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Update game.js
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game.js
CHANGED
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@@ -1,7 +1,6 @@
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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import Stats from 'three/examples/jsm/libs/stats.module.js';
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// κ²μ μμ
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const GAME_DURATION = 180;
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@@ -848,13 +847,6 @@ class Particle {
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// Game ν΄λμ€
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class Game {
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constructor() {
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// Stats μ΄κΈ°ν μΆκ°
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this.stats = new Stats();
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this.stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom
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this.stats.dom.style.position = 'absolute';
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this.stats.dom.style.left = '0px';
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this.stats.dom.style.top = '0px';
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document.body.appendChild(this.stats.dom);
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// κ²μ μμ μ¬λΆλ₯Ό μΆμ νλ νλκ·Έ μΆκ°
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this.isStarted = false;
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// μ€λμ€ κ΄λ ¨ μμ± μΆκ°
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@@ -1809,7 +1801,6 @@ class Game {
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}
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return;
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}
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this.stats.begin();
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this.animationFrameId = requestAnimationFrame(() => this.animate());
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// κ²μμ΄ μμλμ§ μμμΌλ©΄ λ λλ§λ§ μν
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@@ -1842,7 +1833,6 @@ class Game {
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}
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this.renderer.render(this.scene, this.camera);
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this.stats.end();
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}
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}
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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// κ²μ μμ
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const GAME_DURATION = 180;
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// Game ν΄λμ€
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class Game {
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constructor() {
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// κ²μ μμ μ¬λΆλ₯Ό μΆμ νλ νλκ·Έ μΆκ°
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this.isStarted = false;
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// μ€λμ€ κ΄λ ¨ μμ± μΆκ°
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}
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return;
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}
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this.animationFrameId = requestAnimationFrame(() => this.animate());
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// κ²μμ΄ μμλμ§ μμμΌλ©΄ λ λλ§λ§ μν
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}
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this.renderer.render(this.scene, this.camera);
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}
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}
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