Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
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from fastapi.middleware.cors import CORSMiddleware
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import numpy as np
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import random
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from typing import Dict, List
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import
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app = FastAPI()
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# Enable CORS for browser access
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"],
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Mock InstantMesh (replace with real model later)
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def generate_mesh(chunk_x: int, chunk_z: int) -> List[List[float]]:
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# Game state
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class Game:
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def __init__(self):
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self.player_pos = [0, 0]
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self.world: Dict[tuple, List[List[float]]] = {}
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self.chunk_size = 5
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self.world[key] = generate_mesh(chunk_x, chunk_z)
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return self.world[key]
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game = Game()
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if __name__ == "__main__":
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import gradio as gr
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import numpy as np
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import random
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from typing import Dict, List
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import json
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# Mock InstantMesh (replace with real model later)
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def generate_mesh(chunk_x: int, chunk_z: int) -> List[List[float]]:
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# Game state
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class Game:
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def __init__(self):
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self.player_pos = [0, 0]
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self.world: Dict[tuple, List[List[float]]] = {}
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self.chunk_size = 5
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self.world[key] = generate_mesh(chunk_x, chunk_z)
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return self.world[key]
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def move(self, dx: int, dz: int):
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self.player_pos[0] += dx
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self.player_pos[1] += dz
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chunk_x, chunk_z = self.get_chunk_coords(self.player_pos[0], self.player_pos[1])
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chunk = self.generate_chunk(chunk_x, chunk_z)
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return {
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"player_pos": self.player_pos,
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"chunk": chunk,
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"chunk_coords": [chunk_x, chunk_z]
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}
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game = Game()
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# Gradio interface with custom endpoint simulation
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with gr.Blocks() as app:
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state = gr.State(value=game)
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def move_player(dx, dz, game_state):
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result = game_state.move(dx, dz)
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return game_state, json.dumps(result)
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# Hidden button to simulate API call
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move_btn = gr.Button("Move", visible=False)
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output = gr.JSON(label="Game State")
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# Trigger move on input
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dx_input = gr.Number(label="DX", value=0, visible=False)
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dz_input = gr.Number(label="DZ", value=0, visible=False)
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move_btn.click(
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fn=move_player,
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inputs=[dx_input, dz_input, state],
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outputs=[state, output]
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)
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# Custom route for Three.js to fetch from
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def get_game_state(dx: int = 0, dz: int = 0):
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result = game.move(dx, dz)
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return result
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# Expose a pseudo-API endpoint (not standard Gradio, but works with Spaces)
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app.queue()
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app.launch(share=True) # Remove share=True when deploying to Spaces
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# For Hugging Face Spaces, ensure this is the entry point
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if __name__ == "__main__":
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app.launch(server_port=7860)
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