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"""
Copyright (c) 2024 Jesse Stucker aka "ghost logic"
All rights reserved. Proprietary and confidential.
This AI gaming platform is proprietary software.
Commercial use requires separate license.
Contact: [email protected]
For commercial licensing inquiries, visit: https://www.linkedin.com/in/jesse-stucker-49839a90/
"""
# app.py - D&D Campaign and Character Creator with AI Agents
import gradio as gr
import logging
from typing import Dict, List, Tuple, Optional
import json
import os
from dotenv import load_dotenv
from dataclasses import dataclass
from enum import Enum
import random
# Load environment variables
load_dotenv()
# Set up logging
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
# Load OpenAI API key
try:
import openai
api_key = os.getenv("OPENAI_API_KEY")
if api_key:
openai.api_key = api_key
logger.info("β
OpenAI API key loaded")
else:
logger.warning("β οΈ No OpenAI API key found")
except ImportError:
logger.warning("β οΈ OpenAI package not installed")
# ===== DATA MODELS =====
class Alignment(Enum):
LAWFUL_GOOD = "Lawful Good"
NEUTRAL_GOOD = "Neutral Good"
CHAOTIC_GOOD = "Chaotic Good"
LAWFUL_NEUTRAL = "Lawful Neutral"
TRUE_NEUTRAL = "True Neutral"
CHAOTIC_NEUTRAL = "Chaotic Neutral"
LAWFUL_EVIL = "Lawful Evil"
NEUTRAL_EVIL = "Neutral Evil"
CHAOTIC_EVIL = "Chaotic Evil"
@dataclass
class Character:
name: str
race: str
character_class: str
level: int
gender: str
alignment: Alignment
abilities: Dict[str, int]
hit_points: int
skills: List[str]
background: str
backstory: str
portrait_url: Optional[str] = None
# ===== AI AGENT CLASSES =====
class DungeonMasterAgent:
"""AI agent that acts as a Dungeon Master"""
def __init__(self):
self.personality = "Creative, fair, and engaging storyteller"
def _get_proprietary_prompt(self, **kwargs):
"""
Proprietary prompt engineering system - DEMONSTRATION VERSION
Commercial version includes advanced optimization and techniques.
Contact: [email protected]
"""
theme = kwargs.get('theme', 'High Fantasy')
level = kwargs.get('level', 1)
player_count = kwargs.get('player_count', 4)
return f"""As an experienced D&D Dungeon Master, create a campaign concept for:
Theme: {theme}
Starting Player Level: {level}
Number of Players: {player_count}
Provide:
1. Campaign Name
2. Core Plot Hook (2-3 sentences)
3. Main Antagonist
4. 3 Key Locations
5. Central Conflict
6. Estimated Campaign Length
Make it engaging and ready to play!"""
def generate_campaign_concept(self, theme: str, level: int, player_count: int) -> Dict:
"""Generate a complete campaign concept"""
try:
from openai import OpenAI
client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
prompt = self._get_proprietary_prompt(theme=theme, level=level, player_count=player_count)
response = client.chat.completions.create(
model="gpt-4",
messages=[{"role": "system", "content": "You are an expert D&D Dungeon Master with 20 years of experience."},
{"role": "user", "content": prompt}],
max_tokens=500,
temperature=0.8
)
return {"success": True, "content": response.choices[0].message.content}
except Exception as e:
logger.error(f"Campaign generation failed: {e}")
return {"success": False, "error": str(e), "content": f"Demo Campaign: {theme} adventure for {player_count} level {level} characters"}
class NPCAgent:
"""AI agent specialized in creating NPCs"""
def __init__(self):
self.personality = "Versatile character actor"
def _get_proprietary_prompt(self, **kwargs):
"""
Proprietary NPC generation system - DEMONSTRATION VERSION
Commercial version includes advanced personality algorithms.
Contact: [email protected]
"""
context = kwargs.get('context', 'fantasy tavern')
role = kwargs.get('role', 'neutral')
gender = kwargs.get('gender', '')
gender_text = f"Gender: {gender}" if gender else "Gender: Choose appropriate gender"
return f"""Create a detailed NPC for D&D:
Setting: {context}
Role: {role}
{gender_text}
Generate:
1. Name and demographics
2. Personality traits (3-4 key traits)
3. Background and motivation
4. Physical description
5. Speech patterns
6. Secret or hidden agenda
Make them memorable and three-dimensional!"""
def generate_npc(self, context: str, role: str, importance: str, gender: str = "") -> Dict:
"""Generate a detailed NPC"""
try:
from openai import OpenAI
client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
prompt = self._get_proprietary_prompt(context=context, role=role, gender=gender)
response = client.chat.completions.create(
model="gpt-4",
messages=[{"role": "system", "content": "You are an expert at creating memorable NPCs for D&D campaigns."},
{"role": "user", "content": prompt}],
max_tokens=400,
temperature=0.8
)
return {"success": True, "content": response.choices[0].message.content}
except Exception as e:
logger.error(f"NPC generation failed: {e}")
return {"success": False, "error": str(e), "content": f"Demo NPC: {gender if gender else 'Character'} {role} for {context}"}
# ===== CHARACTER CREATOR =====
class CharacterCreator:
"""Character creator with basic D&D functionality"""
def __init__(self):
self.classes = ["Fighter", "Wizard", "Rogue", "Cleric", "Barbarian", "Bard", "Druid", "Monk", "Paladin", "Ranger", "Sorcerer", "Warlock"]
self.races = ["Human", "Elf", "Dwarf", "Halfling", "Dragonborn", "Gnome", "Half-Elf", "Half-Orc", "Tiefling"]
self.backgrounds = ["Acolyte", "Criminal", "Folk Hero", "Noble", "Sage", "Soldier", "Charlatan", "Entertainer", "Guild Artisan", "Hermit", "Outlander", "Sailor"]
def roll_ability_scores(self) -> Dict[str, int]:
"""Roll 4d6, drop lowest, for each ability score"""
abilities = {}
for ability in ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"]:
rolls = [random.randint(1, 6) for _ in range(4)]
rolls.sort(reverse=True)
abilities[ability] = sum(rolls[:3])
return abilities
# ===== IMAGE GENERATION =====
def generate_image(prompt: str) -> str:
"""Generate image using OpenAI DALL-E"""
try:
from openai import OpenAI
client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
response = client.images.generate(
model="dall-e-3",
prompt=prompt,
size="1024x1024",
quality="standard",
n=1,
)
return response.data[0].url
except Exception as e:
logger.error(f"Image generation failed: {e}")
return "https://via.placeholder.com/512x512/dc2626/ffffff?text=Image+Generation+Failed"
# ===== MAIN INTERFACE =====
def create_main_interface():
"""Create the main D&D Campaign Manager interface"""
# Initialize agents
dm_agent = DungeonMasterAgent()
npc_agent = NPCAgent()
character_creator = CharacterCreator()
with gr.Blocks(title="D&D Campaign Manager") as demo:
gr.Markdown("""
# π° Advanced D&D Campaign Manager
β οΈ **PROPRIETARY SOFTWARE - Demo Version**
*Professional AI gaming platform available for commercial licensing*
π§ **Commercial License:** [email protected]
π **Copyright:** Β© 2024 Jesse Stucker - All Rights Reserved
πΌ **LinkedIn:** https://www.linkedin.com/in/jesse-stucker-49839a90/
**Platform Features:**
- π AI Dungeon Master Assistant
- π₯ Intelligent NPC Creator & Roleplay
- πΊοΈ World Builder Agent
- π° Loot Master & Magic Item Designer
- π Enhanced Character Creator
- β‘ Deity & Pantheon Generator
*This demonstration showcases proprietary AI coordination technology*
**Note:** This is a demonstration version. Commercial version includes advanced optimization, enhanced algorithms, and enterprise features.
""")
with gr.Tabs():
# ===== CHARACTER CREATOR TAB =====
with gr.TabItem("π Character Creator"):
with gr.Row():
with gr.Column(scale=2):
gr.Markdown("## π Character Details")
character_name = gr.Textbox(label="Character Name", placeholder="Enter name...")
with gr.Row():
race_dropdown = gr.Dropdown(choices=character_creator.races, label="Race", value="Human")
class_dropdown = gr.Dropdown(choices=character_creator.classes, label="Class", value="Fighter")
gender_dropdown = gr.Dropdown(
choices=["Male", "Female", "Non-binary", "Other"],
label="Gender", value="Male"
)
with gr.Row():
level_slider = gr.Slider(minimum=1, maximum=20, step=1, value=1, label="Level")
alignment_dropdown = gr.Dropdown(
choices=[alignment.value for alignment in Alignment],
label="Alignment", value=Alignment.LAWFUL_GOOD.value
)
background_dropdown = gr.Dropdown(choices=character_creator.backgrounds, label="Background", value="Folk Hero")
# Ability Scores
gr.Markdown("## π² Ability Scores")
roll_btn = gr.Button("π² Roll Ability Scores", variant="primary")
with gr.Row():
str_score = gr.Number(label="Strength", value=10, precision=0)
dex_score = gr.Number(label="Dexterity", value=10, precision=0)
con_score = gr.Number(label="Constitution", value=10, precision=0)
with gr.Row():
int_score = gr.Number(label="Intelligence", value=10, precision=0)
wis_score = gr.Number(label="Wisdom", value=10, precision=0)
cha_score = gr.Number(label="Charisma", value=10, precision=0)
with gr.Column(scale=1):
gr.Markdown("## π Character Summary")
character_summary = gr.Markdown("*Roll ability scores to see summary*")
gr.Markdown("## π¨ Character Portrait")
portrait_btn = gr.Button("π¨ Generate AI Portrait", variant="primary")
character_portrait = gr.Image(label="Portrait", height=300)
# ===== CAMPAIGN CREATOR TAB =====
with gr.TabItem("π AI Dungeon Master"):
gr.Markdown("## π― Campaign Generation")
with gr.Row():
with gr.Column():
campaign_theme = gr.Dropdown(
choices=["High Fantasy", "Dark Fantasy", "Urban Fantasy", "Steampunk", "Horror", "Comedy", "Political Intrigue", "Exploration"],
label="Campaign Theme", value="High Fantasy"
)
campaign_level = gr.Slider(minimum=1, maximum=20, value=5, label="Starting Level")
player_count = gr.Slider(minimum=1, maximum=8, value=4, label="Number of Players")
generate_campaign_btn = gr.Button("π² Generate Campaign Concept", variant="primary", size="lg")
with gr.Column():
campaign_visual_btn = gr.Button("πΌοΈ Generate Campaign Art")
campaign_image = gr.Image(label="Campaign Visual", height=300)
campaign_output = gr.Textbox(label="Campaign Concept", lines=10)
# ===== NPC CREATOR TAB =====
with gr.TabItem("π₯ NPC Agent"):
gr.Markdown("## π NPC Creator")
with gr.Row():
with gr.Column():
gr.Markdown("### Create New NPC")
npc_context = gr.Textbox(label="Campaign/Scene Context", placeholder="Describe the setting...")
npc_role = gr.Dropdown(
choices=["Ally", "Neutral", "Antagonist", "Quest Giver", "Merchant", "Authority Figure"],
label="NPC Role", value="Neutral"
)
npc_importance = gr.Dropdown(
choices=["Minor", "Moderate", "Major", "Recurring"],
label="Importance Level", value="Moderate"
)
npc_gender = gr.Dropdown(
choices=["", "Male", "Female", "Non-binary", "Other"],
label="Gender (Optional)", value=""
)
create_npc_btn = gr.Button("π Generate NPC", variant="primary")
npc_portrait_btn = gr.Button("π¨ Generate NPC Portrait")
npc_portrait = gr.Image(label="NPC Portrait", height=300)
with gr.Column():
npc_output = gr.Textbox(label="Generated NPC", lines=12)
# ===== EVENT HANDLERS =====
def roll_abilities():
abilities = character_creator.roll_ability_scores()
return (
abilities["Strength"], abilities["Dexterity"], abilities["Constitution"],
abilities["Intelligence"], abilities["Wisdom"], abilities["Charisma"]
)
def update_character_summary(name, race, char_class, level, gender, alignment,
str_val, dex_val, con_val, int_val, wis_val, cha_val, background):
if not all([str_val, dex_val, con_val, int_val, wis_val, cha_val]):
return "*Roll ability scores to see summary*"
summary = f"""**{name or "Unnamed Character"}**
*Level {level} {gender} {race} {char_class} ({alignment})*
**Ability Scores:**
- STR: {int(str_val)} ({(int(str_val) - 10) // 2:+d})
- DEX: {int(dex_val)} ({(int(dex_val) - 10) // 2:+d})
- CON: {int(con_val)} ({(int(con_val) - 10) // 2:+d})
- INT: {int(int_val)} ({(int(int_val) - 10) // 2:+d})
- WIS: {int(wis_val)} ({(int(wis_val) - 10) // 2:+d})
- CHA: {int(cha_val)} ({(int(cha_val) - 10) // 2:+d})
**Background:** {background}"""
return summary
def generate_character_portrait(name, race, char_class, gender):
if not name:
return "Please enter a character name first"
prompt = f"Fantasy portrait of a {gender.lower()} {race.lower()} {char_class.lower()}, professional D&D character art"
return generate_image(prompt)
def generate_campaign_concept(theme, level, players):
result = dm_agent.generate_campaign_concept(theme, level, players)
return result.get("content", "Error generating campaign")
def generate_campaign_art(theme, level):
prompt = f"{theme} D&D campaign art for level {level} adventurers, epic fantasy illustration"
return generate_image(prompt)
def create_npc(context, role, importance, gender):
result = npc_agent.generate_npc(context, role, importance, gender)
return result.get("content", "Error creating NPC")
def generate_npc_portrait(npc_data):
if not npc_data:
prompt = "Fantasy portrait of a D&D NPC character, detailed face, professional RPG art"
else:
prompt = f"Fantasy portrait of a D&D NPC character, detailed face, professional RPG art"
return generate_image(prompt)
# Wire up events
roll_btn.click(roll_abilities, outputs=[str_score, dex_score, con_score, int_score, wis_score, cha_score])
# Update character summary when inputs change
for component in [character_name, race_dropdown, class_dropdown, level_slider, gender_dropdown,
alignment_dropdown, str_score, dex_score, con_score, int_score, wis_score, cha_score, background_dropdown]:
component.change(
update_character_summary,
inputs=[character_name, race_dropdown, class_dropdown, level_slider, gender_dropdown, alignment_dropdown,
str_score, dex_score, con_score, int_score, wis_score, cha_score, background_dropdown],
outputs=[character_summary]
)
portrait_btn.click(
generate_character_portrait,
inputs=[character_name, race_dropdown, class_dropdown, gender_dropdown],
outputs=[character_portrait]
)
generate_campaign_btn.click(
generate_campaign_concept,
inputs=[campaign_theme, campaign_level, player_count],
outputs=[campaign_output]
)
campaign_visual_btn.click(
generate_campaign_art,
inputs=[campaign_theme, campaign_level],
outputs=[campaign_image]
)
create_npc_btn.click(
create_npc,
inputs=[npc_context, npc_role, npc_importance, npc_gender],
outputs=[npc_output]
)
npc_portrait_btn.click(
generate_npc_portrait,
inputs=[npc_output],
outputs=[npc_portrait]
)
return demo
# Main entry point
if __name__ == "__main__":
logger.info("π° Starting Advanced D&D Campaign Manager...")
# Check for OpenAI API key
api_key = os.getenv("OPENAI_API_KEY")
if api_key:
logger.info("β
OpenAI API key found - All AI features enabled!")
else:
logger.warning("β οΈ No OpenAI API key found - AI features will be limited")
logger.info("π‘ Add OPENAI_API_KEY as a repository secret in HF Spaces settings")
demo = create_main_interface()
try:
demo.launch(
share=False,
inbrowser=False
)
logger.info("π App launched successfully!")
except Exception as e:
logger.error(f"β Launch failed: {e}")
demo.launch() |