import gradio as gr import random def flappy_bird(_): # Initialize or reset the game state return get_game_state(2, 2, 0, 0), 0, 2, 2, 0, False def update_game(command, height, gap_position, bird_position, score, game_over): PIPE_WIDTH = 3 GAME_HEIGHT = 5 GAP_SIZE = 2 if game_over or command == "start": return get_game_state(2, 2, 0, 0), 0, 2, 2, 0, False # Move bird based on command bird_position += 1 if command.lower() != "flap" else -1 # Check bounds if bird_position < 0 or bird_position >= GAME_HEIGHT: return "You hit the top/bottom! Game Over! Your score: {}".format(score), 0, 2, 2, 0, True # Update pipe position height = (height + 1) % (PIPE_WIDTH + GAME_HEIGHT) # Check for collision or passing through the gap if height == PIPE_WIDTH: if bird_position not in range(gap_position, gap_position + GAP_SIZE): return "You hit a pipe! Game Over! Your score: {}".format(score), 0, 2, 2, 0, True else: score += 1 gap_position = random.randint(0, GAME_HEIGHT - GAP_SIZE) return get_game_state(height, gap_position, bird_position, score), height, gap_position, bird_position, score, False def get_game_state(height, gap_position, bird_position, score): PIPE_WIDTH = 3 GAME_HEIGHT = 5 GAP_SIZE = 2 game_state = "Score: {}\n".format(score) for i in range(GAME_HEIGHT): line = "" if height < PIPE_WIDTH and (i < gap_position or i >= gap_position + GAP_SIZE): line += "|" else: line += " " line += "B" if i == bird_position else "_" line += "\n" game_state += line return game_state iface = gr.Interface( fn=update_game, inputs=[ gr.Dropdown(choices=["flap", "start"], label="Control"), gr.State(), gr.State(), gr.State(), gr.State(), gr.State() ], outputs=[ gr.Textbox(label="Game State"), gr.State(), gr.State(), gr.State(), gr.State(), gr.State() ], title="Simple Text-based Flappy Bird Game", description="Use the dropdown to 'Start' the game or 'Flap' to move the bird up. Avoid the pipes!" ) if __name__ == "__main__": iface.launch()