File size: 3,350 Bytes
00437a9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
namespace Quantum
{
	using Quantum.Collections;

	public unsafe partial struct Buffs
	{
		// PUBLIC METHODS

		public void Initialize(Frame frame)
		{
			BuffList = frame.AllocateList<EntityRef>();
		}

		public void Deinitalize(Frame frame)
		{
			var buffs = frame.ResolveList(BuffList);
			for (int idx = buffs.Count; idx --> 0;)
			{
				var buffEntity = buffs[idx];
				var buff       = frame.Unsafe.GetPointer<Buff>(buffEntity);

				buff->Deinitialize(frame, buffEntity, buff);
			}

			frame.FreeList(BuffList);
			BuffList = default;
		}

		public void Update(Frame frame, EntityRef entity)
		{
			var buffs = frame.ResolveList(BuffList);
			for (int idx = buffs.Count; idx --> 0;)
			{
				var buffEntity = buffs[idx];
				var buff       = frame.Unsafe.GetPointer<Buff>(buffEntity);

				buff->Update(frame, buff);

				if (buff->IsFinished == true)
				{
					buff->Deinitialize(frame, buffEntity, buff);
					buffs.RemoveAtUnordered(idx);

					frame.Destroy(buffEntity);
				}
			}
		}

		public bool AddBuff(Frame frame, EntityRef owner, EntityRef target, AssetRefEntityPrototype prototype, byte level)
		{
			var buffs = frame.ResolveList(BuffList);

			if (TryRefresh(frame, owner, prototype.Id.Value, buffs) == true)
				return true;

			var buffEntity = frame.Create(prototype);
			var buff       = frame.Unsafe.GetPointer<Buff>(buffEntity);

			buff->ID     = prototype.Id.Value;
			buff->Owner  = owner;
			buff->Target = target;

			buff->Initialize(frame, buffEntity, buff, level);

			buffs.Add(buffEntity);

			return true;
		}

		public bool RemoveBuff(Frame frame, EntityRef owner, AssetRefEntityPrototype prototype)
		{
			var buffID = prototype.Id.Value;
			var buffs  = frame.ResolveList(BuffList);

			for (int idx = buffs.Count; idx --> 0;)
			{
				var buffEntity = buffs[idx];
				var buff       = frame.Unsafe.GetPointer<Buff>(buffEntity);
				
				if (buff->ID != buffID)
					continue;
				if (buff->Owner != owner)
					continue;

				buff->Deinitialize(frame, buffEntity, buff);

				buffs.RemoveAtUnordered(idx);
				frame.Destroy(buffEntity);

				return true;
			}

			return false;
		}

		public bool RemoveBuff(Frame frame, EntityRef buffEntity)
		{
			var buffs = frame.ResolveList(BuffList);

			for (int idx = buffs.Count; idx --> 0;)
			{
				if (buffs[idx] == buffEntity)
				{
					var buff = frame.Unsafe.GetPointer<Buff>(buffEntity);
					buff->Deinitialize(frame, buffEntity, buff);

					buffs.RemoveAtUnordered(idx);
					frame.Destroy(buffEntity);
					return true;
				}
			}

			return false;
		}

		public void RemoveAll(Frame frame)
		{
			var buffs = frame.ResolveList(BuffList);

			for (int idx = buffs.Count; idx --> 0;)
			{
				var buffEntity = buffs[idx];
				var buff       = frame.Unsafe.GetPointer<Buff>(buffEntity);
				buff->Deinitialize(frame, buffEntity, buff);

				frame.Destroy(buffEntity);
			}

			buffs.Clear();
		}

		// PRIVATE MEMBERS

		private bool TryRefresh(Frame frame, EntityRef owner, long buffID, QList<EntityRef> buffs)
		{
			for (int idx = buffs.Count; idx --> 0;)
			{
				var buffEntity = buffs[idx];
				var buff       = frame.Unsafe.GetPointer<Buff>(buffEntity);
				
				if (buff->ID != buffID)
					continue;
				if (buff->Owner != owner)
					continue;

				buff->Refresh(frame, buffEntity, buff);
				return true;
			}

			return false;
		}
	}
}