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const socket = io('https://broadfield-dev-dungeon-game.hf.space');

socket.on('connect', () => {
    console.log('Connected to the server!');
});

socket.on('connect_error', (error) => {
    console.error('Connection error:', error);
});

socket.on('disconnect', () => {
    console.log('Disconnected from the server.');
});

const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const tileSize = 32;

// Preload individual images
const images = {
    'w': new Image(), 'f': new Image(), 'player': new Image(),
    'goblin': new Image(), 'skeleton': new Image(), 'potion': new Image(),
    'sword': new Image(), 'door': new Image()
};
images['w'].src = '/static/wall.png';
images['f'].src = '/static/floor.png';
images['player'].src = '/static/player.png';
images['goblin'].src = '/static/goblin.png';
images['skeleton'].src = '/static/goblin.png'; // Reuse goblin for skeleton (update if needed)
images['potion'].src = '/static/potion.png';
images['sword'].src = '/static/sword.png';
images['door'].src = '/static/door.png'; // Reuse sword for door (update if needed)

socket.on('update_game', (state) => {
    drawGame(state);
    document.getElementById('health').textContent = state.health;
    document.getElementById('attack').textContent = state.attack;
    document.getElementById('inventory').textContent = state.inventory.join(', ');
    document.getElementById('level').textContent = state.level;
    document.getElementById('usePotion').disabled = !state.inventory.includes('potion');
    if (state.health <= 0) {
        alert('Game Over! Refresh to restart.');
    }
});

socket.on('message', (msg) => {
    const messagesDiv = document.getElementById('messages');
    messagesDiv.innerHTML += `<p>${msg}</p>`;
    messagesDiv.scrollTop = messagesDiv.scrollHeight;
});

function drawGame(state) {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    // Draw visible 10x10 area centered on player
    for (let y = 0; y < state.terrain.length; y++) {
        for (let x = 0; x < state.terrain[y].length; x++) {
            const img = images[state.terrain[y][x] || 'f']; // Default to floor if empty
            if (img.complete) {
                ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize);
            }
        }
    }
    // Draw entities on top
    for (let y = 0; y < state.entities.length; y++) {
        for (let x = 0; x < state.entities[y].length; x++) {
            if (state.entities[y][x] && images[state.entities[y][x]]) {
                const img = images[state.entities[y][x]];
                if (img.complete) {
                    ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize);
                }
            }
        }
    }
}

document.addEventListener('keydown', (e) => {
    const directions = { 'ArrowUp': 'up', 'ArrowDown': 'down', 'ArrowLeft': 'left', 'ArrowRight': 'right' };
    if (directions[e.key]) {
        socket.emit('move', directions[e.key]);
    }
});

document.getElementById('usePotion').addEventListener('click', () => {
    socket.emit('use_item', 'potion');
});

// Ensure all images are loaded before drawing
let imagesLoaded = 0;
const totalImages = Object.keys(images).length;
for (let key in images) {
    images[key].onload = () => {
        imagesLoaded++;
        if (imagesLoaded === totalImages) {
            console.log('All images loaded');
        }
    };
    images[key].onerror = () => {
        console.error(`Failed to load image: ${images[key].src}`);
    };
}