namespace Quantum { // Interface to make the communication between the three solutions involved: quantum_unity, quantum_code and quantum.ai.editor // Basically, these are the information that the quantum.ai.editor needs to know that are meant to be filed from Unity public interface IBotDebug { EntityRef EntityRef { get; } Frame Frame { get; } // The asset names on Unity string GetHFSMRootName(); string GetBTRootName(); string GetUTRootName(); } }