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Runtime error
Runtime error
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using Quantum;
using UnityEngine;
using Photon.Deterministic;
public class TraktorView : MonoBehaviour
{
Vector3 _lastPosition;
public float SpeedThreshold = 0.1f;
public float RaycastDistance = 0.51f;
public float RotationFactor = 8f;
public Transform TraktorBody;
Quaternion _desiredRotation;
private bool _wasGrounded;
private EntityView _view;
private EntityRef _sphere;
void Start()
{
_view = GetComponent<EntityView>();
var frame = QuantumRunner.Default.Game.Frames.Verified;
var controller = frame.Get<Controller>(_view.EntityRef);
if (QuantumRunner.Default.Session.IsLocalPlayer(controller.Player))
{
Camera.main.GetComponent<CameraFollow>().Target = transform;
}
if (frame.TryGet<Traktor>(_view.EntityRef, out var traktor))
{
_sphere = traktor.Sphere;
}
_lastPosition = transform.position;
_desiredRotation = transform.rotation;
}
private void LateUpdate()
{
var frame = QuantumRunner.Default.Game.Frames.Predicted;
if (frame.TryGet<Drivable>(_sphere, out var drivable) && drivable.Grounded && frame.TryGet<PhysicsBody3D>(_sphere, out var body))
{
var direction = body.Velocity.ToUnityVector3();
_desiredRotation = Quaternion.LookRotation(direction.normalized, drivable.SurfaceNormal.ToUnityVector3());
var euler = _desiredRotation.eulerAngles;
euler.y = 0;
_desiredRotation = Quaternion.Euler(euler);
}
TraktorBody.localRotation = Quaternion.Slerp(TraktorBody.localRotation, _desiredRotation, RotationFactor * Time.deltaTime);
_lastPosition = transform.position;
}
}
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