namespace Quantum { using Photon.Deterministic; public unsafe partial struct EffectAreaBehavior_Damage { public void Initialize(byte level) { var perLevel = FP._1 + DamagePerLevelPercent * FP._0_01; for (int idx = 1; idx < level; idx++) { Damage *= perLevel; } } public void ProcessEffect(Frame frame, EntityRef entity, EntityRef target) { var position = frame.Unsafe.GetPointer(entity)->Position; var healthData = new HealthData() { Action = EHealthAction.Remove, Value = Damage, Target = target, }; var targetHealth = frame.Unsafe.GetPointer(target); targetHealth->ApplyHealthData(frame, healthData); } } }