using Photon.Deterministic; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Quantum { partial class RuntimePlayer { public AssetRefEntityPrototype SelectedCharacter; public string PlayerName; public bool ForceAI; public int TeamIndex; partial void SerializeUserData(BitStream stream) { stream.Serialize(ref SelectedCharacter); stream.Serialize(ref PlayerName); stream.Serialize(ref ForceAI); stream.Serialize(ref TeamIndex); } } }