Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
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@@ -31,7 +31,11 @@ class TankPlayer {
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this.turnSpeed = 0.03;
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this.turretGroup = new THREE.Group();
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this.health = MAX_HEALTH;
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this.isLoaded = false;
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}
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async initialize(scene, loader) {
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@@ -62,15 +66,44 @@ class TankPlayer {
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});
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scene.add(this.body);
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this.isLoaded = true;
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} catch (error) {
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console.error('Error loading tank models:', error);
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this.isLoaded = false;
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}
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}
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update(mouseX, mouseY) {
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if (!this.body || !this.turretGroup) return;
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@@ -83,6 +116,19 @@ class TankPlayer {
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while (normalizedDiff < -Math.PI) normalizedDiff += Math.PI * 2;
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this.turretGroup.rotation.y += normalizedDiff * 0.1;
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}
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move(direction) {
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@@ -262,28 +308,24 @@ class Game {
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this.renderer = new THREE.WebGLRenderer({ antialias: true });
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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this.renderer.shadowMap.enabled = true;
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document.
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// ๊ฒ์ ์์ ์ด๊ธฐํ
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this.tank = new TankPlayer();
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this.enemies = [];
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this.particles = [];
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this.buildings = [];
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this.loader = new GLTFLoader();
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this.controls = null;
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this.gameTime = GAME_DURATION;
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this.score = 0;
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this.isGameOver = false;
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this.isLoading = true;
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this.previousTankPosition = new THREE.Vector3();
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//
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this.mouse = {
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x: 0,
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y: 0
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};
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// ํค๋ณด๋ ์ํ
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this.keys = {
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forward: false,
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backward: false,
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@@ -293,8 +335,6 @@ class Game {
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// ์ด๋ฒคํธ ๋ฆฌ์ค๋ ์ค์
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this.setupEventListeners();
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// ๊ฒ์ ์ด๊ธฐํ
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this.initialize();
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}
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@@ -311,14 +351,15 @@ class Game {
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directionalLight.shadow.mapSize.height = 2048;
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this.scene.add(directionalLight);
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//
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const
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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this.scene.add(ground);
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@@ -332,11 +373,8 @@ class Game {
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throw new Error('Tank loading failed');
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}
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// ์นด๋ฉ๋ผ
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this.camera.position.set(0,
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this.camera.lookAt(0, 0, 0);
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// ํฌ์ธํฐ ๋ฝ ์ปจํธ๋กค ์ค์
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this.controls = new PointerLockControls(this.camera, document.body);
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// ๋ก๋ฉ ์๋ฃ
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@@ -354,7 +392,89 @@ class Game {
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}
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}
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const buildingTypes = [
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{ width: 10, height: 30, depth: 10, color: 0x808080 },
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{ width: 15, height: 40, depth: 15, color: 0x606060 },
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@@ -365,7 +485,6 @@ class Game {
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const type = buildingTypes[Math.floor(Math.random() * buildingTypes.length)];
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const building = this.createBuilding(type);
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// ๊ฑด๋ฌผ ์์น ์ค์ (๋ค๋ฅธ ๊ฑด๋ฌผ๊ณผ ๊ฒน์น์ง ์๊ฒ)
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let position;
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let attempts = 0;
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do {
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@@ -389,7 +508,6 @@ class Game {
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const geometry = new THREE.BoxGeometry(type.width, type.height, type.depth);
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const material = new THREE.MeshPhongMaterial({
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color: type.color,
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// ์ฐฝ๋ฌธ ํจ๊ณผ๋ฅผ ์ํ ์ค์
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emissive: 0x222222,
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specular: 0x111111,
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shininess: 30
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@@ -401,7 +519,7 @@ class Game {
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}
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checkBuildingCollision(position, type) {
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const margin = 5;
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const bbox = new THREE.Box3(
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new THREE.Vector3(
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position.x - (type.width / 2 + margin),
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@@ -438,7 +556,6 @@ class Game {
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if (this.enemies.length < ENEMY_COUNT_MAX && !this.isGameOver) {
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const position = this.getValidEnemySpawnPosition();
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if (position) {
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// ๋๋คํ๊ฒ ์ ์ ํ ์ ํ (70% tank, 30% heavy)
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const type = Math.random() < 0.7 ? 'tank' : 'heavy';
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const enemy = new Enemy(this.scene, position, type);
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enemy.initialize(this.loader);
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@@ -464,11 +581,9 @@ class Game {
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(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
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);
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// ํ๋ ์ด์ด์์ ๊ฑฐ๋ฆฌ ์ฒดํฌ
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const distanceToPlayer = position.distanceTo(this.tank.getPosition());
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if (distanceToPlayer < 100) continue;
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// ๊ฑด๋ฌผ๊ณผ์ ์ถฉ๋ ์ฒดํฌ
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let collisionFound = false;
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for (const building of this.buildings) {
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const buildingBox = new THREE.Box3().setFromObject(building);
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@@ -498,62 +613,6 @@ class Game {
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}, 1000);
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}
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setupEventListeners() {
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// ํค๋ณด๋ ์ด๋ฒคํธ
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document.addEventListener('keydown', (event) => {
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if (this.isLoading) return;
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switch(event.code) {
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case 'KeyW': this.keys.forward = true; break;
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case 'KeyS': this.keys.backward = true; break;
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case 'KeyA': this.keys.left = true; break;
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case 'KeyD': this.keys.right = true; break;
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}
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});
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document.addEventListener('keyup', (event) => {
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if (this.isLoading) return;
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switch(event.code) {
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case 'KeyW': this.keys.forward = false; break;
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case 'KeyS': this.keys.backward = false; break;
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case 'KeyA': this.keys.left = false; break;
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case 'KeyD': this.keys.right = false; break;
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}
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});
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// ๋ง์ฐ์ค ์ด๋ฒคํธ
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document.addEventListener('mousemove', (event) => {
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if (this.isLoading) return;
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this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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});
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// ์ฐฝ ํฌ๊ธฐ ๋ณ๊ฒฝ ์ด๋ฒคํธ
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window.addEventListener('resize', () => {
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this.camera.aspect = window.innerWidth / window.innerHeight;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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});
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}
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handleMovement() {
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if (this.isLoading || !this.tank.isLoaded) return;
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const direction = new THREE.Vector3();
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if (this.keys.forward) direction.z += 1;
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if (this.keys.backward) direction.z -= 1;
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if (this.keys.left) this.tank.rotate(-1);
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if (this.keys.right) this.tank.rotate(1);
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if (direction.length() > 0) {
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direction.normalize();
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this.tank.move(direction);
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}
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}
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updateParticles() {
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for (let i = this.particles.length - 1; i >= 0; i--) {
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const particle = this.particles[i];
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const tankPosition = this.tank.getPosition();
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// ์ ๊ณผ์ ์ถฉ๋ ์ฒดํฌ
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this.enemies.forEach(enemy => {
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if (!enemy.mesh || !enemy.isLoaded) return;
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this.scene.remove(bullet);
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enemy.bullets = enemy.bullets.filter(b => b !== bullet);
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// ํผ๊ฒฉ ํจ๊ณผ
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this.createExplosion(bullet.position);
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document.getElementById('health').style.width =
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`${(this.tank.health / MAX_HEALTH) * 100}%`;
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});
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});
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// ๊ฑด๋ฌผ๊ณผ์ ์ถฉ๋ ์ฒดํฌ
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const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
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for (const building of this.buildings) {
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const buildingBox = new THREE.Box3().setFromObject(building);
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if (tankBoundingBox.intersectsBox(buildingBox)) {
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// ์ถฉ๋ ์ ํฑํฌ๋ฅผ ์ด์ ์์น๋ก ๋๋๋ฆผ
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this.tank.body.position.copy(this.previousTankPosition);
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break;
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}
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}
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// ํ์ฌ ์์น ์ ์ฅ
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this.previousTankPosition = this.tank.body.position.clone();
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}
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endGame() {
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this.isGameOver = true;
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// ๊ฒ์ ์ค๋ฒ UI ํ์
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const gameOverDiv = document.createElement('div');
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gameOverDiv.style.position = 'absolute';
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gameOverDiv.style.top = '50%';
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Play Again
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</button>
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`;
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}
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if (this.isGameOver) return;
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requestAnimationFrame(() => this.animate());
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if (this.isLoading) {
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this.renderer.render(this.scene, this.camera);
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return;
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}
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// ํฑํฌ ์
๋ฐ์ดํธ
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this.tank.update(this.mouse.x, this.mouse.y);
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this.handleMovement();
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const tankPosition = this.tank.getPosition();
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this.enemies.forEach(
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enemy.update(tankPosition);
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if (enemy.isLoaded
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if (distance < ENEMY_CONFIG.ATTACK_RANGE) {
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enemy.shoot(tankPosition);
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}
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}
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});
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// ํํฐํด ์
๋ฐ์ดํธ
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this.updateParticles();
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// ์ถฉ๋ ์ฒดํฌ
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this.checkCollisions();
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// UI ์
๋ฐ์ดํธ
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this.updateUI();
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// ๋ ๋๋ง
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this.renderer.render(this.scene, this.camera);
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}
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updateUI() {
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// ์ฒด๋ ฅ๋ฐ ์
๋ฐ์ดํธ
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const healthBar = document.getElementById('health');
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if (healthBar) {
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healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
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}
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// ์๊ฐ ์
๋ฐ์ดํธ
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const timeElement = document.getElementById('time');
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if (timeElement) {
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timeElement.textContent = `Time: ${this.gameTime}s`;
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}
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// ์ ์ ์
๋ฐ์ดํธ
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const scoreElement = document.getElementById('score');
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if (scoreElement) {
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scoreElement.textContent = `Score: ${this.score}`;
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}
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}
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// ๊ฒ์ ์ธ์คํด์ค ์์ฑ
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const game = new Game();
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this.turnSpeed = 0.03;
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this.turretGroup = new THREE.Group();
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this.health = MAX_HEALTH;
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this.isLoaded = false;
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this.ammo = 10;
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this.lastShootTime = 0;
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this.shootInterval = 1000;
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this.bullets = [];
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}
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async initialize(scene, loader) {
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});
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scene.add(this.body);
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this.isLoaded = true;
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} catch (error) {
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console.error('Error loading tank models:', error);
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this.isLoaded = false;
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}
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}
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shoot(scene) {
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| 78 |
+
const currentTime = Date.now();
|
| 79 |
+
if (currentTime - this.lastShootTime < this.shootInterval || this.ammo <= 0) return null;
|
| 80 |
+
|
| 81 |
+
// ์ด์ ์์ฑ
|
| 82 |
+
const bulletGeometry = new THREE.SphereGeometry(0.2);
|
| 83 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
|
| 84 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
| 85 |
+
|
| 86 |
+
// ์ด์ ์์ ์์น (ํฌํ ๋)
|
| 87 |
+
const bulletOffset = new THREE.Vector3(0, 0.5, 2);
|
| 88 |
+
bulletOffset.applyQuaternion(this.turret.quaternion);
|
| 89 |
+
bullet.position.copy(this.body.position).add(bulletOffset);
|
| 90 |
+
|
| 91 |
+
// ์ด์ ์๋ (์นด๋ฉ๋ผ/ํฌํ ๋ฐฉํฅ)
|
| 92 |
+
const direction = new THREE.Vector3(0, 0, 1);
|
| 93 |
+
direction.applyQuaternion(this.turret.quaternion);
|
| 94 |
+
bullet.velocity = direction.multiplyScalar(2);
|
| 95 |
+
|
| 96 |
+
scene.add(bullet);
|
| 97 |
+
this.bullets.push(bullet);
|
| 98 |
+
this.ammo--;
|
| 99 |
+
this.lastShootTime = currentTime;
|
| 100 |
+
|
| 101 |
+
// UI ์
๋ฐ์ดํธ
|
| 102 |
+
document.getElementById('ammo').textContent = `Ammo: ${this.ammo}/10`;
|
| 103 |
+
|
| 104 |
+
return bullet;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
update(mouseX, mouseY) {
|
| 108 |
if (!this.body || !this.turretGroup) return;
|
| 109 |
|
|
|
|
| 116 |
while (normalizedDiff < -Math.PI) normalizedDiff += Math.PI * 2;
|
| 117 |
|
| 118 |
this.turretGroup.rotation.y += normalizedDiff * 0.1;
|
| 119 |
+
|
| 120 |
+
// ์ด์ ์
๋ฐ์ดํธ
|
| 121 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 122 |
+
const bullet = this.bullets[i];
|
| 123 |
+
bullet.position.add(bullet.velocity);
|
| 124 |
+
|
| 125 |
+
// ์ด์์ด ๋งต ๋ฐ์ผ๋ก ๋๊ฐ๋ฉด ์ ๊ฑฐ
|
| 126 |
+
if (Math.abs(bullet.position.x) > MAP_SIZE/2 ||
|
| 127 |
+
Math.abs(bullet.position.z) > MAP_SIZE/2) {
|
| 128 |
+
scene.remove(bullet);
|
| 129 |
+
this.bullets.splice(i, 1);
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
}
|
| 133 |
|
| 134 |
move(direction) {
|
|
|
|
| 308 |
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 309 |
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 310 |
this.renderer.shadowMap.enabled = true;
|
| 311 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
| 312 |
|
| 313 |
// ๊ฒ์ ์์ ์ด๊ธฐํ
|
| 314 |
this.tank = new TankPlayer();
|
| 315 |
this.enemies = [];
|
| 316 |
this.particles = [];
|
| 317 |
+
this.buildings = [];
|
| 318 |
this.loader = new GLTFLoader();
|
| 319 |
this.controls = null;
|
| 320 |
this.gameTime = GAME_DURATION;
|
| 321 |
this.score = 0;
|
| 322 |
this.isGameOver = false;
|
| 323 |
+
this.isLoading = true;
|
| 324 |
this.previousTankPosition = new THREE.Vector3();
|
| 325 |
+
this.lastTime = performance.now();
|
| 326 |
|
| 327 |
+
// ๋ง์ฐ์ค/ํค๋ณด๋ ์ํ
|
| 328 |
+
this.mouse = { x: 0, y: 0 };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 329 |
this.keys = {
|
| 330 |
forward: false,
|
| 331 |
backward: false,
|
|
|
|
| 335 |
|
| 336 |
// ์ด๋ฒคํธ ๋ฆฌ์ค๋ ์ค์
|
| 337 |
this.setupEventListeners();
|
|
|
|
|
|
|
| 338 |
this.initialize();
|
| 339 |
}
|
| 340 |
|
|
|
|
| 351 |
directionalLight.shadow.mapSize.height = 2048;
|
| 352 |
this.scene.add(directionalLight);
|
| 353 |
|
| 354 |
+
// ์งํ ์์ฑ
|
| 355 |
+
const ground = new THREE.Mesh(
|
| 356 |
+
new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE),
|
| 357 |
+
new THREE.MeshStandardMaterial({
|
| 358 |
+
color: 0x333333,
|
| 359 |
+
roughness: 0.9,
|
| 360 |
+
metalness: 0.1
|
| 361 |
+
})
|
| 362 |
+
);
|
| 363 |
ground.rotation.x = -Math.PI / 2;
|
| 364 |
ground.receiveShadow = true;
|
| 365 |
this.scene.add(ground);
|
|
|
|
| 373 |
throw new Error('Tank loading failed');
|
| 374 |
}
|
| 375 |
|
| 376 |
+
// FPS ์นด๋ฉ๋ผ ์ค์
|
| 377 |
+
this.camera.position.set(0, 2, 0);
|
|
|
|
|
|
|
|
|
|
| 378 |
this.controls = new PointerLockControls(this.camera, document.body);
|
| 379 |
|
| 380 |
// ๋ก๋ฉ ์๋ฃ
|
|
|
|
| 392 |
}
|
| 393 |
}
|
| 394 |
|
| 395 |
+
setupEventListeners() {
|
| 396 |
+
// ํค๋ณด๋ ์ด๋ฒคํธ
|
| 397 |
+
document.addEventListener('keydown', (event) => {
|
| 398 |
+
if (this.isLoading) return;
|
| 399 |
+
switch(event.code) {
|
| 400 |
+
case 'KeyW': this.keys.forward = true; break;
|
| 401 |
+
case 'KeyS': this.keys.backward = true; break;
|
| 402 |
+
case 'KeyA': this.keys.left = true; break;
|
| 403 |
+
case 'KeyD': this.keys.right = true; break;
|
| 404 |
+
case 'Escape':
|
| 405 |
+
if (this.controls.isLocked) {
|
| 406 |
+
this.controls.unlock();
|
| 407 |
+
}
|
| 408 |
+
break;
|
| 409 |
+
}
|
| 410 |
+
});
|
| 411 |
+
|
| 412 |
+
document.addEventListener('keyup', (event) => {
|
| 413 |
+
if (this.isLoading) return;
|
| 414 |
+
switch(event.code) {
|
| 415 |
+
case 'KeyW': this.keys.forward = false; break;
|
| 416 |
+
case 'KeyS': this.keys.backward = false; break;
|
| 417 |
+
case 'KeyA': this.keys.left = false; break;
|
| 418 |
+
case 'KeyD': this.keys.right = false; break;
|
| 419 |
+
}
|
| 420 |
+
});
|
| 421 |
+
|
| 422 |
+
// ๋ฐ์ฌ ๋ฐ ํฌ์ธํฐ ๋ฝ ์ด๋ฒคํธ
|
| 423 |
+
document.addEventListener('click', () => {
|
| 424 |
+
if (document.pointerLockElement !== document.body) {
|
| 425 |
+
this.controls.lock();
|
| 426 |
+
} else {
|
| 427 |
+
const bullet = this.tank.shoot(this.scene);
|
| 428 |
+
if (bullet) {
|
| 429 |
+
// ์ด์ ๋ฐ์ฌ ํจ๊ณผ์์ด๋ ์๊ฐํจ๊ณผ ์ถ๊ฐ ๊ฐ๋ฅ
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
});
|
| 433 |
+
|
| 434 |
+
// ์ฐฝ ํฌ๊ธฐ ๋ณ๊ฒฝ ์ด๋ฒคํธ
|
| 435 |
+
window.addEventListener('resize', () => {
|
| 436 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
| 437 |
+
this.camera.updateProjectionMatrix();
|
| 438 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 439 |
+
});
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
handleMovement() {
|
| 443 |
+
if (!this.tank.isLoaded || !this.controls.isLocked) return;
|
| 444 |
+
|
| 445 |
+
const direction = new THREE.Vector3();
|
| 446 |
+
const cameraDirection = new THREE.Vector3();
|
| 447 |
+
this.camera.getWorldDirection(cameraDirection);
|
| 448 |
+
|
| 449 |
+
if (this.keys.forward) direction.z += 1;
|
| 450 |
+
if (this.keys.backward) direction.z -= 1;
|
| 451 |
+
if (this.keys.left) direction.x -= 1;
|
| 452 |
+
if (this.keys.right) direction.x += 1;
|
| 453 |
+
|
| 454 |
+
if (direction.length() > 0) {
|
| 455 |
+
direction.normalize();
|
| 456 |
+
// ์นด๋ฉ๋ผ ๋ฐฉํฅ์ ๊ธฐ์ค์ผ๋ก ์ด๋
|
| 457 |
+
direction.applyAxisAngle(new THREE.Vector3(0, 1, 0), this.camera.rotation.y);
|
| 458 |
+
this.tank.move(direction);
|
| 459 |
+
|
| 460 |
+
// ํฑํฌ ๋ณธ์ฒด๋ฅผ ์นด๋ฉ๋ผ ๋ฐฉํฅ์ผ๋ก ํ์
|
| 461 |
+
if (Math.abs(direction.z) > 0 || Math.abs(direction.x) > 0) {
|
| 462 |
+
this.tank.body.rotation.y = Math.atan2(direction.x, direction.z);
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
// ์นด๋ฉ๋ผ์ ํฑํฌ ๋๊ธฐํ
|
| 467 |
+
const tankPos = this.tank.getPosition();
|
| 468 |
+
this.camera.position.x = tankPos.x;
|
| 469 |
+
this.camera.position.z = tankPos.z;
|
| 470 |
+
this.camera.position.y = tankPos.y + 2;
|
| 471 |
+
|
| 472 |
+
// ํฌํ ํ์ ์ ์นด๋ฉ๋ผ์ ๋๊ธฐํ
|
| 473 |
+
if (this.tank.turret) {
|
| 474 |
+
this.tank.turret.rotation.y = this.camera.rotation.y;
|
| 475 |
+
}
|
| 476 |
+
}
|
| 477 |
+
createBuildings() {
|
| 478 |
const buildingTypes = [
|
| 479 |
{ width: 10, height: 30, depth: 10, color: 0x808080 },
|
| 480 |
{ width: 15, height: 40, depth: 15, color: 0x606060 },
|
|
|
|
| 485 |
const type = buildingTypes[Math.floor(Math.random() * buildingTypes.length)];
|
| 486 |
const building = this.createBuilding(type);
|
| 487 |
|
|
|
|
| 488 |
let position;
|
| 489 |
let attempts = 0;
|
| 490 |
do {
|
|
|
|
| 508 |
const geometry = new THREE.BoxGeometry(type.width, type.height, type.depth);
|
| 509 |
const material = new THREE.MeshPhongMaterial({
|
| 510 |
color: type.color,
|
|
|
|
| 511 |
emissive: 0x222222,
|
| 512 |
specular: 0x111111,
|
| 513 |
shininess: 30
|
|
|
|
| 519 |
}
|
| 520 |
|
| 521 |
checkBuildingCollision(position, type) {
|
| 522 |
+
const margin = 5;
|
| 523 |
const bbox = new THREE.Box3(
|
| 524 |
new THREE.Vector3(
|
| 525 |
position.x - (type.width / 2 + margin),
|
|
|
|
| 556 |
if (this.enemies.length < ENEMY_COUNT_MAX && !this.isGameOver) {
|
| 557 |
const position = this.getValidEnemySpawnPosition();
|
| 558 |
if (position) {
|
|
|
|
| 559 |
const type = Math.random() < 0.7 ? 'tank' : 'heavy';
|
| 560 |
const enemy = new Enemy(this.scene, position, type);
|
| 561 |
enemy.initialize(this.loader);
|
|
|
|
| 581 |
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
| 582 |
);
|
| 583 |
|
|
|
|
| 584 |
const distanceToPlayer = position.distanceTo(this.tank.getPosition());
|
| 585 |
if (distanceToPlayer < 100) continue;
|
| 586 |
|
|
|
|
| 587 |
let collisionFound = false;
|
| 588 |
for (const building of this.buildings) {
|
| 589 |
const buildingBox = new THREE.Box3().setFromObject(building);
|
|
|
|
| 613 |
}, 1000);
|
| 614 |
}
|
| 615 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 616 |
updateParticles() {
|
| 617 |
for (let i = this.particles.length - 1; i >= 0; i--) {
|
| 618 |
const particle = this.particles[i];
|
|
|
|
| 634 |
|
| 635 |
const tankPosition = this.tank.getPosition();
|
| 636 |
|
|
|
|
| 637 |
this.enemies.forEach(enemy => {
|
| 638 |
if (!enemy.mesh || !enemy.isLoaded) return;
|
| 639 |
|
|
|
|
| 646 |
this.scene.remove(bullet);
|
| 647 |
enemy.bullets = enemy.bullets.filter(b => b !== bullet);
|
| 648 |
|
|
|
|
| 649 |
this.createExplosion(bullet.position);
|
| 650 |
document.getElementById('health').style.width =
|
| 651 |
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
|
|
|
| 653 |
});
|
| 654 |
});
|
| 655 |
|
|
|
|
| 656 |
const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
|
| 657 |
for (const building of this.buildings) {
|
| 658 |
const buildingBox = new THREE.Box3().setFromObject(building);
|
| 659 |
if (tankBoundingBox.intersectsBox(buildingBox)) {
|
|
|
|
| 660 |
this.tank.body.position.copy(this.previousTankPosition);
|
| 661 |
break;
|
| 662 |
}
|
| 663 |
}
|
| 664 |
|
|
|
|
| 665 |
this.previousTankPosition = this.tank.body.position.clone();
|
| 666 |
}
|
| 667 |
|
| 668 |
endGame() {
|
| 669 |
this.isGameOver = true;
|
|
|
|
| 670 |
const gameOverDiv = document.createElement('div');
|
| 671 |
gameOverDiv.style.position = 'absolute';
|
| 672 |
gameOverDiv.style.top = '50%';
|
|
|
|
| 688 |
Play Again
|
| 689 |
</button>
|
| 690 |
`;
|
| 691 |
+
document.body.appendChild(gameOverDiv);
|
| 692 |
+
}
|
| 693 |
+
|
| 694 |
+
animate() {
|
| 695 |
if (this.isGameOver) return;
|
| 696 |
|
| 697 |
requestAnimationFrame(() => this.animate());
|
| 698 |
|
| 699 |
+
const currentTime = performance.now();
|
| 700 |
+
const deltaTime = (currentTime - this.lastTime) / 1000;
|
| 701 |
+
this.lastTime = currentTime;
|
| 702 |
+
|
| 703 |
if (this.isLoading) {
|
| 704 |
this.renderer.render(this.scene, this.camera);
|
| 705 |
return;
|
| 706 |
}
|
| 707 |
|
|
|
|
|
|
|
| 708 |
this.handleMovement();
|
| 709 |
+
this.tank.update(this.mouse.x, this.mouse.y);
|
| 710 |
+
|
| 711 |
const tankPosition = this.tank.getPosition();
|
| 712 |
+
this.enemies.forEach(enemy => {
|
| 713 |
enemy.update(tankPosition);
|
| 714 |
|
| 715 |
+
if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
|
| 716 |
+
enemy.shoot(tankPosition);
|
|
|
|
|
|
|
|
|
|
| 717 |
}
|
| 718 |
});
|
| 719 |
|
|
|
|
| 720 |
this.updateParticles();
|
|
|
|
|
|
|
| 721 |
this.checkCollisions();
|
|
|
|
|
|
|
| 722 |
this.updateUI();
|
|
|
|
|
|
|
| 723 |
this.renderer.render(this.scene, this.camera);
|
| 724 |
}
|
| 725 |
|
| 726 |
updateUI() {
|
|
|
|
| 727 |
const healthBar = document.getElementById('health');
|
| 728 |
if (healthBar) {
|
| 729 |
healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
|
| 730 |
}
|
| 731 |
|
|
|
|
| 732 |
const timeElement = document.getElementById('time');
|
| 733 |
if (timeElement) {
|
| 734 |
timeElement.textContent = `Time: ${this.gameTime}s`;
|
| 735 |
}
|
| 736 |
|
|
|
|
| 737 |
const scoreElement = document.getElementById('score');
|
| 738 |
if (scoreElement) {
|
| 739 |
scoreElement.textContent = `Score: ${this.score}`;
|
|
|
|
| 741 |
}
|
| 742 |
}
|
| 743 |
|
| 744 |
+
// HTML์ startGame ํจ์์ ์ฐ๊ฒฐ
|
| 745 |
+
window.startGame = function() {
|
| 746 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 747 |
+
document.body.requestPointerLock();
|
| 748 |
+
};
|
| 749 |
+
|
| 750 |
// ๊ฒ์ ์ธ์คํด์ค ์์ฑ
|
| 751 |
const game = new Game();
|