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| export default /* glsl */` | |
| uniform vec3 diffuse; | |
| uniform float opacity; | |
| #include <common> | |
| #include <color_pars_fragment> | |
| #include <map_particle_pars_fragment> | |
| #include <fog_pars_fragment> | |
| #include <logdepthbuf_pars_fragment> | |
| #include <clipping_planes_pars_fragment> | |
| void main() { | |
| #include <clipping_planes_fragment> | |
| vec3 outgoingLight = vec3( 0.0 ); | |
| vec4 diffuseColor = vec4( diffuse, opacity ); | |
| #include <logdepthbuf_fragment> | |
| #include <map_particle_fragment> | |
| #include <color_fragment> | |
| #include <alphatest_fragment> | |
| outgoingLight = diffuseColor.rgb; | |
| gl_FragColor = vec4( outgoingLight, diffuseColor.a ); | |
| #include <premultiplied_alpha_fragment> | |
| #include <tonemapping_fragment> | |
| #include <encodings_fragment> | |
| #include <fog_fragment> | |
| } | |
| `; | |