dungeon_game / static /scripts.js
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const socket = io();
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const tileSize = 32;
// Load sprite sheet (assuming the same 96x64 sprite sheet)
const spriteSheet = new Image();
spriteSheet.src = '/static/images/spritesheet.png';
// Map entity types to sprite sheet coordinates (x, y)
const spriteMap = {
'w': [0, 0], // Wall
'f': [32, 0], // Floor
'player': [64, 0], // Player
'goblin': [0, 32], // Goblin
'skeleton': [0, 32], // Reuse goblin sprite for simplicity (update later if needed)
'potion': [32, 32], // Potion
'sword': [64, 32], // Sword
'door': [64, 32] // Reuse sword sprite for door (update later)
};
socket.on('update_game', (state) => {
drawGame(state);
document.getElementById('health').textContent = state.health;
document.getElementById('attack').textContent = state.attack;
document.getElementById('inventory').textContent = state.inventory.join(', ');
document.getElementById('level').textContent = state.level;
document.getElementById('usePotion').disabled = !state.inventory.includes('potion');
if (state.health <= 0) {
alert('Game Over! Refresh to restart.');
}
});
socket.on('message', (msg) => {
const messagesDiv = document.getElementById('messages');
messagesDiv.innerHTML += `<p>${msg}</p>`;
messagesDiv.scrollTop = messagesDiv.scrollHeight;
});
function drawGame(state) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw visible 10x10 area centered on player
for (let y = 0; y < state.terrain.length; y++) {
for (let x = 0; x < state.terrain[y].length; x++) {
const [sx, sy] = spriteMap[state.terrain[y][x] || 'f']; // Default to floor if empty
ctx.drawImage(spriteSheet, sx, sy, tileSize, tileSize, x * tileSize, y * tileSize, tileSize, tileSize);
}
}
// Draw entities on top
for (let y = 0; y < state.entities.length; y++) {
for (let x = 0; x < state.entities[y].length; x++) {
if (state.entities[y][x] && spriteMap[state.entities[y][x]]) {
const [sx, sy] = spriteMap[state.entities[y][x]];
ctx.drawImage(spriteSheet, sx, sy, tileSize, tileSize, x * tileSize, y * tileSize, tileSize, tileSize);
}
}
}
}
document.addEventListener('keydown', (e) => {
const directions = { 'ArrowUp': 'up', 'ArrowDown': 'down', 'ArrowLeft': 'left', 'ArrowRight': 'right' };
if (directions[e.key]) {
socket.emit('move', directions[e.key]);
}
});
document.getElementById('usePotion').addEventListener('click', () => {
socket.emit('use_item', 'potion');
});
// Ensure sprite sheet is loaded before drawing
spriteSheet.onload = () => {
console.log('Sprite sheet loaded');
};