const socket = io("https://broadfield-dev-dungeon-game.hf.space", { transports: ['websocket', 'polling'], // Try both WebSocket and polling reconnection: true, reconnectionAttempts: 5, reconnectionDelay: 1000 }); socket.on('connect', () => { console.log('Connected to the server! Socket ID:', socket.id); }); socket.on('connect_error', (error) => { console.error('Connection error:', error.message || error); }); socket.on('connect_timeout', (timeout) => { console.error('Connection timeout after', timeout, 'ms'); }); socket.on('reconnect_attempt', (attempt) => { console.log('Reconnection attempt #', attempt); }); socket.on('reconnect_error', (error) => { console.error('Reconnection error:', error.message || error); }); socket.on('reconnect_failed', () => { console.error('Reconnection failed after all attempts'); }); socket.on('disconnect', (reason) => { console.log('Disconnected from the server. Reason:', reason); }); socket.on('update_game', (state) => { console.log('Received game state:', state); window.currentState = state; if (allImagesLoaded) drawGame(state); else console.log('Waiting for images to load...'); document.getElementById('health').textContent = state.health; document.getElementById('attack').textContent = state.attack; document.getElementById('inventory').textContent = state.inventory.join(', '); document.getElementById('level').textContent = state.level; document.getElementById('usePotion').disabled = !state.inventory.includes('potion'); if (state.health <= 0) alert('Game Over! Refresh to restart.'); }); socket.on('message', (msg) => { console.log('Received message:', msg); const messagesDiv = document.getElementById('messages'); messagesDiv.innerHTML += `

${msg}

`; messagesDiv.scrollTop = messagesDiv.scrollHeight; }); const canvas = document.getElementById('gameCanvas'); console.log('Canvas:', canvas); if (!canvas) console.error('Canvas element not found'); const ctx = canvas.getContext('2d'); console.log('Context:', ctx); if (!ctx) console.error('Canvas context not available'); const tileSize = 32; const images = { 'w': new Image(), 'f': new Image(), 'player': new Image(), 'goblin': new Image(), 'skeleton': new Image(), 'potion': new Image(), 'sword': new Image(), 'door': new Image() }; images['w'].src = '/static/wall.png'; images['f'].src = '/static/floor.png'; images['player'].src = '/static/player.png'; images['goblin'].src = '/static/goblin.png'; images['skeleton'].src = '/static/goblin.png'; images['potion'].src = '/static/potion.png'; images['sword'].src = '/static/sword.png'; images['door'].src = '/static/door.png'; let allImagesLoaded = false; let imagesLoaded = 0; const totalImages = Object.keys(images).length; for (let key in images) { images[key].onload = () => { imagesLoaded++; console.log(`Loaded image: ${images[key].src}`); if (imagesLoaded === totalImages) { console.log('All images loaded'); allImagesLoaded = true; if (window.currentState) drawGame(window.currentState); } }; images[key].onerror = () => { console.error(`Failed to load image: ${images[key].src}`); }; console.log(`Attempting to load: ${images[key].src}`); } function drawGame(state) { console.log('Drawing game with state:', state); ctx.fillStyle = 'red'; // Test with a red background ctx.fillRect(0, 0, canvas.width, canvas.height); if (!state.terrain || !state.entities) { console.warn('State missing terrain or entities:', state); return; } for (let y = 0; y < state.terrain.length; y++) { for (let x = 0; x < state.terrain[y].length; x++) { const terrainType = state.terrain[y][x] || 'f'; console.log(`Terrain at (${x},${y}): ${terrainType}`); const img = images[terrainType]; if (img && img.complete) { console.log(`Drawing ${terrainType} at (${x},${y})`); ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize); } else { console.warn(`Image not ready for ${terrainType}`); } } } for (let y = 0; y < state.entities.length; y++) { for (let x = 0; x < state.entities[y].length; x++) { const entityType = state.entities[y][x]; if (entityType) { console.log(`Entity at (${x},${y}): ${entityType}`); const img = images[entityType]; if (img && img.complete) { console.log(`Drawing ${entityType} at (${x},${y})`); ctx.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize); } else { console.warn(`Image not ready for ${entityType}`); } } } } } document.addEventListener('keydown', (e) => { const directions = { 'ArrowUp': 'up', 'ArrowDown': 'down', 'ArrowLeft': 'left', 'ArrowRight': 'right' }; if (directions[e.key]) { socket.emit('move', directions[e.key]); } }); document.getElementById('usePotion').addEventListener('click', () => { socket.emit('use_item', 'potion'); });