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"use client";

import { useState, useEffect, useRef } from "react";
import { useParams, useRouter } from "next/navigation";
import { Button } from "@/components/ui/button";
import { Avatar, AvatarFallback, AvatarImage } from "@/components/ui/avatar";
import { ArrowLeft, Mic, MicOff } from "lucide-react";
import Link from "next/link";
import { useGameSocket } from "@/hooks/use-game-socket";
import "../../styles/background-pattern.css";

interface Player {
  id: number;
  name: string;
  avatar: string;
  isReady: boolean;
  isSpeaking: boolean;
}

interface GameState {
  id: number;
  status: "PLAYING" | "FINISHED";
  players: Player[];
  currentRound: number;
  totalRounds: number;
  currentSpeaker?: Player;
  imposteur?: Player;
}

export default function GamePage() {
  const params = useParams();
  const router = useRouter();
  const [gameState, setGameState] = useState<GameState | null>(null);
  const [isMuted, setIsMuted] = useState(true);
  const [currentUserId, setCurrentUserId] = useState<number | null>(null);
  const audioRef = useRef<HTMLAudioElement>(null);
  const { startCall, handleIncomingAudio, socket } = useGameSocket(
    params.inviteCode as string
  );

  useEffect(() => {
    // Récupérer l'ID de l'utilisateur depuis les cookies
    const userId = document.cookie.match(/userId=(\d+)/)?.[1];
    if (!userId) {
      router.push("/");
      return;
    }
    setCurrentUserId(parseInt(userId));

    // Récupérer l'état initial du jeu
    fetchGameState();
  }, []);

  const fetchGameState = async () => {
    try {
      const response = await fetch(`/api/group/${params.inviteCode}`);
      if (!response.ok)
        throw new Error("Erreur lors de la récupération du jeu");
      const data = await response.json();
      setGameState(data);
    } catch (error) {
      console.error("Erreur:", error);
      alert("Impossible de récupérer l'état du jeu");
    }
  };

  const toggleMicrophone = async () => {
    try {
      if (isMuted) {
        const stream = await navigator.mediaDevices.getUserMedia({
          audio: true,
        });
        await startCall(stream);
      } else {
        // Arrêter le flux audio
        const audioTracks = audioRef.current?.srcObject as MediaStream;
        audioTracks?.getTracks().forEach((track) => track.stop());
      }
      setIsMuted(!isMuted);
    } catch (error) {
      console.error("Erreur lors de l'accès au microphone:", error);
      alert("Impossible d'accéder au microphone");
    }
  };

  useEffect(() => {
    if (!socket) return;

    // Gérer les événements de jeu
    socket.on("gameStateUpdate", (newState: GameState) => {
      setGameState(newState);
    });

    // Gérer l'audio entrant
    handleIncomingAudio((stream) => {
      if (audioRef.current) {
        audioRef.current.srcObject = stream;
        audioRef.current.play().catch(console.error);
      }
    });

    return () => {
      socket.off("gameStateUpdate");
    };
  }, [socket]);

  if (!gameState) {
    return (
      <div className="min-h-screen bg-gray-100 flex items-center justify-center">
        <div className="text-xl">Chargement...</div>
      </div>
    );
  }

  const currentPlayer = currentUserId
    ? gameState.players.find((p) => p.id === currentUserId)
    : null;

  const isImposteur = currentPlayer?.id === gameState.imposteur?.id;

  return (
    <div className="min-h-screen relative overflow-hidden">
      <div className="background-pattern" />
      <div className="background-overlay" />
      <div className="background-vignette" />

      <audio ref={audioRef} autoPlay />

      <div className="relative z-10 p-4">
        <div className="max-w-6xl mx-auto bg-gray-100 bg-opacity-90 backdrop-blur-sm rounded-lg shadow-xl p-8">
          <div className="flex justify-between items-center mb-8">
            <Link href="/">
              <Button
                variant="outline"
                className="border-orange-400 text-orange-600 hover:bg-orange-100"
              >
                <ArrowLeft className="mr-2 h-4 w-4" />
                Quitter la partie
              </Button>
            </Link>
            <div className="text-center">
              <h1 className="text-4xl font-grobold font-normal text-orange-600 mb-2">
                Round {gameState.currentRound}/{gameState.totalRounds}
              </h1>
              {isImposteur && (
                <div className="text-red-500 font-bold">
                  Vous êtes l'imposteur !
                </div>
              )}
            </div>
            <Button
              onClick={toggleMicrophone}
              className={`${
                isMuted
                  ? "bg-red-500 hover:bg-red-600"
                  : "bg-green-500 hover:bg-green-600"
              } text-white`}
            >
              {isMuted ? (
                <>
                  <MicOff className="mr-2 h-5 w-5" />
                  Micro désactivé
                </>
              ) : (
                <>
                  <Mic className="mr-2 h-5 w-5" />
                  Micro activé
                </>
              )}
            </Button>
          </div>

          <div className="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 gap-6 mb-8">
            {gameState.players.map((player) => (
              <div
                key={player.id}
                className={`flex items-center space-x-4 p-4 rounded-lg ${
                  player.isSpeaking ? "bg-green-200" : "bg-gray-200"
                }`}
              >
                <Avatar className="w-16 h-16 border-4 border-orange-400">
                  <AvatarImage src={player.avatar} alt={player.name} />
                  <AvatarFallback>{player.name[0]}</AvatarFallback>
                </Avatar>
                <div>
                  <p className="font-grobold font-normal text-orange-800">
                    {player.name}
                    {player.id === currentUserId && " (Vous)"}
                  </p>
                  <p
                    className={`text-${
                      player.isSpeaking ? "green" : "gray"
                    }-600`}
                  >
                    {player.isSpeaking ? "Parle" : "Silencieux"}
                  </p>
                </div>
              </div>
            ))}
          </div>

          {gameState.currentSpeaker && (
            <div className="text-center text-2xl font-grobold font-normal text-orange-600">
              Au tour de {gameState.currentSpeaker.name} de parler !
            </div>
          )}
        </div>
      </div>
    </div>
  );
}