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import gradio as gr

def update_ui(code):
    try:
        return f"""
        <div style="border: 1px solid #ccc; padding: 10px; height: 400px; overflow: auto;">
            {code}
        </div>
        """, None
    except Exception as e:
        return "", str(e)

def interface():
    with gr.Blocks() as demo:
        gr.Markdown("# Learn Frontend UI")
        with gr.Row():
            code_input = gr.Code(label="Write your HTML/CSS/JS here", language="html")
            with gr.Column():
                ui_preview = gr.HTML(label="UI Preview")
                error_output = gr.Textbox(label="Error", interactive=False)
        
        # Correctly using _js in the latest Gradio version
        code_input.change(
            fn=update_ui, 
            inputs=code_input, 
            outputs=[ui_preview, error_output],
            _js=lambda code: f"""
            (function() {{
                const tempDiv = document.createElement('div');
                tempDiv.innerHTML = `{code}`;
                
                const scripts = tempDiv.getElementsByTagName('script');
                Array.from(scripts).forEach(script => {{
                    const newScript = document.createElement('script');
                    newScript.textContent = script.textContent;
                    document.body.appendChild(newScript);
                    script.remove();
                }});

                return tempDiv.innerHTML;
            }})();
            """
        )

        # Add example section
        with gr.Accordion("HTML/CSS/JS Code Examples", open=False):
            with gr.Column():
                example_buttons = []
                example_codes = [
                    # ... (your existing examples here)
                    ("""
                    <!DOCTYPE html>
                    <html lang="en">
                    <head>
                        <meta charset="UTF-8">
                        <meta name="viewport" content="width=device-width, initial-scale=1.0">
                        <title>Snake Game</title>
                        <style>
                            body {{
                                display: flex;
                                justify-content: center;
                                align-items: center;
                                height: 100vh;
                                background-color: #000;
                                margin: 0;
                            }}
                            #gameCanvas {{
                                border: 1px solid #fff;
                            }}
                        </style>
                    </head>
                    <body>
                        <canvas id="gameCanvas" width="400" height="400"></canvas>
                        <script>
                            const canvas = document.getElementById('gameCanvas');
                            const ctx = canvas.getContext('2d');
                            const grid = 20;
                            let count = 0;
                            let snake = {{
                                x: grid * 5,
                                y: grid * 5,
                                dx: grid,
                                dy: 0,
                                cells: [],
                                maxCells: 4
                            }};
                            let apple = {{x: 0, y: 0}};
                            let score = 0;

                            function gameLoop() {{
                                requestAnimationFrame(gameLoop);
                                if (++count < 4) return;
                                count = 0;
                                ctx.clearRect(0, 0, canvas.width, canvas.height);
                                snake.x += snake.dx;
                                snake.y += snake.dy;
                                if (snake.x < 0) snake.x = canvas.width - grid;
                                else if (snake.x >= canvas.width) snake.x = 0;
                                if (snake.y < 0) snake.y = canvas.height - grid;
                                else if (snake.y >= canvas.height) snake.y = 0;
                                snake.cells.unshift({{x: snake.x, y: snake.y}});
                                if (snake.cells.length > snake.maxCells) snake.cells.pop();
                                ctx.fillStyle = 'red';
                                ctx.fillRect(apple.x, apple.y, grid - 1, grid - 1);
                                ctx.fillStyle = 'green';
                                snake.cells.forEach(function(cell, index) {{
                                    ctx.fillRect(cell.x, cell.y, grid - 1, grid - 1);
                                    if (index !== 0 && cell.x === snake.x && cell.y === snake.y) {{
                                        snake.maxCells = 4;
                                        score = 0;
                                    }}
                                }});
                                if (snake.x === apple.x && snake.y === apple.y) {{
                                    snake.maxCells++;
                                    score++;
                                    apple.x = Math.floor(Math.random() * 20) * grid;
                                    apple.y = Math.floor(Math.random() * 20) * grid;
                                }}
                                ctx.fillStyle = 'white';
                                ctx.font = '20px Arial';
                                ctx.fillText('Score: ' + score, 10, 20);
                            }}
                            document.addEventListener('keydown', function(e) {{
                                if (e.which === 37 && snake.dx === 0) {{ snake.dx = -grid; snake.dy = 0; }}
                                else if (e.which === 38 && snake.dy === 0) {{ snake.dx = 0; snake.dy = -grid; }}
                                else if (e.which === 39 && snake.dx === 0) {{ snake.dx = grid; snake.dy = 0; }}
                                else if (e.which === 40 && snake.dy === 0) {{ snake.dx = 0; snake.dy = grid; }}
                            }});
                            apple.x = Math.floor(Math.random() * 20) * grid;
                            apple.y = Math.floor(Math.random() * 20) * grid;
                            requestAnimationFrame(gameLoop);
                        </script>
                    </body>
                    </html>
                    """, "Snake Game"),
                ]

                for code, label in example_codes:
                    button = gr.Button(label)
                    example_buttons.append(button)
                    button.click(fn=lambda x=code: x, outputs=code_input)

    return demo

if __name__ == "__main__":
    demo = interface()
    demo.launch()