class GameStage { constructor(canvas) { this.canvas = canvas; this.ctx = canvas.getContext("2d"); this.resources = { food: 0 }; this.population = 1; this.maxPopulation = 5; this.relations = "Neutral"; // Tribal relations } updateUI() { document.getElementById("resources").textContent = `Food: ${this.resources.food}`; document.getElementById("population").textContent = `Tribe: ${this.population}/${this.maxPopulation}`; document.getElementById("relations").textContent = `Relations: ${this.relations}`; } loadAsset(url) { const img = new Image(); img.crossOrigin = "Anonymous"; // For CORS compatibility img.src = url; return img; } } // Global UI functions function gatherFood() { game.gatherFood(); } function buildHut() { game.buildHut(); } function attackTribe() { game.attackTribe(); } function socializeTribe() { game.socializeTribe(); } function toggleEditor() { const editor = document.getElementById("editor"); editor.style.display = editor.style.display === "none" ? "block" : "none"; } function applyChanges() { game.applyCreatureChanges(); }