Update demos/musicgen_app.py
Browse files- demos/musicgen_app.py +3 -220
demos/musicgen_app.py
CHANGED
@@ -1,5 +1,4 @@
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import argparse
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from concurrent.futures import ProcessPoolExecutor
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import logging
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import os
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from pathlib import Path
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@@ -7,7 +6,7 @@ import subprocess as sp
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import sys
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import time
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import typing as tp
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import
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from einops import rearrange
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import torch
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@@ -21,7 +20,7 @@ import multiprocessing as mp
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# --- Utility Functions and Classes ---
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class FileCleaner: # Unchanged
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def __init__(self, file_lifetime: float = 3600):
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self.file_lifetime = file_lifetime
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self.files = []
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@@ -154,220 +153,4 @@ class Predictor:
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result_task_id, result = self.result_queue.get()
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if result_task_id == task_id:
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if isinstance(result, Exception):
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raise result
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return result # (wav, diffusion_wav) or (wav, None)
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def shutdown(self):
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"""
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Shuts down the worker process.
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"""
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self.task_queue.put(None) # Send sentinel value to stop the worker
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self.process.join() # Wait for the process to terminate
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# Global predictor instance
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_predictor = None
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def get_predictor(model_name:str = 'facebook/musicgen-melody'):
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global _predictor
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if _predictor is None:
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_predictor = Predictor(model_name)
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return _predictor
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def predict_full(model, model_path, use_mbd, text, melody, duration, topk, topp, temperature, cfg_coef):
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predictor = get_predictor(model)
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task_id = predictor.predict(
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text=text,
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melody=melody,
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duration=duration,
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use_diffusion=use_mbd,
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top_k=topk,
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top_p=topp,
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temperature=temperature,
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cfg_coef=cfg_coef,
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)
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wav, diffusion_wav = predictor.get_result(task_id)
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# Save and return audio files
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wav_paths = []
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video_paths = []
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# Save standard output
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with NamedTemporaryFile("wb", suffix=".wav", delete=False) as file:
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audio_write(
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file.name, wav[0], 32000, strategy="loudness", #hardcoded sample rate
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loudness_headroom_db=16, loudness_compressor=True, add_suffix=False
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)
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wav_paths.append(file.name)
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video_paths.append(make_waveform(file.name)) # Make and clean up video
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file_cleaner.add(file.name)
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# Save MBD output if used
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if diffusion_wav is not None:
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with NamedTemporaryFile("wb", suffix=".wav", delete=False) as file:
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audio_write(
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file.name, diffusion_wav[0], 32000, strategy="loudness", #hardcoded sample rate
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loudness_headroom_db=16, loudness_compressor=True, add_suffix=False
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)
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wav_paths.append(file.name)
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video_paths.append(make_waveform(file.name)) # Make and clean up video
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file_cleaner.add(file.name)
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if use_mbd:
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return video_paths[0], wav_paths[0], video_paths[1], wav_paths[1]
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return video_paths[0], wav_paths[0], None, None
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def toggle_audio_src(choice):
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if choice == "mic":
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return gr.update(sources="microphone", value=None, label="Microphone")
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else:
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return gr.update(sources="upload", value=None, label="File")
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def toggle_diffusion(choice):
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if choice == "MultiBand_Diffusion":
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return [gr.update(visible=True)] * 2
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else:
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return [gr.update(visible=False)] * 2
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# --- Gradio UI ---
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def ui_full(launch_kwargs):
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with gr.Blocks() as interface:
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gr.Markdown(
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"""
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# MusicGen
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This is your private demo for [MusicGen](https://github.com/facebookresearch/audiocraft),
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a simple and controllable model for music generation
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presented at: ["Simple and Controllable Music Generation"](https://huggingface.co/papers/2306.05284)
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"""
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)
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with gr.Row():
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with gr.Column():
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with gr.Row():
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text = gr.Text(label="Input Text", interactive=True)
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with gr.Column():
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radio = gr.Radio(["file", "mic"], value="file",
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label="Condition on a melody (optional) File or Mic")
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melody = gr.Audio(sources="upload", type="numpy", label="File",
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interactive=True, elem_id="melody-input")
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with gr.Row():
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submit = gr.Button("Submit")
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# _ = gr.Button("Interrupt").click(fn=interrupt, queue=False) # Interrupt is now handled implicitly
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with gr.Row():
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model = gr.Radio(["facebook/musicgen-melody", "facebook/musicgen-medium", "facebook/musicgen-small",
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"facebook/musicgen-large", "facebook/musicgen-melody-large",
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"facebook/musicgen-stereo-small", "facebook/musicgen-stereo-medium",
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"facebook/musicgen-stereo-melody", "facebook/musicgen-stereo-large",
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"facebook/musicgen-stereo-melody-large"],
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label="Model", value="facebook/musicgen-melody", interactive=True)
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model_path = gr.Text(label="Model Path (custom models)", interactive=False, visible=False) # Keep, but hide
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with gr.Row():
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decoder = gr.Radio(["Default", "MultiBand_Diffusion"],
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label="Decoder", value="Default", interactive=True)
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with gr.Row():
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duration = gr.Slider(minimum=1, maximum=120, value=10, label="Duration", interactive=True)
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with gr.Row():
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topk = gr.Number(label="Top-k", value=250, interactive=True)
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topp = gr.Number(label="Top-p", value=0, interactive=True)
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temperature = gr.Number(label="Temperature", value=1.0, interactive=True)
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cfg_coef = gr.Number(label="Classifier Free Guidance", value=3.0, interactive=True)
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with gr.Column():
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output = gr.Video(label="Generated Music")
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audio_output = gr.Audio(label="Generated Music (wav)", type='filepath')
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diffusion_output = gr.Video(label="MultiBand Diffusion Decoder", visible=False)
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audio_diffusion = gr.Audio(label="MultiBand Diffusion Decoder (wav)", type='filepath', visible=False)
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submit.click(
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toggle_diffusion, decoder, [diffusion_output, audio_diffusion], queue=False
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).then(
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predict_full,
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inputs=[model, model_path, decoder, text, melody, duration, topk, topp, temperature, cfg_coef],
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outputs=[output, audio_output, diffusion_output, audio_diffusion]
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)
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radio.change(toggle_audio_src, radio, [melody], queue=False, show_progress=False)
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gr.Examples(
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fn=predict_full,
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examples=[
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[
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"An 80s driving pop song with heavy drums and synth pads in the background",
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"./assets/bach.mp3",
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"facebook/musicgen-melody",
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"Default"
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],
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[
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"A cheerful country song with acoustic guitars",
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"./assets/bolero_ravel.mp3",
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"facebook/musicgen-melody",
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"Default"
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],
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[
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"90s rock song with electric guitar and heavy drums",
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None,
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"facebook/musicgen-medium",
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"Default"
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],
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[
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"a light and cheerly EDM track, with syncopated drums, aery pads, and strong emotions",
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"./assets/bach.mp3",
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"facebook/musicgen-melody",
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"Default"
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],
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[
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"lofi slow bpm electro chill with organic samples",
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None,
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"facebook/musicgen-medium",
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"Default"
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],
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[
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"Punk rock with loud drum and power guitar",
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None,
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"facebook/musicgen-medium",
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"MultiBand_Diffusion"
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],
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],
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inputs=[text, melody, model, decoder],
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outputs=[output]
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)
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gr.Markdown(
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"""
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### More details
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The model will generate a short music extract based on the description you provided.
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The model can generate up to 30 seconds of audio in one pass.
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The model was trained with description from a stock music catalog, descriptions that will work best
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should include some level of details on the instruments present, along with some intended use case
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(e.g. adding "perfect for a commercial" can somehow help).
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Using one of the `melody` model (e.g. `musicgen-melody-*`), you can optionally provide a reference audio
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from which a broad melody will be extracted.
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The model will then try to follow both the description and melody provided.
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For best results, the melody should be 30 seconds long (I know, the samples we provide are not...)
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It is now possible to extend the generation by feeding back the end of the previous chunk of audio.
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This can take a long time, and the model might lose consistency. The model might also
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decide at arbitrary positions that the song ends.
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**WARNING:** Choosing long durations will take a long time to generate (2min might take ~10min).
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An overlap of 12 seconds is kept with the previously generated chunk, and 18 "new" seconds
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are generated each time.
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We present 10 model variations:
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1. facebook/musicgen-melody -- a music generation model capable of generating music condition
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on text and melody inputs. **Note**, you can also use text only.
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2. facebook/musicgen-small -- a 300M transformer decoder conditioned on text only.
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3. facebook/musicgen-medium -- a 1.5B transformer decoder conditioned on text only.
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4. facebook/musicgen-large -- a 3.3B transformer decoder conditioned on text only.
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5. facebook/musicgen-melody-large -- a 3.3B transformer decoder conditioned on and melody.
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6. facebook/musicgen-stereo-*: same as the previous models but fine tuned to output stereo audio.
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We also present two way of decoding the audio tokens
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1. Use the default GAN based compression model. It can suffer from artifacts especially
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for crashes, snares etc.
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2. Use [MultiBand Diffusion](https://arxiv.org/abs/2308.02560). Should improve the audio quality,
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at an extra computational cost. When this is selected, we provide both the GAN based decoded
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audio, and the one obtained with MBD.
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import argparse
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import logging
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import os
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from pathlib import Path
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import sys
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import time
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import typing as tp
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from tempfile import NamedTemporaryFile
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from einops import rearrange
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import torch
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# --- Utility Functions and Classes ---
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class FileCleaner: # Unchanged
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def __init__(self, file_lifetime: float = 3600):
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self.file_lifetime = file_lifetime
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self.files = []
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result_task_id, result = self.result_queue.get()
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if result_task_id == task_id:
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if isinstance(result, Exception):
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raise result
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