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const socket = io();
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const tileSize = 32;

// Preload images
const images = {
    'w': new Image(), 'f': new Image(), 'player': new Image(),
    'goblin': new Image(), 'potion': new Image(), 'sword': new Image()
};
images['w'].src = '/static/images/wall.png';
images['f'].src = '/static/images/floor.png';
images['player'].src = '/static/images/player.png';
images['goblin'].src = '/static/images/goblin.png';
images['potion'].src = '/static/images/potion.png';
images['sword'].src = '/static/images/sword.png';

socket.on('update_game', (state) => {
    drawGame(state);
    document.getElementById('health').textContent = state.health;
    document.getElementById('attack').textContent = state.attack;
    document.getElementById('inventory').textContent = state.inventory.join(', ');
    document.getElementById('usePotion').disabled = !state.inventory.includes('potion');
    if (state.health <= 0) {
        alert('Game Over! Refresh to restart.');
    }
});

socket.on('message', (msg) => {
    const messagesDiv = document.getElementById('messages');
    messagesDiv.innerHTML += `<p>${msg}</p>`;
    messagesDiv.scrollTop = messagesDiv.scrollHeight;
});

function drawGame(state) {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    // Draw terrain
    for (let y = 0; y < state.terrain.length; y++) {
        for (let x = 0; x < state.terrain[y].length; x++) {
            ctx.drawImage(images[state.terrain[y][x]], x * tileSize, y * tileSize);
        }
    }
    // Draw entities
    for (let y = 0; y < state.entities.length; y++) {
        for (let x = 0; x < state.entities[y].length; x++) {
            if (state.entities[y][x] && images[state.entities[y][x]]) {
                ctx.drawImage(images[state.entities[y][x]], x * tileSize, y * tileSize);
            }
        }
    }
}

document.addEventListener('keydown', (e) => {
    const directions = { 'ArrowUp': 'up', 'ArrowDown': 'down', 'ArrowLeft': 'left', 'ArrowRight': 'right' };
    if (directions[e.key]) {
        socket.emit('move', directions[e.key]);
    }
});

document.getElementById('usePotion').addEventListener('click', () => {
    socket.emit('use_item', 'potion');
});