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using System; | |
using Photon.Deterministic; | |
namespace Quantum | |
{ | |
[ | ]|
public struct SkipCommandData | |
{ | |
// game-specific command data here | |
} | |
public class SkipCommand : DeterministicCommand | |
{ | |
public SkipCommandData Data; | |
public override void Serialize(BitStream stream) | |
{ | |
// serialize command data here | |
} | |
} | |
} | |