broadfield-dev commited on
Commit
8db44f2
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verified ·
1 Parent(s): 8723647

Update static/scripts.js

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Files changed (1) hide show
  1. static/scripts.js +14 -3
static/scripts.js CHANGED
@@ -24,6 +24,8 @@ images['potion'].src = '/static/potion.png';
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  images['sword'].src = '/static/sword.png';
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  images['door'].src = '/static/door.png';
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  let allImagesLoaded = false;
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  let imagesLoaded = 0;
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  const totalImages = Object.keys(images).length;
@@ -58,21 +60,30 @@ socket.on('message', (msg) => {
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  });
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  function drawGame(state) {
 
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  ctx.clearRect(0, 0, canvas.width, canvas.height);
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  for (let y = 0; y < state.terrain.length; y++) {
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  for (let x = 0; x < state.terrain[y].length; x++) {
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- const img = images[state.terrain[y][x] || 'f'];
 
 
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  if (img && img.complete) {
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  ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize);
 
 
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  }
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  }
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  }
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  for (let y = 0; y < state.entities.length; y++) {
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  for (let x = 0; x < state.entities[y].length; x++) {
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- if (state.entities[y][x] && images[state.entities[y][x]]) {
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- const img = images[state.entities[y][x]];
 
 
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  if (img && img.complete) {
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  ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize);
 
 
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  }
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  }
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  }
 
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  images['sword'].src = '/static/sword.png';
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  images['door'].src = '/static/door.png';
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+
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+
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  let allImagesLoaded = false;
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  let imagesLoaded = 0;
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  const totalImages = Object.keys(images).length;
 
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  });
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  function drawGame(state) {
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+ console.log('Drawing game with state:', state); // Log the entire state
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  ctx.clearRect(0, 0, canvas.width, canvas.height);
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  for (let y = 0; y < state.terrain.length; y++) {
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  for (let x = 0; x < state.terrain[y].length; x++) {
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+ const terrainType = state.terrain[y][x] || 'f';
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+ console.log(`Terrain at (${x},${y}): ${terrainType}`);
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+ const img = images[terrainType];
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  if (img && img.complete) {
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  ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize);
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+ } else {
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+ console.warn(`Image not ready for ${terrainType}`);
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  }
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  }
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  }
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  for (let y = 0; y < state.entities.length; y++) {
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  for (let x = 0; x < state.entities[y].length; x++) {
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+ const entityType = state.entities[y][x];
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+ if (entityType) {
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+ console.log(`Entity at (${x},${y}): ${entityType}`);
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+ const img = images[entityType];
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  if (img && img.complete) {
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  ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize);
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+ } else {
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+ console.warn(`Image not ready for ${entityType}`);
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  }
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  }
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  }