custom-chatbot / data /RuntimePlayer.User.cs
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using Photon.Deterministic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Quantum
{
partial class RuntimePlayer
{
public AssetRefEntityPrototype SelectedCharacter;
public string PlayerName;
public bool ForceAI;
public int TeamIndex;
partial void SerializeUserData(BitStream stream)
{
stream.Serialize(ref SelectedCharacter);
stream.Serialize(ref PlayerName);
stream.Serialize(ref ForceAI);
stream.Serialize(ref TeamIndex);
}
}
}