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<script lang="ts">
import { T } from "@threlte/core";
import { PlaneGeometry } from 'three';
import { Grid } from '@threlte/extras'
import { mode } from "mode-watcher";
const floorGeometry = new PlaneGeometry(20, 20);
</script>
<T.Mesh
receiveShadow
position.y={0}
rotation.x={-Math.PI / 2}
frustumCulled={false}
>
<T is={floorGeometry} />
<T.ShadowMaterial
opacity={0.3}
transparent={true}
polygonOffset={true}
polygonOffsetFactor={1}
polygonOffsetUnits={1}
/>
</T.Mesh>
<Grid
backgroundColor={mode.current === 'dark' ? "#dadada" : "#e2e8f0"}
cellColor={mode.current === 'dark' ? "#000000" : "#94a3b8"}
selectionColor={mode.current === 'dark' ? "#0000ee" : "#3b82f6"}
/>