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// <auto-generated> | |
// This code was auto-generated by a tool, every time | |
// the tool executes this code will be reset. | |
// | |
// If you need to extend the classes generated to add | |
// fields or methods to them, please create partial | |
// declarations in another file. | |
// </auto-generated> | |
namespace Quantum { | |
using System; | |
using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
using Photon.Deterministic; | |
using Quantum.Core; | |
using Quantum.Collections; | |
using Quantum.Inspector; | |
using Quantum.Physics2D; | |
using Quantum.Physics3D; | |
using Optional = Quantum.Inspector.OptionalAttribute; | |
using MethodImplAttribute = System.Runtime.CompilerServices.MethodImplAttribute; | |
using MethodImplOptions = System.Runtime.CompilerServices.MethodImplOptions; | |
public enum TurnEndReason : int { | |
Time, | |
Skip, | |
Play, | |
Resolved, | |
} | |
public enum TurnStatus : int { | |
Inactive, | |
Active, | |
Resolving, | |
} | |
public enum TurnType : int { | |
Play, | |
Countdown, | |
} | |
[ | ]|
public enum InputButtons : int { | |
} | |
public static unsafe partial class InputButtons_ext { | |
public static Boolean IsFlagSet(this InputButtons self, InputButtons flag) { | |
return (self & flag) == flag; | |
} | |
public static InputButtons SetFlag(this InputButtons self, InputButtons flag) { | |
return self | flag; | |
} | |
public static InputButtons ClearFlag(this InputButtons self, InputButtons flag) { | |
return self & ~flag; | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet1024 { | |
public const Int32 SIZE = 128; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[16]; | |
public const Int32 BitsSize = 1024; | |
public Int32 Length { | |
get { | |
return 1024; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet1024*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 1024, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet1024* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet1024* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet1024* set) { | |
Native.Utils.Clear(&set->bits[0], 128); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet1024* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet1024 FromArray(UInt64[] values) { | |
Assert.Always(16 == values.Length); | |
BitSet1024 result = default; | |
for (int i = 0; i < 16; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 1024); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 1024); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 128); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 37; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 16); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet1024*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 16); | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet128 { | |
public const Int32 SIZE = 16; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[2]; | |
public const Int32 BitsSize = 128; | |
public Int32 Length { | |
get { | |
return 128; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet128*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 128, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet128* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet128* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet128* set) { | |
Native.Utils.Clear(&set->bits[0], 16); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet128* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet128 FromArray(UInt64[] values) { | |
Assert.Always(2 == values.Length); | |
BitSet128 result = default; | |
for (int i = 0; i < 2; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 128); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 128); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 16); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 41; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 2); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet128*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 2); | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet2 { | |
public const Int32 SIZE = 8; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[1]; | |
public const Int32 BitsSize = 2; | |
public Int32 Length { | |
get { | |
return 2; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet2*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 2, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet2* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet2* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet2* set) { | |
Native.Utils.Clear(&set->bits[0], 8); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet2* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet2 FromArray(UInt64[] values) { | |
Assert.Always(1 == values.Length); | |
BitSet2 result = default; | |
for (int i = 0; i < 1; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 2); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 2); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 8); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 43; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 1); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet2*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 1); | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet2048 { | |
public const Int32 SIZE = 256; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[32]; | |
public const Int32 BitsSize = 2048; | |
public Int32 Length { | |
get { | |
return 2048; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet2048*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 2048, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet2048* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet2048* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet2048* set) { | |
Native.Utils.Clear(&set->bits[0], 256); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet2048* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet2048 FromArray(UInt64[] values) { | |
Assert.Always(32 == values.Length); | |
BitSet2048 result = default; | |
for (int i = 0; i < 32; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 2048); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 2048); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 256); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 47; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 32); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet2048*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 32); | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet256 { | |
public const Int32 SIZE = 32; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[4]; | |
public const Int32 BitsSize = 256; | |
public Int32 Length { | |
get { | |
return 256; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet256*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 256, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet256* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet256* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet256* set) { | |
Native.Utils.Clear(&set->bits[0], 32); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet256* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet256 FromArray(UInt64[] values) { | |
Assert.Always(4 == values.Length); | |
BitSet256 result = default; | |
for (int i = 0; i < 4; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 256); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 256); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 32); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 53; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 4); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet256*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 4); | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet4096 { | |
public const Int32 SIZE = 512; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[64]; | |
public const Int32 BitsSize = 4096; | |
public Int32 Length { | |
get { | |
return 4096; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet4096*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 4096, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet4096* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet4096* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet4096* set) { | |
Native.Utils.Clear(&set->bits[0], 512); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet4096* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet4096 FromArray(UInt64[] values) { | |
Assert.Always(64 == values.Length); | |
BitSet4096 result = default; | |
for (int i = 0; i < 64; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 4096); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 4096); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 512); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 59; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 64); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet4096*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 64); | |
} | |
} | |
[ | ]|
public unsafe partial struct BitSet512 { | |
public const Int32 SIZE = 64; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
private fixed UInt64 bits[8]; | |
public const Int32 BitsSize = 512; | |
public Int32 Length { | |
get { | |
return 512; | |
} | |
} | |
public static void Print(void* ptr, FramePrinter printer) { | |
var p = (BitSet512*)ptr; | |
printer.ScopeBegin(); | |
UnmanagedUtils.PrintBytesBits((byte*)&p->bits, 512, 64, printer); | |
printer.ScopeEnd(); | |
} | |
[ | ]|
public static void Set(BitSet512* set, Int32 bit) { | |
set->bits[bit/64] |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public static void Clear(BitSet512* set, Int32 bit) { | |
set->bits[bit/64] &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public static void ClearAll(BitSet512* set) { | |
Native.Utils.Clear(&set->bits[0], 64); | |
} | |
[ | ]|
public static Boolean IsSet(BitSet512* set, Int32 bit) { | |
return (set->bits[bit/64]&(1UL<<(bit%64))) != 0UL; | |
} | |
public static BitSet512 FromArray(UInt64[] values) { | |
Assert.Always(8 == values.Length); | |
BitSet512 result = default; | |
for (int i = 0; i < 8; ++i) { | |
result.bits[i] = values[i]; | |
} | |
return result; | |
} | |
[ | ]|
public void Set(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 512); | |
fixed (UInt64* p = bits) (p[bit/64]) |= (1UL<<(bit%64)); | |
} | |
[ | ]|
public void Clear(Int32 bit) { | |
Assert.Check(bit >= 0 && bit < 512); | |
fixed (UInt64* p = bits) (p[bit/64]) &= ~(1UL<<(bit%64)); | |
} | |
[ | ]|
public void ClearAll() { | |
fixed (UInt64* p = bits) Native.Utils.Clear(p, 64); | |
} | |
[ | ]|
public Boolean IsSet(Int32 bit) { | |
fixed (UInt64* p = bits) return ((p[bit/64])&(1UL<<(bit%64))) != 0UL; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 61; | |
fixed (UInt64* p = bits) hash = hash * 31 + HashCodeUtils.GetArrayHashCode(p, 8); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BitSet512*)ptr; | |
serializer.Stream.SerializeBuffer(&p->bits[0], 8); | |
} | |
} | |
[ | ]|
[ | ]|
[ | ]|
public unsafe partial struct AssetRefBallPoolSpec : IEquatable<AssetRefBallPoolSpec>, IAssetRef<BallPoolSpec> { | |
public const Int32 SIZE = 8; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public AssetGuid Id; | |
public override String ToString() { | |
return AssetRef.ToString(Id); | |
} | |
public static implicit operator AssetRefBallPoolSpec(BallPoolSpec value) { | |
var r = default(AssetRefBallPoolSpec); | |
if (value != null) { | |
r.Id = value.Guid; | |
} | |
return r; | |
} | |
public override Boolean Equals(Object obj) { | |
return obj is AssetRefBallPoolSpec other && Equals(other); | |
} | |
public Boolean Equals(AssetRefBallPoolSpec other) { | |
return Id.Equals(other.Id); | |
} | |
public static Boolean operator ==(AssetRefBallPoolSpec a, AssetRefBallPoolSpec b) { | |
return a.Id == b.Id; | |
} | |
public static Boolean operator !=(AssetRefBallPoolSpec a, AssetRefBallPoolSpec b) { | |
return a.Id != b.Id; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 67; | |
hash = hash * 31 + Id.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (AssetRefBallPoolSpec*)ptr; | |
AssetGuid.Serialize(&p->Id, serializer); | |
} | |
} | |
[ | ]|
[ | ]|
[ | ]|
public unsafe partial struct AssetRefConfigAssets : IEquatable<AssetRefConfigAssets>, IAssetRef<ConfigAssets> { | |
public const Int32 SIZE = 8; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public AssetGuid Id; | |
public override String ToString() { | |
return AssetRef.ToString(Id); | |
} | |
public static implicit operator AssetRefConfigAssets(ConfigAssets value) { | |
var r = default(AssetRefConfigAssets); | |
if (value != null) { | |
r.Id = value.Guid; | |
} | |
return r; | |
} | |
public override Boolean Equals(Object obj) { | |
return obj is AssetRefConfigAssets other && Equals(other); | |
} | |
public Boolean Equals(AssetRefConfigAssets other) { | |
return Id.Equals(other.Id); | |
} | |
public static Boolean operator ==(AssetRefConfigAssets a, AssetRefConfigAssets b) { | |
return a.Id == b.Id; | |
} | |
public static Boolean operator !=(AssetRefConfigAssets a, AssetRefConfigAssets b) { | |
return a.Id != b.Id; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 71; | |
hash = hash * 31 + Id.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (AssetRefConfigAssets*)ptr; | |
AssetGuid.Serialize(&p->Id, serializer); | |
} | |
} | |
[ | ]|
[ | ]|
[ | ]|
public unsafe partial struct AssetRefGameConfig : IEquatable<AssetRefGameConfig>, IAssetRef<GameConfig> { | |
public const Int32 SIZE = 8; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public AssetGuid Id; | |
public override String ToString() { | |
return AssetRef.ToString(Id); | |
} | |
public static implicit operator AssetRefGameConfig(GameConfig value) { | |
var r = default(AssetRefGameConfig); | |
if (value != null) { | |
r.Id = value.Guid; | |
} | |
return r; | |
} | |
public override Boolean Equals(Object obj) { | |
return obj is AssetRefGameConfig other && Equals(other); | |
} | |
public Boolean Equals(AssetRefGameConfig other) { | |
return Id.Equals(other.Id); | |
} | |
public static Boolean operator ==(AssetRefGameConfig a, AssetRefGameConfig b) { | |
return a.Id == b.Id; | |
} | |
public static Boolean operator !=(AssetRefGameConfig a, AssetRefGameConfig b) { | |
return a.Id != b.Id; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 73; | |
hash = hash * 31 + Id.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (AssetRefGameConfig*)ptr; | |
AssetGuid.Serialize(&p->Id, serializer); | |
} | |
} | |
[ | ]|
[ | ]|
[ | ]|
public unsafe partial struct AssetRefTurnConfig : IEquatable<AssetRefTurnConfig>, IAssetRef<TurnConfig> { | |
public const Int32 SIZE = 8; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public AssetGuid Id; | |
public override String ToString() { | |
return AssetRef.ToString(Id); | |
} | |
public static implicit operator AssetRefTurnConfig(TurnConfig value) { | |
var r = default(AssetRefTurnConfig); | |
if (value != null) { | |
r.Id = value.Guid; | |
} | |
return r; | |
} | |
public override Boolean Equals(Object obj) { | |
return obj is AssetRefTurnConfig other && Equals(other); | |
} | |
public Boolean Equals(AssetRefTurnConfig other) { | |
return Id.Equals(other.Id); | |
} | |
public static Boolean operator ==(AssetRefTurnConfig a, AssetRefTurnConfig b) { | |
return a.Id == b.Id; | |
} | |
public static Boolean operator !=(AssetRefTurnConfig a, AssetRefTurnConfig b) { | |
return a.Id != b.Id; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 79; | |
hash = hash * 31 + Id.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (AssetRefTurnConfig*)ptr; | |
AssetGuid.Serialize(&p->Id, serializer); | |
} | |
} | |
[ | ]|
[ | ]|
[ | ]|
public unsafe partial struct AssetRefUserMap : IEquatable<AssetRefUserMap>, IAssetRef<UserMap> { | |
public const Int32 SIZE = 8; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public AssetGuid Id; | |
public override String ToString() { | |
return AssetRef.ToString(Id); | |
} | |
public static implicit operator AssetRefUserMap(UserMap value) { | |
var r = default(AssetRefUserMap); | |
if (value != null) { | |
r.Id = value.Guid; | |
} | |
return r; | |
} | |
public override Boolean Equals(Object obj) { | |
return obj is AssetRefUserMap other && Equals(other); | |
} | |
public Boolean Equals(AssetRefUserMap other) { | |
return Id.Equals(other.Id); | |
} | |
public static Boolean operator ==(AssetRefUserMap a, AssetRefUserMap b) { | |
return a.Id == b.Id; | |
} | |
public static Boolean operator !=(AssetRefUserMap a, AssetRefUserMap b) { | |
return a.Id != b.Id; | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 83; | |
hash = hash * 31 + Id.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (AssetRefUserMap*)ptr; | |
AssetGuid.Serialize(&p->Id, serializer); | |
} | |
} | |
[ | ]|
public unsafe partial struct BallPoolPlayer { | |
public const Int32 SIZE = 48; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public PlayerRef Ref; | |
[ | ]|
public QBoolean StripedBalls; | |
[ | ]|
public TurnData TurnStats; | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 89; | |
hash = hash * 31 + Ref.GetHashCode(); | |
hash = hash * 31 + StripedBalls.GetHashCode(); | |
hash = hash * 31 + TurnStats.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BallPoolPlayer*)ptr; | |
PlayerRef.Serialize(&p->Ref, serializer); | |
QBoolean.Serialize(&p->StripedBalls, serializer); | |
Quantum.TurnData.Serialize(&p->TurnStats, serializer); | |
} | |
} | |
[ | ]|
public unsafe partial struct Input { | |
public const Int32 SIZE = 48; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public FPVector2 BallPosition; | |
[ | ]|
public FPVector3 Direction; | |
[ | ]|
public FP ForceBarMarkPos; | |
public const int MAX_COUNT = 2; | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 97; | |
hash = hash * 31 + BallPosition.GetHashCode(); | |
hash = hash * 31 + Direction.GetHashCode(); | |
hash = hash * 31 + ForceBarMarkPos.GetHashCode(); | |
return hash; | |
} | |
} | |
public static Input Read(FrameSerializer serializer) { | |
Input i = new Input(); | |
Serialize(&i, serializer); | |
return i; | |
} | |
public static void Write(FrameSerializer serializer, Input i) { | |
Serialize(&i, serializer); | |
} | |
public Boolean IsDown(InputButtons button) { | |
switch (button) { | |
} | |
return false; | |
} | |
public Boolean WasPressed(InputButtons button) { | |
switch (button) { | |
} | |
return false; | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (Input*)ptr; | |
FP.Serialize(&p->ForceBarMarkPos, serializer); | |
FPVector2.Serialize(&p->BallPosition, serializer); | |
FPVector3.Serialize(&p->Direction, serializer); | |
} | |
} | |
[ | ]|
public unsafe partial struct TurnData { | |
public const Int32 SIZE = 40; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public AssetRefTurnConfig ConfigRef; | |
[ | ]|
public EntityRef Entity; | |
[ | ]|
public Int32 Number; | |
[ | ]|
public PlayerRef Player; | |
[ | ]|
public TurnStatus Status; | |
[ | ]|
public Int32 Ticks; | |
[ | ]|
public TurnType Type; | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 101; | |
hash = hash * 31 + ConfigRef.GetHashCode(); | |
hash = hash * 31 + Entity.GetHashCode(); | |
hash = hash * 31 + Number.GetHashCode(); | |
hash = hash * 31 + Player.GetHashCode(); | |
hash = hash * 31 + (Int32)Status; | |
hash = hash * 31 + Ticks.GetHashCode(); | |
hash = hash * 31 + (Int32)Type; | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (TurnData*)ptr; | |
serializer.Stream.Serialize(&p->Number); | |
serializer.Stream.Serialize(&p->Ticks); | |
PlayerRef.Serialize(&p->Player, serializer); | |
serializer.Stream.Serialize((Int32*)&p->Status); | |
serializer.Stream.Serialize((Int32*)&p->Type); | |
Quantum.AssetRefTurnConfig.Serialize(&p->ConfigRef, serializer); | |
EntityRef.Serialize(&p->Entity, serializer); | |
} | |
} | |
[ | ]|
public unsafe partial struct _globals_ { | |
public const Int32 SIZE = 776; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public QBoolean CapturedEighthBall; | |
[ | ]|
public TurnData CurrentTurn; | |
[ | ]|
public FP DeltaTime; | |
[ | ]|
public FrameMetaData FrameMetaData; | |
[ | ]|
public QBoolean HasFirstCaptured; | |
[ | ]|
public QBoolean IsFirstTurn; | |
[ | ]|
public AssetRefMap Map; | |
[ | ]|
public NavMeshRegionMask NavMeshRegions; | |
[ | ]|
public PhysicsSceneSettings PhysicsSettings; | |
[ | ]|
public BitSet2 PlayerLastConnectionState; | |
[ | ]|
public QBoolean PlayerScoreThisTurn; | |
[ | ]|
[ | ]|
private fixed Byte _Players_[96]; | |
[ | ]|
public QBoolean ReplaceWhiteBall; | |
[ | ]|
public RNGSession RngSession; | |
[ | ]|
public BitSet1024 Systems; | |
[ | ]|
public Int32 TicksResolving; | |
[ | ]|
public QBoolean WhiteBallFirstContact; | |
[ | ]|
[ | ]|
private fixed Byte _input_[96]; | |
public FixedArray<BallPoolPlayer> Players { | |
get { | |
fixed (byte* p = _Players_) { return new FixedArray<BallPoolPlayer>(p, 48, 2); } | |
} | |
} | |
public FixedArray<Input> input { | |
get { | |
fixed (byte* p = _input_) { return new FixedArray<Input>(p, 48, 2); } | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 103; | |
hash = hash * 31 + CapturedEighthBall.GetHashCode(); | |
hash = hash * 31 + CurrentTurn.GetHashCode(); | |
hash = hash * 31 + DeltaTime.GetHashCode(); | |
hash = hash * 31 + FrameMetaData.GetHashCode(); | |
hash = hash * 31 + HasFirstCaptured.GetHashCode(); | |
hash = hash * 31 + IsFirstTurn.GetHashCode(); | |
hash = hash * 31 + Map.GetHashCode(); | |
hash = hash * 31 + NavMeshRegions.GetHashCode(); | |
hash = hash * 31 + PhysicsSettings.GetHashCode(); | |
hash = hash * 31 + PlayerLastConnectionState.GetHashCode(); | |
hash = hash * 31 + PlayerScoreThisTurn.GetHashCode(); | |
hash = hash * 31 + HashCodeUtils.GetArrayHashCode(Players); | |
hash = hash * 31 + ReplaceWhiteBall.GetHashCode(); | |
hash = hash * 31 + RngSession.GetHashCode(); | |
hash = hash * 31 + Systems.GetHashCode(); | |
hash = hash * 31 + TicksResolving.GetHashCode(); | |
hash = hash * 31 + WhiteBallFirstContact.GetHashCode(); | |
hash = hash * 31 + HashCodeUtils.GetArrayHashCode(input); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (_globals_*)ptr; | |
serializer.Stream.Serialize(&p->TicksResolving); | |
QBoolean.Serialize(&p->CapturedEighthBall, serializer); | |
QBoolean.Serialize(&p->HasFirstCaptured, serializer); | |
QBoolean.Serialize(&p->IsFirstTurn, serializer); | |
QBoolean.Serialize(&p->PlayerScoreThisTurn, serializer); | |
QBoolean.Serialize(&p->ReplaceWhiteBall, serializer); | |
QBoolean.Serialize(&p->WhiteBallFirstContact, serializer); | |
AssetRefMap.Serialize(&p->Map, serializer); | |
Quantum.BitSet2.Serialize(&p->PlayerLastConnectionState, serializer); | |
FP.Serialize(&p->DeltaTime, serializer); | |
NavMeshRegionMask.Serialize(&p->NavMeshRegions, serializer); | |
RNGSession.Serialize(&p->RngSession, serializer); | |
FrameMetaData.Serialize(&p->FrameMetaData, serializer); | |
Quantum.TurnData.Serialize(&p->CurrentTurn, serializer); | |
FixedArray.Serialize(p->Players, serializer, StaticDelegates.SerializeBallPoolPlayer); | |
FixedArray.Serialize(p->input, serializer, StaticDelegates.SerializeInput); | |
Quantum.BitSet1024.Serialize(&p->Systems, serializer); | |
PhysicsSceneSettings.Serialize(&p->PhysicsSettings, serializer); | |
} | |
} | |
[ | ]|
public unsafe partial struct BallFields : Quantum.IComponent { | |
public const Int32 SIZE = 40; | |
public const Int32 ALIGNMENT = 8; | |
[ | ]|
public QBoolean InTable; | |
[ | ]|
public Int32 Number; | |
[ | ]|
public AssetRefBallPoolSpec Spec; | |
[ | ]|
public FPVector2 Spin; | |
[ | ]|
public QBoolean Striped; | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 107; | |
hash = hash * 31 + InTable.GetHashCode(); | |
hash = hash * 31 + Number.GetHashCode(); | |
hash = hash * 31 + Spec.GetHashCode(); | |
hash = hash * 31 + Spin.GetHashCode(); | |
hash = hash * 31 + Striped.GetHashCode(); | |
return hash; | |
} | |
} | |
public static void Serialize(void* ptr, FrameSerializer serializer) { | |
var p = (BallFields*)ptr; | |
serializer.Stream.Serialize(&p->Number); | |
QBoolean.Serialize(&p->InTable, serializer); | |
QBoolean.Serialize(&p->Striped, serializer); | |
Quantum.AssetRefBallPoolSpec.Serialize(&p->Spec, serializer); | |
FPVector2.Serialize(&p->Spin, serializer); | |
} | |
} | |
public unsafe partial class Frame { | |
private ISignalOnBallPoolShot[] _ISignalOnBallPoolShotSystems; | |
private ISignalOnBallPoolHitHole[] _ISignalOnBallPoolHitHoleSystems; | |
private ISignalOnTurnEnded[] _ISignalOnTurnEndedSystems; | |
private ISignalOnPlayCommandReceived[] _ISignalOnPlayCommandReceivedSystems; | |
private ISignalOnSkipCommandReceived[] _ISignalOnSkipCommandReceivedSystems; | |
partial void AllocGen() { | |
_globals = (_globals_*)Context.Allocator.AllocAndClear(sizeof(_globals_)); | |
} | |
partial void FreeGen() { | |
Context.Allocator.Free(_globals); | |
} | |
partial void CopyFromGen(Frame frame) { | |
Native.Utils.Copy(_globals, frame._globals, sizeof(_globals_)); | |
} | |
static partial void InitStaticGen() { | |
ComponentTypeId.Setup(() => { | |
ComponentTypeId.Add<Quantum.BallFields>(Quantum.BallFields.Serialize, null, null, ComponentFlags.None); | |
}); | |
} | |
partial void InitGen() { | |
Initialize(this, this.SimulationConfig.Entities); | |
_ISignalOnBallPoolShotSystems = BuildSignalsArray<ISignalOnBallPoolShot>(); | |
_ISignalOnBallPoolHitHoleSystems = BuildSignalsArray<ISignalOnBallPoolHitHole>(); | |
_ISignalOnTurnEndedSystems = BuildSignalsArray<ISignalOnTurnEnded>(); | |
_ISignalOnPlayCommandReceivedSystems = BuildSignalsArray<ISignalOnPlayCommandReceived>(); | |
_ISignalOnSkipCommandReceivedSystems = BuildSignalsArray<ISignalOnSkipCommandReceived>(); | |
_ComponentSignalsOnAdded = new ComponentReactiveCallbackInvoker[ComponentTypeId.Type.Length]; | |
_ComponentSignalsOnRemoved = new ComponentReactiveCallbackInvoker[ComponentTypeId.Type.Length]; | |
BuildSignalsArrayOnComponentAdded<Quantum.BallFields>(); | |
BuildSignalsArrayOnComponentRemoved<Quantum.BallFields>(); | |
BuildSignalsArrayOnComponentAdded<CharacterController2D>(); | |
BuildSignalsArrayOnComponentRemoved<CharacterController2D>(); | |
BuildSignalsArrayOnComponentAdded<CharacterController3D>(); | |
BuildSignalsArrayOnComponentRemoved<CharacterController3D>(); | |
BuildSignalsArrayOnComponentAdded<MapEntityLink>(); | |
BuildSignalsArrayOnComponentRemoved<MapEntityLink>(); | |
BuildSignalsArrayOnComponentAdded<NavMeshAvoidanceAgent>(); | |
BuildSignalsArrayOnComponentRemoved<NavMeshAvoidanceAgent>(); | |
BuildSignalsArrayOnComponentAdded<NavMeshAvoidanceObstacle>(); | |
BuildSignalsArrayOnComponentRemoved<NavMeshAvoidanceObstacle>(); | |
BuildSignalsArrayOnComponentAdded<NavMeshPathfinder>(); | |
BuildSignalsArrayOnComponentRemoved<NavMeshPathfinder>(); | |
BuildSignalsArrayOnComponentAdded<NavMeshSteeringAgent>(); | |
BuildSignalsArrayOnComponentRemoved<NavMeshSteeringAgent>(); | |
BuildSignalsArrayOnComponentAdded<PhysicsBody2D>(); | |
BuildSignalsArrayOnComponentRemoved<PhysicsBody2D>(); | |
BuildSignalsArrayOnComponentAdded<PhysicsBody3D>(); | |
BuildSignalsArrayOnComponentRemoved<PhysicsBody3D>(); | |
BuildSignalsArrayOnComponentAdded<PhysicsCollider2D>(); | |
BuildSignalsArrayOnComponentRemoved<PhysicsCollider2D>(); | |
BuildSignalsArrayOnComponentAdded<PhysicsCollider3D>(); | |
BuildSignalsArrayOnComponentRemoved<PhysicsCollider3D>(); | |
BuildSignalsArrayOnComponentAdded<Transform2D>(); | |
BuildSignalsArrayOnComponentRemoved<Transform2D>(); | |
BuildSignalsArrayOnComponentAdded<Transform2DVertical>(); | |
BuildSignalsArrayOnComponentRemoved<Transform2DVertical>(); | |
BuildSignalsArrayOnComponentAdded<Transform3D>(); | |
BuildSignalsArrayOnComponentRemoved<Transform3D>(); | |
BuildSignalsArrayOnComponentAdded<View>(); | |
BuildSignalsArrayOnComponentRemoved<View>(); | |
} | |
public void SetPlayerInput(Int32 player, Input input) { | |
if ((uint)player >= (uint)_globals->input.Length) { throw new System.ArgumentOutOfRangeException("player"); } | |
var i = _globals->input.GetPointer(player); | |
i->Direction = input.Direction; | |
i->ForceBarMarkPos = input.ForceBarMarkPos; | |
i->BallPosition = input.BallPosition; | |
} | |
public Input* GetPlayerInput(Int32 player) { | |
if ((uint)player >= (uint)_globals->input.Length) { throw new System.ArgumentOutOfRangeException("player"); } | |
return _globals->input.GetPointer(player); | |
} | |
public unsafe partial struct FrameSignals { | |
public void OnBallPoolShot(PlayerRef player) { | |
var array = _f._ISignalOnBallPoolShotSystems; | |
for (Int32 i = 0; i < array.Length; ++i) { | |
var s = array[i]; | |
if (_f.SystemIsEnabledInHierarchy((SystemBase)s)) { | |
s.OnBallPoolShot(_f, player); | |
} | |
} | |
} | |
public void OnBallPoolHitHole(EntityRef ball) { | |
var array = _f._ISignalOnBallPoolHitHoleSystems; | |
for (Int32 i = 0; i < array.Length; ++i) { | |
var s = array[i]; | |
if (_f.SystemIsEnabledInHierarchy((SystemBase)s)) { | |
s.OnBallPoolHitHole(_f, ball); | |
} | |
} | |
} | |
public void OnTurnEnded(TurnData data, TurnEndReason reason) { | |
var array = _f._ISignalOnTurnEndedSystems; | |
for (Int32 i = 0; i < array.Length; ++i) { | |
var s = array[i]; | |
if (_f.SystemIsEnabledInHierarchy((SystemBase)s)) { | |
s.OnTurnEnded(_f, data, reason); | |
} | |
} | |
} | |
public void OnPlayCommandReceived(PlayerRef player, PlayCommandData data) { | |
var array = _f._ISignalOnPlayCommandReceivedSystems; | |
for (Int32 i = 0; i < array.Length; ++i) { | |
var s = array[i]; | |
if (_f.SystemIsEnabledInHierarchy((SystemBase)s)) { | |
s.OnPlayCommandReceived(_f, player, data); | |
} | |
} | |
} | |
public void OnSkipCommandReceived(PlayerRef player, SkipCommandData data) { | |
var array = _f._ISignalOnSkipCommandReceivedSystems; | |
for (Int32 i = 0; i < array.Length; ++i) { | |
var s = array[i]; | |
if (_f.SystemIsEnabledInHierarchy((SystemBase)s)) { | |
s.OnSkipCommandReceived(_f, player, data); | |
} | |
} | |
} | |
} | |
public unsafe partial struct FrameEvents { | |
public const Int32 EVENT_TYPE_COUNT = 18; | |
public static Int32 GetParentEventID(Int32 eventID) { | |
switch (eventID) { | |
case EventTurnTypeChanged.ID: return EventTurnEvent.ID; | |
case EventTurnStatusChanged.ID: return EventTurnEvent.ID; | |
case EventTurnEnded.ID: return EventTurnEvent.ID; | |
case EventTurnTimerReset.ID: return EventTurnEvent.ID; | |
case EventTurnActivated.ID: return EventTurnEvent.ID; | |
case EventPlayCommandReceived.ID: return EventCommandEvent.ID; | |
case EventSkipCommandReceived.ID: return EventCommandEvent.ID; | |
default: return -1; | |
} | |
} | |
public static System.Type GetEventType(Int32 eventID) { | |
switch (eventID) { | |
case EventMessage.ID: return typeof(EventMessage); | |
case EventRemoveBall.ID: return typeof(EventRemoveBall); | |
case EventEndGame.ID: return typeof(EventEndGame); | |
case EventReplaceBall.ID: return typeof(EventReplaceBall); | |
case EventCueHitBall.ID: return typeof(EventCueHitBall); | |
case EventBallsCollision.ID: return typeof(EventBallsCollision); | |
case EventBallsHitWall.ID: return typeof(EventBallsHitWall); | |
case EventBallsHitHole.ID: return typeof(EventBallsHitHole); | |
case EventGameplayEnded.ID: return typeof(EventGameplayEnded); | |
case EventTurnEvent.ID: return typeof(EventTurnEvent); | |
case EventTurnTypeChanged.ID: return typeof(EventTurnTypeChanged); | |
case EventTurnStatusChanged.ID: return typeof(EventTurnStatusChanged); | |
case EventTurnEnded.ID: return typeof(EventTurnEnded); | |
case EventTurnTimerReset.ID: return typeof(EventTurnTimerReset); | |
case EventTurnActivated.ID: return typeof(EventTurnActivated); | |
case EventCommandEvent.ID: return typeof(EventCommandEvent); | |
case EventPlayCommandReceived.ID: return typeof(EventPlayCommandReceived); | |
case EventSkipCommandReceived.ID: return typeof(EventSkipCommandReceived); | |
default: throw new System.ArgumentOutOfRangeException("eventID"); | |
} | |
} | |
public EventMessage Message(String Header, String Text) { | |
var ev = _f.Context.AcquireEvent<EventMessage>(EventMessage.ID); | |
ev.Header = Header; | |
ev.Text = Text; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventRemoveBall RemoveBall(Int32 Num) { | |
var ev = _f.Context.AcquireEvent<EventRemoveBall>(EventRemoveBall.ID); | |
ev.Num = Num; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventEndGame EndGame(PlayerRef Winner) { | |
var ev = _f.Context.AcquireEvent<EventEndGame>(EventEndGame.ID); | |
ev.Winner = Winner; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventReplaceBall ReplaceBall() { | |
var ev = _f.Context.AcquireEvent<EventReplaceBall>(EventReplaceBall.ID); | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventCueHitBall CueHitBall() { | |
var ev = _f.Context.AcquireEvent<EventCueHitBall>(EventCueHitBall.ID); | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventBallsCollision BallsCollision() { | |
var ev = _f.Context.AcquireEvent<EventBallsCollision>(EventBallsCollision.ID); | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventBallsHitWall BallsHitWall() { | |
var ev = _f.Context.AcquireEvent<EventBallsHitWall>(EventBallsHitWall.ID); | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventBallsHitHole BallsHitHole() { | |
var ev = _f.Context.AcquireEvent<EventBallsHitHole>(EventBallsHitHole.ID); | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventGameplayEnded GameplayEnded() { | |
if (_f.IsPredicted) return null; | |
var ev = _f.Context.AcquireEvent<EventGameplayEnded>(EventGameplayEnded.ID); | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventTurnTypeChanged TurnTypeChanged(TurnData Turn, TurnType PreviousType) { | |
if (_f.IsPredicted) return null; | |
var ev = _f.Context.AcquireEvent<EventTurnTypeChanged>(EventTurnTypeChanged.ID); | |
ev.Turn = Turn; | |
ev.PreviousType = PreviousType; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventTurnStatusChanged TurnStatusChanged(TurnData Turn, TurnStatus PreviousStatus) { | |
if (_f.IsPredicted) return null; | |
var ev = _f.Context.AcquireEvent<EventTurnStatusChanged>(EventTurnStatusChanged.ID); | |
ev.Turn = Turn; | |
ev.PreviousStatus = PreviousStatus; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventTurnEnded TurnEnded(TurnData Turn, TurnEndReason Reason) { | |
if (_f.IsPredicted) return null; | |
var ev = _f.Context.AcquireEvent<EventTurnEnded>(EventTurnEnded.ID); | |
ev.Turn = Turn; | |
ev.Reason = Reason; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventTurnTimerReset TurnTimerReset(TurnData Turn) { | |
if (_f.IsPredicted) return null; | |
var ev = _f.Context.AcquireEvent<EventTurnTimerReset>(EventTurnTimerReset.ID); | |
ev.Turn = Turn; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventTurnActivated TurnActivated(TurnData Turn) { | |
if (_f.IsPredicted) return null; | |
var ev = _f.Context.AcquireEvent<EventTurnActivated>(EventTurnActivated.ID); | |
ev.Turn = Turn; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventPlayCommandReceived PlayCommandReceived(PlayerRef Player, PlayCommandData Data) { | |
var ev = _f.Context.AcquireEvent<EventPlayCommandReceived>(EventPlayCommandReceived.ID); | |
ev.Player = Player; | |
ev.Data = Data; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
public EventSkipCommandReceived SkipCommandReceived(PlayerRef Player, SkipCommandData Data) { | |
var ev = _f.Context.AcquireEvent<EventSkipCommandReceived>(EventSkipCommandReceived.ID); | |
ev.Player = Player; | |
ev.Data = Data; | |
_f.AddEvent(ev); | |
return ev; | |
} | |
} | |
public unsafe partial struct FrameAssets { | |
public BallPoolSpec BallPoolSpec(AssetRefBallPoolSpec assetRef) { | |
return _f.FindAsset<BallPoolSpec>(assetRef.Id); | |
} | |
public ConfigAssets ConfigAssets(AssetRefConfigAssets assetRef) { | |
return _f.FindAsset<ConfigAssets>(assetRef.Id); | |
} | |
public GameConfig GameConfig(AssetRefGameConfig assetRef) { | |
return _f.FindAsset<GameConfig>(assetRef.Id); | |
} | |
public UserMap UserMap(AssetRefUserMap assetRef) { | |
return _f.FindAsset<UserMap>(assetRef.Id); | |
} | |
public TurnConfig TurnConfig(AssetRefTurnConfig assetRef) { | |
return _f.FindAsset<TurnConfig>(assetRef.Id); | |
} | |
} | |
} | |
public unsafe interface ISignalOnBallPoolShot : ISignal { | |
void OnBallPoolShot(Frame f, PlayerRef player); | |
} | |
public unsafe interface ISignalOnBallPoolHitHole : ISignal { | |
void OnBallPoolHitHole(Frame f, EntityRef ball); | |
} | |
public unsafe interface ISignalOnTurnEnded : ISignal { | |
void OnTurnEnded(Frame f, TurnData data, TurnEndReason reason); | |
} | |
public unsafe interface ISignalOnPlayCommandReceived : ISignal { | |
void OnPlayCommandReceived(Frame f, PlayerRef player, PlayCommandData data); | |
} | |
public unsafe interface ISignalOnSkipCommandReceived : ISignal { | |
void OnSkipCommandReceived(Frame f, PlayerRef player, SkipCommandData data); | |
} | |
public unsafe partial class EventMessage : EventBase { | |
public new const Int32 ID = 0; | |
public String Header; | |
public String Text; | |
protected EventMessage(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventMessage() : | |
base(0, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 37; | |
hash = hash * 31 + Header.GetHashCode(); | |
hash = hash * 31 + Text.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventRemoveBall : EventBase { | |
public new const Int32 ID = 1; | |
public Int32 Num; | |
protected EventRemoveBall(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventRemoveBall() : | |
base(1, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 41; | |
hash = hash * 31 + Num.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventEndGame : EventBase { | |
public new const Int32 ID = 2; | |
public PlayerRef Winner; | |
protected EventEndGame(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventEndGame() : | |
base(2, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 43; | |
hash = hash * 31 + Winner.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventReplaceBall : EventBase { | |
public new const Int32 ID = 3; | |
protected EventReplaceBall(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventReplaceBall() : | |
base(3, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 47; | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventCueHitBall : EventBase { | |
public new const Int32 ID = 4; | |
protected EventCueHitBall(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventCueHitBall() : | |
base(4, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 53; | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventBallsCollision : EventBase { | |
public new const Int32 ID = 5; | |
protected EventBallsCollision(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventBallsCollision() : | |
base(5, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 59; | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventBallsHitWall : EventBase { | |
public new const Int32 ID = 6; | |
protected EventBallsHitWall(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventBallsHitWall() : | |
base(6, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 61; | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventBallsHitHole : EventBase { | |
public new const Int32 ID = 7; | |
protected EventBallsHitHole(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventBallsHitHole() : | |
base(7, EventFlags.Server|EventFlags.Client) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 67; | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventGameplayEnded : EventBase { | |
public new const Int32 ID = 8; | |
protected EventGameplayEnded(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventGameplayEnded() : | |
base(8, EventFlags.Server|EventFlags.Client|EventFlags.Synced) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 71; | |
return hash; | |
} | |
} | |
} | |
public abstract unsafe partial class EventTurnEvent : EventBase { | |
public new const Int32 ID = 9; | |
public TurnData Turn; | |
protected EventTurnEvent(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 73; | |
hash = hash * 31 + Turn.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventTurnTypeChanged : EventTurnEvent { | |
public new const Int32 ID = 10; | |
public TurnType PreviousType; | |
protected EventTurnTypeChanged(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventTurnTypeChanged() : | |
base(10, EventFlags.Server|EventFlags.Client|EventFlags.Synced) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 79; | |
hash = hash * 31 + Turn.GetHashCode(); | |
hash = hash * 31 + PreviousType.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventTurnStatusChanged : EventTurnEvent { | |
public new const Int32 ID = 11; | |
public TurnStatus PreviousStatus; | |
protected EventTurnStatusChanged(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventTurnStatusChanged() : | |
base(11, EventFlags.Server|EventFlags.Client|EventFlags.Synced) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 83; | |
hash = hash * 31 + Turn.GetHashCode(); | |
hash = hash * 31 + PreviousStatus.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventTurnEnded : EventTurnEvent { | |
public new const Int32 ID = 12; | |
public TurnEndReason Reason; | |
protected EventTurnEnded(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventTurnEnded() : | |
base(12, EventFlags.Server|EventFlags.Client|EventFlags.Synced) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 89; | |
hash = hash * 31 + Turn.GetHashCode(); | |
hash = hash * 31 + Reason.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventTurnTimerReset : EventTurnEvent { | |
public new const Int32 ID = 13; | |
protected EventTurnTimerReset(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventTurnTimerReset() : | |
base(13, EventFlags.Server|EventFlags.Client|EventFlags.Synced) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 97; | |
hash = hash * 31 + Turn.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventTurnActivated : EventTurnEvent { | |
public new const Int32 ID = 14; | |
protected EventTurnActivated(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventTurnActivated() : | |
base(14, EventFlags.Server|EventFlags.Client|EventFlags.Synced) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 101; | |
hash = hash * 31 + Turn.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public abstract unsafe partial class EventCommandEvent : EventBase { | |
public new const Int32 ID = 15; | |
public PlayerRef Player; | |
protected EventCommandEvent(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public new QuantumGame Game { | |
get { | |
return (QuantumGame)base.Game; | |
} | |
set { | |
base.Game = value; | |
} | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 103; | |
hash = hash * 31 + Player.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventPlayCommandReceived : EventCommandEvent { | |
public new const Int32 ID = 16; | |
public PlayCommandData Data; | |
protected EventPlayCommandReceived(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventPlayCommandReceived() : | |
base(16, EventFlags.Server|EventFlags.Client) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 107; | |
hash = hash * 31 + Player.GetHashCode(); | |
hash = hash * 31 + Data.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public unsafe partial class EventSkipCommandReceived : EventCommandEvent { | |
public new const Int32 ID = 17; | |
public SkipCommandData Data; | |
protected EventSkipCommandReceived(Int32 id, EventFlags flags) : | |
base(id, flags) { | |
} | |
public EventSkipCommandReceived() : | |
base(17, EventFlags.Server|EventFlags.Client) { | |
} | |
public override Int32 GetHashCode() { | |
unchecked { | |
var hash = 109; | |
hash = hash * 31 + Player.GetHashCode(); | |
hash = hash * 31 + Data.GetHashCode(); | |
return hash; | |
} | |
} | |
} | |
public static unsafe partial class BitStreamExtensions { | |
public static void Serialize(this IBitStream stream, ref AssetRefBallPoolSpec value) { | |
stream.Serialize(ref value.Id.Value); | |
} | |
public static void Serialize(this IBitStream stream, ref AssetRefConfigAssets value) { | |
stream.Serialize(ref value.Id.Value); | |
} | |
public static void Serialize(this IBitStream stream, ref AssetRefGameConfig value) { | |
stream.Serialize(ref value.Id.Value); | |
} | |
public static void Serialize(this IBitStream stream, ref AssetRefTurnConfig value) { | |
stream.Serialize(ref value.Id.Value); | |
} | |
public static void Serialize(this IBitStream stream, ref AssetRefUserMap value) { | |
stream.Serialize(ref value.Id.Value); | |
} | |
} | |
[ | ]|
public unsafe partial class BallPoolSpec : AssetObject { | |
} | |
[ | ]|
public unsafe partial class ConfigAssets : AssetObject { | |
} | |
[ | ]|
public unsafe partial class GameConfig : AssetObject { | |
} | |
[ | ]|
public unsafe partial class UserMap : AssetObject { | |
} | |
[ | ]|
public unsafe partial class TurnConfig : AssetObject { | |
} | |
public unsafe partial class ComponentPrototypeVisitor : Prototypes.ComponentPrototypeVisitorBase { | |
public virtual void Visit(Prototypes.BallFields_Prototype prototype) { | |
VisitFallback(prototype); | |
} | |
} | |
public static unsafe partial class Constants { | |
public const Int32 MAX_PLAYERS = 2; | |
} | |
public static unsafe partial class StaticDelegates { | |
public static FrameSerializer.Delegate SerializeBallPoolPlayer; | |
public static FrameSerializer.Delegate SerializeInput; | |
static partial void InitGen() { | |
SerializeBallPoolPlayer = Quantum.BallPoolPlayer.Serialize; | |
SerializeInput = Quantum.Input.Serialize; | |
} | |
} | |
public unsafe partial class TypeRegistry { | |
partial void AddGenerated() { | |
Register(typeof(AssetGuid), AssetGuid.SIZE); | |
Register(typeof(Quantum.AssetRefBallPoolSpec), Quantum.AssetRefBallPoolSpec.SIZE); | |
Register(typeof(AssetRefCharacterController2DConfig), AssetRefCharacterController2DConfig.SIZE); | |
Register(typeof(AssetRefCharacterController3DConfig), AssetRefCharacterController3DConfig.SIZE); | |
Register(typeof(Quantum.AssetRefConfigAssets), Quantum.AssetRefConfigAssets.SIZE); | |
Register(typeof(AssetRefEntityPrototype), AssetRefEntityPrototype.SIZE); | |
Register(typeof(AssetRefEntityView), AssetRefEntityView.SIZE); | |
Register(typeof(Quantum.AssetRefGameConfig), Quantum.AssetRefGameConfig.SIZE); | |
Register(typeof(AssetRefMap), AssetRefMap.SIZE); | |
Register(typeof(AssetRefNavMesh), AssetRefNavMesh.SIZE); | |
Register(typeof(AssetRefNavMeshAgentConfig), AssetRefNavMeshAgentConfig.SIZE); | |
Register(typeof(AssetRefPhysicsMaterial), AssetRefPhysicsMaterial.SIZE); | |
Register(typeof(AssetRefPolygonCollider), AssetRefPolygonCollider.SIZE); | |
Register(typeof(AssetRefTerrainCollider), AssetRefTerrainCollider.SIZE); | |
Register(typeof(Quantum.AssetRefTurnConfig), Quantum.AssetRefTurnConfig.SIZE); | |
Register(typeof(Quantum.AssetRefUserMap), Quantum.AssetRefUserMap.SIZE); | |
Register(typeof(Quantum.BallFields), Quantum.BallFields.SIZE); | |
Register(typeof(Quantum.BallPoolPlayer), Quantum.BallPoolPlayer.SIZE); | |
Register(typeof(Quantum.BitSet1024), Quantum.BitSet1024.SIZE); | |
Register(typeof(Quantum.BitSet128), Quantum.BitSet128.SIZE); | |
Register(typeof(Quantum.BitSet2), Quantum.BitSet2.SIZE); | |
Register(typeof(Quantum.BitSet2048), Quantum.BitSet2048.SIZE); | |
Register(typeof(Quantum.BitSet256), Quantum.BitSet256.SIZE); | |
Register(typeof(Quantum.BitSet4096), Quantum.BitSet4096.SIZE); | |
Register(typeof(Quantum.BitSet512), Quantum.BitSet512.SIZE); | |
Register(typeof(Button), Button.SIZE); | |
Register(typeof(CharacterController2D), CharacterController2D.SIZE); | |
Register(typeof(CharacterController3D), CharacterController3D.SIZE); | |
Register(typeof(ColorRGBA), ColorRGBA.SIZE); | |
Register(typeof(ComponentPrototypeRef), ComponentPrototypeRef.SIZE); | |
Register(typeof(DistanceJoint), DistanceJoint.SIZE); | |
Register(typeof(DistanceJoint3D), DistanceJoint3D.SIZE); | |
Register(typeof(EntityPrototypeRef), EntityPrototypeRef.SIZE); | |
Register(typeof(EntityRef), EntityRef.SIZE); | |
Register(typeof(FP), FP.SIZE); | |
Register(typeof(FPBounds2), FPBounds2.SIZE); | |
Register(typeof(FPBounds3), FPBounds3.SIZE); | |
Register(typeof(FPMatrix2x2), FPMatrix2x2.SIZE); | |
Register(typeof(FPMatrix3x3), FPMatrix3x3.SIZE); | |
Register(typeof(FPMatrix4x4), FPMatrix4x4.SIZE); | |
Register(typeof(FPQuaternion), FPQuaternion.SIZE); | |
Register(typeof(FPVector2), FPVector2.SIZE); | |
Register(typeof(FPVector3), FPVector3.SIZE); | |
Register(typeof(FrameMetaData), FrameMetaData.SIZE); | |
Register(typeof(HingeJoint), HingeJoint.SIZE); | |
Register(typeof(HingeJoint3D), HingeJoint3D.SIZE); | |
Register(typeof(Hit), Hit.SIZE); | |
Register(typeof(Hit3D), Hit3D.SIZE); | |
Register(typeof(Quantum.Input), Quantum.Input.SIZE); | |
Register(typeof(Quantum.InputButtons), 4); | |
Register(typeof(Joint), Joint.SIZE); | |
Register(typeof(Joint3D), Joint3D.SIZE); | |
Register(typeof(LayerMask), LayerMask.SIZE); | |
Register(typeof(MapEntityId), MapEntityId.SIZE); | |
Register(typeof(MapEntityLink), MapEntityLink.SIZE); | |
Register(typeof(NavMeshAvoidanceAgent), NavMeshAvoidanceAgent.SIZE); | |
Register(typeof(NavMeshAvoidanceObstacle), NavMeshAvoidanceObstacle.SIZE); | |
Register(typeof(NavMeshPathfinder), NavMeshPathfinder.SIZE); | |
Register(typeof(NavMeshRegionMask), NavMeshRegionMask.SIZE); | |
Register(typeof(NavMeshSteeringAgent), NavMeshSteeringAgent.SIZE); | |
Register(typeof(NullableFP), NullableFP.SIZE); | |
Register(typeof(NullableFPVector2), NullableFPVector2.SIZE); | |
Register(typeof(NullableFPVector3), NullableFPVector3.SIZE); | |
Register(typeof(NullableNonNegativeFP), NullableNonNegativeFP.SIZE); | |
Register(typeof(PhysicsBody2D), PhysicsBody2D.SIZE); | |
Register(typeof(PhysicsBody3D), PhysicsBody3D.SIZE); | |
Register(typeof(PhysicsCollider2D), PhysicsCollider2D.SIZE); | |
Register(typeof(PhysicsCollider3D), PhysicsCollider3D.SIZE); | |
Register(typeof(PhysicsSceneSettings), PhysicsSceneSettings.SIZE); | |
Register(typeof(PlayerRef), PlayerRef.SIZE); | |
Register(typeof(Ptr), Ptr.SIZE); | |
Register(typeof(QBoolean), QBoolean.SIZE); | |
Register(typeof(Quantum.Ptr), Quantum.Ptr.SIZE); | |
Register(typeof(RNGSession), RNGSession.SIZE); | |
Register(typeof(Shape2D), Shape2D.SIZE); | |
Register(typeof(Shape3D), Shape3D.SIZE); | |
Register(typeof(SpringJoint), SpringJoint.SIZE); | |
Register(typeof(SpringJoint3D), SpringJoint3D.SIZE); | |
Register(typeof(Transform2D), Transform2D.SIZE); | |
Register(typeof(Transform2DVertical), Transform2DVertical.SIZE); | |
Register(typeof(Transform3D), Transform3D.SIZE); | |
Register(typeof(Quantum.TurnData), Quantum.TurnData.SIZE); | |
Register(typeof(Quantum.TurnEndReason), 4); | |
Register(typeof(Quantum.TurnStatus), 4); | |
Register(typeof(Quantum.TurnType), 4); | |
Register(typeof(View), View.SIZE); | |
Register(typeof(Quantum._globals_), Quantum._globals_.SIZE); | |
} | |
} | |
public unsafe partial class FramePrinterGen { | |
public static void EnsureNotStripped() { | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.AssetRefBallPoolSpec>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.AssetRefConfigAssets>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.AssetRefGameConfig>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.AssetRefTurnConfig>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.AssetRefUserMap>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.InputButtons>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.TurnEndReason>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.TurnStatus>(); | |
FramePrinter.EnsurePrimitiveNotStripped<Quantum.TurnType>(); | |
} | |
} | |
} | |
namespace Quantum.Prototypes { | |
using System; | |
using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
using Photon.Deterministic; | |
using Quantum.Core; | |
using Quantum.Collections; | |
using Quantum.Inspector; | |
using Quantum.Physics2D; | |
using Quantum.Physics3D; | |
using Optional = Quantum.Inspector.OptionalAttribute; | |
using MethodImplAttribute = System.Runtime.CompilerServices.MethodImplAttribute; | |
using MethodImplOptions = System.Runtime.CompilerServices.MethodImplOptions; | |
[ | ]|
[ | ]|
public unsafe partial struct TurnEndReason_Prototype { | |
public Int32 Value; | |
public static implicit operator TurnEndReason(TurnEndReason_Prototype value) { | |
return (TurnEndReason)value.Value; | |
} | |
public static implicit operator TurnEndReason_Prototype(TurnEndReason value) { | |
return new TurnEndReason_Prototype() { Value = (Int32)value }; | |
} | |
} | |
[ | ]|
[ | ]|
public unsafe partial struct TurnStatus_Prototype { | |
public Int32 Value; | |
public static implicit operator TurnStatus(TurnStatus_Prototype value) { | |
return (TurnStatus)value.Value; | |
} | |
public static implicit operator TurnStatus_Prototype(TurnStatus value) { | |
return new TurnStatus_Prototype() { Value = (Int32)value }; | |
} | |
} | |
[ | ]|
[ | ]|
public unsafe partial struct TurnType_Prototype { | |
public Int32 Value; | |
public static implicit operator TurnType(TurnType_Prototype value) { | |
return (TurnType)value.Value; | |
} | |
public static implicit operator TurnType_Prototype(TurnType value) { | |
return new TurnType_Prototype() { Value = (Int32)value }; | |
} | |
} | |
[ | ]|
[ | ]|
public unsafe partial struct InputButtons_Prototype { | |
public Int32 Value; | |
public static implicit operator InputButtons(InputButtons_Prototype value) { | |
return (InputButtons)value.Value; | |
} | |
public static implicit operator InputButtons_Prototype(InputButtons value) { | |
return new InputButtons_Prototype() { Value = (Int32)value }; | |
} | |
} | |
[ | ]|
[ | ]|
public sealed unsafe partial class BallFields_Prototype : ComponentPrototype<BallFields> { | |
public FPVector2 Spin; | |
public Int32 Number; | |
public QBoolean Striped; | |
public AssetRefBallPoolSpec Spec; | |
public QBoolean InTable; | |
partial void MaterializeUser(Frame frame, ref BallFields result, in PrototypeMaterializationContext context); | |
public override Boolean AddToEntity(FrameBase f, EntityRef entity, in PrototypeMaterializationContext context) { | |
BallFields component = default; | |
Materialize((Frame)f, ref component, in context); | |
return f.Set(entity, component) == SetResult.ComponentAdded; | |
} | |
public void Materialize(Frame frame, ref BallFields result, in PrototypeMaterializationContext context) { | |
result.InTable = this.InTable; | |
result.Number = this.Number; | |
result.Spec = this.Spec; | |
result.Spin = this.Spin; | |
result.Striped = this.Striped; | |
MaterializeUser(frame, ref result, in context); | |
} | |
public override void Dispatch(ComponentPrototypeVisitorBase visitor) { | |
((ComponentPrototypeVisitor)visitor).Visit(this); | |
} | |
} | |
[ | ]|
[ | ]|
public sealed unsafe partial class BallPoolPlayer_Prototype : StructPrototype { | |
public PlayerRef Ref; | |
public TurnData_Prototype TurnStats; | |
public QBoolean StripedBalls; | |
partial void MaterializeUser(Frame frame, ref BallPoolPlayer result, in PrototypeMaterializationContext context); | |
public void Materialize(Frame frame, ref BallPoolPlayer result, in PrototypeMaterializationContext context) { | |
result.Ref = this.Ref; | |
result.StripedBalls = this.StripedBalls; | |
this.TurnStats.Materialize(frame, ref result.TurnStats, in context); | |
MaterializeUser(frame, ref result, in context); | |
} | |
} | |
[ | ]|
[ | ]|
public sealed unsafe partial class Input_Prototype : StructPrototype { | |
public FPVector3 Direction; | |
public FP ForceBarMarkPos; | |
public FPVector2 BallPosition; | |
partial void MaterializeUser(Frame frame, ref Input result, in PrototypeMaterializationContext context); | |
public void Materialize(Frame frame, ref Input result, in PrototypeMaterializationContext context) { | |
result.BallPosition = this.BallPosition; | |
result.Direction = this.Direction; | |
result.ForceBarMarkPos = this.ForceBarMarkPos; | |
MaterializeUser(frame, ref result, in context); | |
} | |
} | |
[ | ]|
[ | ]|
public sealed unsafe partial class TurnData_Prototype : StructPrototype { | |
public PlayerRef Player; | |
public MapEntityId Entity; | |
public AssetRefTurnConfig ConfigRef; | |
public TurnType_Prototype Type; | |
public TurnStatus_Prototype Status; | |
public Int32 Number; | |
public Int32 Ticks; | |
partial void MaterializeUser(Frame frame, ref TurnData result, in PrototypeMaterializationContext context); | |
public void Materialize(Frame frame, ref TurnData result, in PrototypeMaterializationContext context) { | |
result.ConfigRef = this.ConfigRef; | |
PrototypeValidator.FindMapEntity(this.Entity, in context, out result.Entity); | |
result.Number = this.Number; | |
result.Player = this.Player; | |
result.Status = this.Status; | |
result.Ticks = this.Ticks; | |
result.Type = this.Type; | |
MaterializeUser(frame, ref result, in context); | |
} | |
} | |
public unsafe partial class FlatEntityPrototypeContainer { | |
[ | ]|
public List<Prototypes.BallFields_Prototype> BallFields; | |
partial void CollectGen(List<ComponentPrototype> target) { | |
Collect(BallFields, target); | |
} | |
public unsafe partial class StoreVisitor { | |
public override void Visit(Prototypes.BallFields_Prototype prototype) { | |
Storage.Store(prototype, ref Storage.BallFields); | |
} | |
} | |
} | |
} | |