from flask import Flask, render_template, session from flask_socketio import SocketIO, emit from game import Game import uuid import os app = Flask(__name__) app.config['SECRET_KEY'] = 'your-secret-key' # Replace with a secure key # Configure SocketIO with CORS for all origins and threading mode socketio = SocketIO(app, cors_allowed_origins="*", # Allow all origins (or specify "https://broadfield-dev-dungeon-game.hf.space" for security) async_mode='threading') # Use threading instead of eventlet # Store game instances per client session games = {} @app.route('/') def index(): session['sid'] = str(uuid.uuid4()) # Unique session ID for each client return render_template('index.html') @socketio.on('connect') def handle_connect(): sid = session.get('sid') games[sid] = Game() # Create a new game instance emit('update_game', games[sid].get_game_state()) emit('message', 'Connected to the dungeon! Use arrow keys to move.') @socketio.on('move') def handle_move(direction): sid = session.get('sid') if sid in games: game = games[sid] game.move_player(direction) emit('update_game', game.get_game_state()) # Combat or item messages are emitted within move_player if applicable @socketio.on('use_item') def handle_use_item(item_type): sid = session.get('sid') if sid in games: game = games[sid] if item_type == 'potion' and 'potion' in game.inventory: game.inventory.remove('potion') game.player_health = min(game.player_health + 5, 20) # Max health 20 emit('message', 'Used a health potion! Health restored.') emit('update_game', game.get_game_state()) @socketio.on('disconnect') def handle_disconnect(): sid = session.get('sid') if sid in games: del games[sid] # Clean up game instance if __name__ == '__main__': # Use port 7860 for Hugging Face Spaces or environment variable port = int(os.environ.get('PORT', 7860)) socketio.run(app, debug=True, host='0.0.0.0', port=port)