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<!--
Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf
Command: npx @threlte/[email protected] /Users/julienblanchon/Downloads/gpu/scene.gltf --output ./src/lib/components/3d/elements/gpu/ --types
Author: Cem Gürbüz (https://sketchfab.com/cemgurbuzz)
License: CC-BY-NC-4.0 (http://creativecommons.org/licenses/by-nc/4.0/)
Source: https://sketchfab.com/3d-models/nvidia-geforce-rtx-3090-9b7cd73fefd5435f99f891567f5a9c2e
Title: Nvidia GeForce RTX 3090
-->

<script lang="ts">
	import type * as THREE from "three";

	import type { Snippet } from "svelte";
	import { T, type Props } from "@threlte/core";
	import { useGltf } from "@threlte/extras";

	let {
		fan_rotation = 0,
		fallback,
		error,
		children,
		ref = $bindable(),
		...props
	}: Props<THREE.Group<THREE.Object3DEventMap>> & {
		fan_rotation?: number;
		ref?: THREE.Group<THREE.Object3DEventMap> | undefined;
		children?: Snippet<[{ ref: THREE.Group<THREE.Object3DEventMap> | undefined }]>;
		fallback?: Snippet;
		error?: Snippet<[{ error: Error }]>;
	} = $props();

	type GLTFResult = {
		nodes: {
			Metal_Frame_Metal_0: THREE.Mesh;
			Front_Cover_Black_0: THREE.Mesh;
			Fan_Circle_Black_Fan_0: THREE.Mesh;
			Fan_F_Black_Fan_0: THREE.Mesh;
			Fan_F_Slot1_0: THREE.Mesh;
			Front_Cover_U_Black_0: THREE.Mesh;
			Front_Cover_T_Black_0: THREE.Mesh;
			Fan_Circle_B_Black_Fan_0: THREE.Mesh;
			Grills_U_Metal_Black_0: THREE.Mesh;
			Grills_T_Metal_Black_0: THREE.Mesh;
			Plane010_Black001_0: THREE.Mesh;
			Socket_Slot_0: THREE.Mesh;
			Side_Metal_Part_Metal_S_0: THREE.Mesh;
			Grills_F003_Metal_Black_0: THREE.Mesh;
			Grills_F002_Metal_Black_0: THREE.Mesh;
			Fan_B_Black_Fan_0: THREE.Mesh;
			Fan_B_Slot1_0: THREE.Mesh;
		};
		materials: {
			Metal: THREE.MeshStandardMaterial;
			Black: THREE.MeshStandardMaterial;
			Black_Fan: THREE.MeshStandardMaterial;
			["Slot.1"]: THREE.MeshStandardMaterial;
			Metal_Black: THREE.MeshStandardMaterial;
			["Black.001"]: THREE.MeshStandardMaterial;
			Slot: THREE.MeshStandardMaterial;
			Metal_S: THREE.MeshStandardMaterial;
		};
	};

	const gltf = useGltf<GLTFResult>("/gpu/scene.gltf");
</script>

<T.Group bind:ref dispose={false} {...props as any}>
	{#await gltf}
		{@render fallback?.()}
	{:then gltf}
		<T.Group scale={0.01}>
			<T.Group position={[127.5, 88.51, 10.29]} rotation={[Math.PI / 2, 0.05, 0]} scale={0.3}>
				<T.Mesh
					geometry={gltf.nodes.Fan_F_Black_Fan_0.geometry}
					material={gltf.materials.Black_Fan}
					rotation={[0, fan_rotation, 0]}
				/>
				<T.Mesh geometry={gltf.nodes.Fan_F_Slot1_0.geometry} material={gltf.materials["Slot.1"]} />
			</T.Group>
			<T.Group
				position={[-123.9, 88.51, -37.82]}
				rotation={[Math.PI / 2, -0.05, Math.PI]}
				scale={0.3}
			>
				<T.Mesh
					geometry={gltf.nodes.Fan_B_Black_Fan_0.geometry}
					material={gltf.materials.Black_Fan}
					rotation={[0, fan_rotation, 0]}
				/>
				<T.Mesh geometry={gltf.nodes.Fan_B_Slot1_0.geometry} material={gltf.materials["Slot.1"]} />
			</T.Group>
			<T.Mesh
				geometry={gltf.nodes.Metal_Frame_Metal_0.geometry}
				material={gltf.materials.Metal}
				position={[0, 88.3, -8.47]}
				rotation={[Math.PI / 2, 0, 0]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Front_Cover_Black_0.geometry}
				material={gltf.materials.Black}
				position={[-122.3, 89.69, 12.11]}
				rotation={[Math.PI / 2, 0, 0]}
				scale={[1, 1, 0.84]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Fan_Circle_Black_Fan_0.geometry}
				material={gltf.materials.Black_Fan}
				position={[127.5, 88.51, 10.29]}
				rotation={[Math.PI / 2, 0, 0]}
				scale={0.79}
			/>
			<T.Mesh
				geometry={gltf.nodes.Front_Cover_U_Black_0.geometry}
				material={gltf.materials.Black}
				position={[0.02, 26.08, 14.09]}
				rotation={[Math.PI / 2, 0, 0]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Front_Cover_T_Black_0.geometry}
				material={gltf.materials.Black}
				position={[-4.75, 163.4, 14.09]}
				rotation={[-Math.PI / 2, 0, -Math.PI]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Fan_Circle_B_Black_Fan_0.geometry}
				material={gltf.materials.Black_Fan}
				position={[-124.15, 88.51, -40.18]}
				rotation={[Math.PI / 2, 0, Math.PI]}
				scale={0.79}
			/>
			<T.Mesh
				geometry={gltf.nodes.Grills_U_Metal_Black_0.geometry}
				material={gltf.materials.Metal_Black}
				position={[-0.12, 3.16, 3.09]}
				rotation={[Math.PI / 2, -Math.PI / 4, 0]}
				scale={[0.55, 11.75, 0.55]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Grills_T_Metal_Black_0.geometry}
				material={gltf.materials.Metal_Black}
				position={[0.8, 174.49, 3.09]}
				rotation={[-Math.PI / 2, Math.PI / 4, -Math.PI]}
				scale={[0.55, 11.75, 0.55]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Plane010_Black001_0.geometry}
				material={gltf.materials["Black.001"]}
				position={[121.84, 88.42, -34.24]}
				rotation={[-Math.PI / 2, 0, -Math.PI]}
				scale={[1, 1, 0.84]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Socket_Slot_0.geometry}
				material={gltf.materials.Slot}
				position={[-149.71, 187.47, -39.01]}
				rotation={[Math.PI / 2, 0, 0]}
				scale={[1, 1.93, 1]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Side_Metal_Part_Metal_S_0.geometry}
				material={gltf.materials.Metal_S}
				position={[-225.87, 118.09, -12.54]}
				rotation={[Math.PI / 2, 0, 0]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Grills_F003_Metal_Black_0.geometry}
				material={gltf.materials.Metal_Black}
				position={[131.49, 88.84, -23.02]}
				rotation={[Math.PI / 2, 0, 0]}
				scale={[1, 1, 1.02]}
			/>
			<T.Mesh
				geometry={gltf.nodes.Grills_F002_Metal_Black_0.geometry}
				material={gltf.materials.Metal_Black}
				position={[-128.18, 88.84, -4.17]}
				rotation={[Math.PI / 2, 0, Math.PI]}
				scale={[1, 0.97, 1.02]}
			/>
		</T.Group>
	{:catch err}
		{@render error?.({ error: err })}
	{/await}

	{@render children?.({ ref })}
</T.Group>