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Update app.py
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app.py
CHANGED
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import gradio as gr
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def
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with gr.Column():
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example_buttons = []
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example_codes = [
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# ... (your existing examples here)
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("""
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snake Game</title>
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<style>
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body {{
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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background-color: #000;
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margin: 0;
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}}
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#gameCanvas {{
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border: 1px solid #fff;
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}}
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</style>
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</head>
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<body>
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<canvas id="gameCanvas" width="400" height="400"></canvas>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const grid = 20;
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let count = 0;
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let snake = {{
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x: grid * 5,
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y: grid * 5,
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dx: grid,
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dy: 0,
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cells: [],
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maxCells: 4
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}};
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let apple = {{x: 0, y: 0}};
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let score = 0;
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function gameLoop() {{
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requestAnimationFrame(gameLoop);
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if (++count < 4) return;
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count = 0;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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snake.x += snake.dx;
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snake.y += snake.dy;
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if (snake.x < 0) snake.x = canvas.width - grid;
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else if (snake.x >= canvas.width) snake.x = 0;
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if (snake.y < 0) snake.y = canvas.height - grid;
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else if (snake.y >= canvas.height) snake.y = 0;
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snake.cells.unshift({{x: snake.x, y: snake.y}});
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if (snake.cells.length > snake.maxCells) snake.cells.pop();
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ctx.fillStyle = 'red';
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ctx.fillRect(apple.x, apple.y, grid - 1, grid - 1);
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ctx.fillStyle = 'green';
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snake.cells.forEach(function(cell, index) {{
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ctx.fillRect(cell.x, cell.y, grid - 1, grid - 1);
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if (index !== 0 && cell.x === snake.x && cell.y === snake.y) {{
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snake.maxCells = 4;
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score = 0;
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}}
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}});
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if (snake.x === apple.x && snake.y === apple.y) {{
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snake.maxCells++;
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score++;
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apple.x = Math.floor(Math.random() * 20) * grid;
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apple.y = Math.floor(Math.random() * 20) * grid;
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}}
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ctx.fillStyle = 'white';
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ctx.font = '20px Arial';
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ctx.fillText('Score: ' + score, 10, 20);
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}}
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document.addEventListener('keydown', function(e) {{
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if (e.which === 37 && snake.dx === 0) {{ snake.dx = -grid; snake.dy = 0; }}
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else if (e.which === 38 && snake.dy === 0) {{ snake.dx = 0; snake.dy = -grid; }}
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else if (e.which === 39 && snake.dx === 0) {{ snake.dx = grid; snake.dy = 0; }}
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else if (e.which === 40 && snake.dy === 0) {{ snake.dx = 0; snake.dy = grid; }}
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}});
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apple.x = Math.floor(Math.random() * 20) * grid;
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apple.y = Math.floor(Math.random() * 20) * grid;
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requestAnimationFrame(gameLoop);
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</script>
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</body>
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</html>
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""", "Snake Game"),
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]
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for code, label in example_codes:
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button = gr.Button(label)
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example_buttons.append(button)
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button.click(fn=lambda x=code: x, outputs=code_input)
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return demo
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if __name__ == "__main__":
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demo = interface()
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demo.launch()
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import gradio as gr
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def snake_game():
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# This function will just return the HTML since no user input is needed for this simple demo
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return f"""
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<div id="gameCanvas" style="width:400px;height:400px;border:1px solid black;"></div>
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<script>
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// Insert the JavaScript code here (Remove the script tags as they're not needed within this context)
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let canvas = document.getElementById('gameCanvas');
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let ctx = canvas.getContext('2d');
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let snake = [{x: 10, y: 10}];
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let food = {{x: 15, y: 15}};
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let gameLoop;
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function init() {{
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gameLoop = setInterval(game, 100);
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}}
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function game() {{
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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snake.unshift({{x: snake[0].x, y: snake[0].y}});
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snake[0].x += 1;
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ctx.fillStyle = "green";
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snake.forEach(part => {{
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ctx.fillRect(part.x * 10, part.y * 10, 10, 10);
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}});
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ctx.fillStyle = "red";
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ctx.fillRect(food.x * 10, food.y * 10, 10, 10);
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if(snake[0].x == food.x && snake[0].y == food.y) {{
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food.x = Math.floor(Math.random() * 40);
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food.y = Math.floor(Math.random() * 40);
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}} else {{
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snake.pop();
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}}
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}}
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init();
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</script>
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"""
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with gr.Blocks() as demo:
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gr.HTML(snake_game())
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demo.launch()
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