custom-chatbot / data /quantum.code.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FBF32099-B197-4AB9-8E5A-B44D9D3750BD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Quantum</RootNamespace>
<AssemblyName>quantum.code</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Quantum 8Ballpool\Assets\Photon\Quantum\Assemblies\</OutputPath>
<DefineConstants>TRACE;DEBUG;PROFILER_REPORT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>latest</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Quantum 8Ballpool\Assets\Photon\Quantum\Assemblies\</OutputPath>
<DefineConstants>PROFILER_REPORT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>latest</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="PhotonDeterministic, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath Condition="'$(Configuration)' == 'Release'">..\..\assemblies\release\PhotonDeterministic.dll</HintPath>
<HintPath Condition="'$(Configuration)' == 'Debug'">..\..\assemblies\debug\PhotonDeterministic.dll</HintPath>
</Reference>
<Reference Include="quantum.core, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath Condition="'$(Configuration)' == 'Release'">..\..\assemblies\release\quantum.core.dll</HintPath>
<HintPath Condition="'$(Configuration)' == 'Debug'">..\..\assemblies\debug\quantum.core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BallPool\Data\Asstets\BallPoolSpec.cs" />
<Compile Include="BallPool\Data\Asstets\ConfigAssets.cs" />
<Compile Include="BallPool\Data\Asstets\GameConfig.cs" />
<Compile Include="BallPool\Data\ConfigAssetsHelper.cs" />
<Compile Include="BallPool\Systems\BallCollisions.cs" />
<Compile Include="BallPool\Systems\GameEnd.cs" />
<Compile Include="BallPool\Systems\GoalSystem.cs" />
<Compile Include="BallPool\Systems\PlaySystem.cs" />
<Compile Include="BallPool\Systems\ReplaceBallSysem.cs" />
<Compile Include="BallPool\Systems\SetupSystem.cs" />
<Compile Include="BallPool\Systems\TurnSystem.cs" />
<Compile Include="CommandSetup.Legacy.cs" />
<Compile Include="CommandSetup.User.cs" />
<Compile Include="Core\CodeGen.cs" />
<Compile Include="Core\Core.cs" />
<Compile Include="Frame.User.cs" />
<Compile Include="FrameContext.User.cs" />
<Compile Include="RuntimeConfig.User.cs" />
<Compile Include="RuntimePlayer.User.cs" />
<Compile Include="SimulationConfig.User.cs" />
<Compile Include="SystemSetup.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TurnBasedFramework\Commands\PlayCommand.cs" />
<Compile Include="TurnBasedFramework\Commands\SkipCommand.cs" />
<Compile Include="TurnBasedFramework\Systems\CommandSystem.cs" />
<Compile Include="TurnBasedFramework\Systems\TurnTimerSystem.cs" />
<Compile Include="TurnBasedFramework\TurnData\TurnConfig.cs" />
<Compile Include="TurnBasedFramework\TurnData\TurnData.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="BallPool\Data\Models\BallPool.qtn" />
<None Include="BallPool\Data\Models\Game.qtn" />
<None Include="TurnBasedFramework\TurnData\TurnData.qtn" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition="'$(OS)' == 'Windows_NT'">"$(ProjectDir)..\..\tools\codegen_unity\quantum.codegen.unity.host.exe" "$(TargetDir)\quantum.code.dll" "$(SolutionDir)..\Quantum 8Ballpool\Assets"</PostBuildEvent>
<PreBuildEvent Condition="'$(OS)' == 'Windows_NT'">"$(ProjectDir)..\..\tools\codegen\quantum.codegen.host.exe" "$(ProjectPath)"</PreBuildEvent>
<PostBuildEvent Condition="'$(OS)' != 'Windows_NT'">mono "$(ProjectDir)..\..\tools\codegen_unity\quantum.codegen.unity.host.exe" "$(TargetDir)\quantum.code.dll" "$(SolutionDir)..\Quantum 8Ballpool\Assets"</PostBuildEvent>
<PreBuildEvent Condition="'$(OS)' != 'Windows_NT'">mono "$(ProjectDir)..\..\tools\codegen\quantum.codegen.host.exe" "$(ProjectPath)"</PreBuildEvent>
</PropertyGroup>
</Project>