Eric Botti
commited on
Commit
·
f566386
1
Parent(s):
dd5d973
message class
Browse files- src/message.py +36 -0
- src/messages.py +0 -1
- src/player.py +3 -21
src/message.py
ADDED
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Literal
|
2 |
+
|
3 |
+
from pydantic import BaseModel
|
4 |
+
|
5 |
+
|
6 |
+
# Lots of AI Libraries use HumanMessage and AIMessage as the base classes for their messages.
|
7 |
+
# This doesn't make sense for our as Humans and AIs are both players in the game, meaning they have the same role.
|
8 |
+
# The Langchain type field is used to convert to that syntax.
|
9 |
+
class Message(BaseModel):
|
10 |
+
type: Literal["game", "player", "retry", "error", "format"]
|
11 |
+
"""The type of the message. Can be "prompt" or "player"."""
|
12 |
+
content: str
|
13 |
+
"""The content of the message."""
|
14 |
+
@property
|
15 |
+
def langchain_type(self):
|
16 |
+
"""Returns the langchain message type for the message."""
|
17 |
+
if self.type in ["game", "retry", "error", "format"]:
|
18 |
+
return "human"
|
19 |
+
else:
|
20 |
+
return "ai"
|
21 |
+
|
22 |
+
|
23 |
+
"""
|
24 |
+
Right now we have two separate systems that use the word "message":
|
25 |
+
1. The Game class uses messages to communicate with the players
|
26 |
+
They have types:
|
27 |
+
- "game" used for all players, these are sent to the players and converted into the the above message class
|
28 |
+
- "verbose", and "debug" currently for the human player only
|
29 |
+
2. The Player class uses messsage is to communicate with the controller (either the AI or the human)
|
30 |
+
- "game" type messages come from the Game and are responded to by the format.
|
31 |
+
- "retry", "error", and "format"
|
32 |
+
- "player" is used to communicate with the AI or human player.
|
33 |
+
All of these messages are logged
|
34 |
+
|
35 |
+
Long term we should investigate merging these two systems so we can log verbose and debug messages if desired.
|
36 |
+
"""
|
src/messages.py
DELETED
@@ -1 +0,0 @@
|
|
1 |
-
|
|
|
|
src/player.py
CHANGED
@@ -12,31 +12,13 @@ from langchain_core.exceptions import OutputParserException
|
|
12 |
from pydantic import BaseModel
|
13 |
|
14 |
from game_utils import log
|
15 |
-
from
|
16 |
|
17 |
Role = Literal["chameleon", "herd"]
|
18 |
|
19 |
logging.basicConfig(level=logging.WARNING)
|
20 |
logger = logging.getLogger("chameleon")
|
21 |
|
22 |
-
|
23 |
-
# Lots of AI Libraries use HumanMessage and AIMessage as the base classes for their messages.
|
24 |
-
# This doesn't make sense for our as Humans and AIs are both players in the game, meaning they have the same role.
|
25 |
-
# The Langchain type field is used to convert to that syntax.
|
26 |
-
class Message(BaseModel):
|
27 |
-
type: Literal["prompt", "player", "retry", "error"]
|
28 |
-
"""The type of the message. Can be "prompt" or "player"."""
|
29 |
-
content: str
|
30 |
-
"""The content of the message."""
|
31 |
-
@property
|
32 |
-
def langchain_type(self):
|
33 |
-
"""Returns the langchain message type for the message."""
|
34 |
-
if self.type in ["prompt", "retry", "error"]:
|
35 |
-
return "human"
|
36 |
-
else:
|
37 |
-
return "ai"
|
38 |
-
|
39 |
-
|
40 |
class Player:
|
41 |
|
42 |
role: Role | None = None
|
@@ -104,7 +86,7 @@ class Player:
|
|
104 |
# Clear the prompt queue
|
105 |
self.prompt_queue = []
|
106 |
|
107 |
-
message = Message(type="
|
108 |
output = await self.generate.ainvoke(message)
|
109 |
if self.controller_type == "ai":
|
110 |
retries = 0
|
@@ -165,7 +147,7 @@ class Player:
|
|
165 |
|
166 |
prompt = prompt_template.invoke({"format_instructions": parser.get_format_instructions()})
|
167 |
|
168 |
-
message = Message(type="
|
169 |
|
170 |
response = await self.generate.ainvoke(message)
|
171 |
|
|
|
12 |
from pydantic import BaseModel
|
13 |
|
14 |
from game_utils import log
|
15 |
+
from message import Message
|
16 |
|
17 |
Role = Literal["chameleon", "herd"]
|
18 |
|
19 |
logging.basicConfig(level=logging.WARNING)
|
20 |
logger = logging.getLogger("chameleon")
|
21 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
22 |
class Player:
|
23 |
|
24 |
role: Role | None = None
|
|
|
86 |
# Clear the prompt queue
|
87 |
self.prompt_queue = []
|
88 |
|
89 |
+
message = Message(type="game", content=prompt)
|
90 |
output = await self.generate.ainvoke(message)
|
91 |
if self.controller_type == "ai":
|
92 |
retries = 0
|
|
|
147 |
|
148 |
prompt = prompt_template.invoke({"format_instructions": parser.get_format_instructions()})
|
149 |
|
150 |
+
message = Message(type="format", content=prompt.text)
|
151 |
|
152 |
response = await self.generate.ainvoke(message)
|
153 |
|