREE.CopyShader; | |
| this.map = map; | |
| this.opacity = ( opacity !== undefined ) ? opacity : 1.0; | |
| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); | |
| this.material = new THREE.ShaderMaterial( { | |
| uniforms: this.uniforms, | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader, | |
| depthTest: false, | |
| depthWrite: false | |
| } ); | |
| this.needsSwap = false; | |
| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); | |
| }; | |
| THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
| constructor: THREE.TexturePass, | |
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
| var oldAutoClear = renderer.autoClear; | |
| renderer.autoClear = false; | |
| this.fsQuad.material = this.material; | |
| this.uniforms[ "opacity" ].value = this.opacity; | |
| this.uniforms[ "tDiffuse" ].value = this.map; | |
| this.material.transparent = ( this.opacity < 1.0 ); | |
| renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| this.fsQuad.render( renderer ); | |
| renderer.autoClear = oldAutoClear; | |
| } | |
| } ); | |