using Photon.Deterministic; namespace Quantum { public unsafe partial class Frame { // If you are interested, check BotSDKTimerSystem in order to see how the time counter logic is implemented internal FP BotSDKGameTime { get { // Try to get a game time value from a user implementation // If the value is not greater thane zero, either because there is no implementation // or because it calculates the time wrongly, it will use the default Bot SDK // time polling calculus FP gameTime = -FP._1; CalculateBotSDKGameTime(ref gameTime); if (gameTime >= FP._0) { return gameTime; } // We use division of integers in order to avoid accuracy issues with multiplications with DeltaTime return (FP)Global->BotSDKData.ElapsedTicks / SessionConfig.UpdateFPS; } } // Method meant to be used for user implementation of the time counter, if needed // Store the calculation result on the gameTime variable. The result has to be greater than zero partial void CalculateBotSDKGameTime(ref FP gameTime); } }