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using Photon.Deterministic;
using System;
using System.Collections.Generic;
namespace Quantum
{
[AssetObjectConfig(GenerateLinkingScripts = true, GenerateAssetCreateMenu = false, GenerateAssetResetMethod = false)]
public unsafe partial class HFSMState : AssetObject
{
public string Label;
public AssetRefAIAction[] OnUpdateLinks;
public AssetRefAIAction[] OnEnterLinks;
public AssetRefAIAction[] OnExitLinks;
public HFSMTransition[] Transitions;
public AssetRefHFSMState[] ChildrenLinks;
public AssetRefHFSMState ParentLink;
public int Level;
[NonSerialized]
public AIAction[] OnUpdate;
[NonSerialized]
public AIAction[] OnEnter;
[NonSerialized]
public AIAction[] OnExit;
[NonSerialized]
public HFSMState[] Children;
[NonSerialized]
public HFSMState Parent;
public override void Loaded(IResourceManager resourceManager, Native.Allocator allocator)
{
base.Loaded(resourceManager, allocator);
OnUpdate = new AIAction[OnUpdateLinks == null ? 0 : OnUpdateLinks.Length];
if (OnUpdateLinks != null)
{
for (Int32 i = 0; i < OnUpdateLinks.Length; i++)
{
OnUpdate[i] = (AIAction)resourceManager.GetAsset(OnUpdateLinks[i].Id);
}
}
OnEnter = new AIAction[OnEnterLinks == null ? 0 : OnEnterLinks.Length];
if (OnEnterLinks != null)
{
for (Int32 i = 0; i < OnEnterLinks.Length; i++)
{
OnEnter[i] = (AIAction)resourceManager.GetAsset(OnEnterLinks[i].Id);
}
}
OnExit = new AIAction[OnExitLinks == null ? 0 : OnExitLinks.Length];
if (OnExitLinks != null)
{
for (Int32 i = 0; i < OnExitLinks.Length; i++)
{
OnExit[i] = (AIAction)resourceManager.GetAsset(OnExitLinks[i].Id);
}
}
Children = new HFSMState[ChildrenLinks == null ? 0 : ChildrenLinks.Length];
if (ChildrenLinks != null)
{
for (Int32 i = 0; i < ChildrenLinks.Length; i++)
{
Children[i] = (HFSMState)resourceManager.GetAsset(ChildrenLinks[i].Id);
}
}
Parent = (HFSMState)resourceManager.GetAsset(ParentLink.Id);
if (Transitions != null)
{
for (int i = 0; i < Transitions.Length; i++)
{
Transitions[i].Setup(resourceManager);
}
}
}
internal Boolean UpdateState(Frame frame, FP deltaTime, HFSMData* hfsmData, EntityRef entity)
{
HFSMState parent = Parent;
Boolean transition = false;
if (parent != null)
{
transition = parent.UpdateState(frame, deltaTime, hfsmData, entity);
}
if (transition == true)
return true;
*hfsmData->Times.GetPointer(Level) += deltaTime;
DoUpdateActions(frame, entity);
return CheckStateTransitions(frame, hfsmData, entity, 0);
}
internal Boolean Event(Frame frame, HFSMData* hfsmData, EntityRef entity, Int32 eventInt)
{
HFSMState p = Parent;
Boolean transition = false;
if (p != null)
{
transition = p.Event(frame, hfsmData, entity, eventInt);
}
if (transition)
{
return true;
}
return CheckStateTransitions(frame, hfsmData, entity, eventInt);
}
private void DoUpdateActions(Frame frame, EntityRef entity)
{
for (int i = 0; i < OnUpdate.Length; i++)
{
OnUpdate[i].Update(frame, entity);
int nextAction = OnUpdate[i].NextAction(frame, entity);
if (nextAction > i)
{
i = nextAction;
}
}
}
private void DoEnterActions(Frame frame, EntityRef entity)
{
for (int i = 0; i < OnEnter.Length; i++)
{
OnEnter[i].Update(frame, entity);
int nextAction = OnEnter[i].NextAction(frame, entity);
if (nextAction > i)
{
i = nextAction;
}
}
}
private void DoExitActions(Frame frame, EntityRef entity)
{
for (int i = 0; i < OnExit.Length; i++)
{
OnExit[i].Update(frame, entity);
int nextAction = OnExit[i].NextAction(frame, entity);
if (nextAction > i)
{
i = nextAction;
}
}
}
private bool CheckStateTransitions(Frame frame, HFSMData* hfsmData, EntityRef entity, Int32 eventKey = 0)
{
hfsmData->Time = *hfsmData->Times.GetPointer(Level);
return CheckTransitions(frame, Transitions, hfsmData, entity, eventKey);
}
private static bool CheckTransitions(Frame frame, HFSMTransition[] transitions, HFSMData* hfsmData, EntityRef entity, int eventKey, int depth = 0)
{
// Just to avoid accidental loops
if (depth == 10)
return false;
if (transitions == null)
return false;
for (int i = 0; i < transitions.Length; i++)
{
var transition = transitions[i];
if (transition.State == null && transition.TransitionSet == null)
continue;
// Only consider evaluating the event if this transition HAS a event as requisite (EventKey != 0)
if (transition.EventKey != 0 && transition.EventKey != eventKey)
continue;
if (transition.Decision != null && transition.Decision.Decide(frame, entity) == false)
continue;
if (transition.State != null)
{
HFSMManager.ChangeState(transition.State, frame, hfsmData, entity, transition.Id);
return true;
}
else if (CheckTransitions(frame, transition.TransitionSet.Transitions, hfsmData, entity, eventKey, depth + 1) == true)
{
return true;
}
}
return false;
}
internal void EnterState(Frame frame, HFSMData* hfsmData, EntityRef entity)
{
*hfsmData->Times.GetPointer(Level) = FP._0;
DoEnterActions(frame, entity);
if (Children != null && Children.Length > 0)
{
HFSMState child = Children[0];
HFSMManager.ChangeState(child, frame, hfsmData, entity, "");
}
}
internal void ExitState(HFSMState nextState, Frame frame, HFSMData* hfsmData, EntityRef entity)
{
if (nextState != null && nextState.IsChildOf(this) == true)
return;
DoExitActions(frame, entity);
Parent?.ExitState(nextState, frame, hfsmData, entity);
}
internal bool IsChildOf(HFSMState state)
{
HFSMState parent = Parent;
if (parent == null)
return false;
if (parent == state)
return true;
return parent.IsChildOf(state);
}
}
}
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