custom-chatbot / data /RuntimeConfig.User.cs
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using Photon.Deterministic;
using System;
namespace Quantum
{
partial class RuntimeConfig
{
public bool ShowIntroduction;
public AssetRefHFSMRoot GameManagerHFSM;
public enum GameMode { CoinGrab, BossBattle };
public GameMode ConfigType = GameMode.CoinGrab;
public AssetRefEntityPrototype[] RoomFillBots;
public FP RoomFillInterval = 2;
public bool FillWithBots = true;
partial void SerializeUserData(BitStream stream)
{
stream.Serialize(ref ShowIntroduction);
stream.Serialize(ref GameManagerHFSM);
stream.SerializeArrayLength(ref RoomFillBots);
for (var i = 0; i < RoomFillBots.Length; i++)
{
stream.Serialize(ref RoomFillBots[i]);
}
stream.Serialize(ref RoomFillInterval);
Int32 current = (Int32)ConfigType;
stream.Serialize(ref current);
ConfigType = (GameMode)current;
stream.Serialize(ref FillWithBots);
}
}
}