custom-chatbot / data /IBotDebug.cs
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namespace Quantum
{
// Interface to make the communication between the three solutions involved: quantum_unity, quantum_code and quantum.ai.editor
// Basically, these are the information that the quantum.ai.editor needs to know that are meant to be filed from Unity
public interface IBotDebug
{
EntityRef EntityRef { get; }
Frame Frame { get; }
// The asset names on Unity
string GetHFSMRootName();
string GetBTRootName();
string GetUTRootName();
}
}