File size: 19,526 Bytes
cc2d56b
 
 
 
 
 
 
 
ee4b527
cc2d56b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
176ba70
 
cc2d56b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
"""
Copyright (c) 2024 Jesse Stucker aka "ghost logic"
All rights reserved. Proprietary and confidential.

This AI gaming platform is proprietary software.
Commercial use requires separate license.
Contact: [email protected]

For commercial licensing inquiries, visit: https://www.linkedin.com/in/jesse-stucker-49839a90/
"""

# app.py - D&D Campaign and Character Creator with AI Agents

import gradio as gr
import logging
from typing import Dict, List, Tuple, Optional
import json
import os
from dotenv import load_dotenv
from dataclasses import dataclass
from enum import Enum
import random

# Load environment variables
load_dotenv()

# Set up logging
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)

# Load OpenAI API key
try:
    import openai
    api_key = os.getenv("OPENAI_API_KEY")
    if api_key:
        openai.api_key = api_key
        logger.info("βœ… OpenAI API key loaded")
    else:
        logger.warning("⚠️ No OpenAI API key found")
except ImportError:
    logger.warning("⚠️ OpenAI package not installed")

# ===== DATA MODELS =====
class Alignment(Enum):
    LAWFUL_GOOD = "Lawful Good"
    NEUTRAL_GOOD = "Neutral Good" 
    CHAOTIC_GOOD = "Chaotic Good"
    LAWFUL_NEUTRAL = "Lawful Neutral"
    TRUE_NEUTRAL = "True Neutral"
    CHAOTIC_NEUTRAL = "Chaotic Neutral"
    LAWFUL_EVIL = "Lawful Evil"
    NEUTRAL_EVIL = "Neutral Evil"
    CHAOTIC_EVIL = "Chaotic Evil"

@dataclass
class Character:
    name: str
    race: str
    character_class: str
    level: int
    gender: str
    alignment: Alignment
    abilities: Dict[str, int]
    hit_points: int
    skills: List[str]
    background: str
    backstory: str
    portrait_url: Optional[str] = None

# ===== AI AGENT CLASSES =====
class DungeonMasterAgent:
    """AI agent that acts as a Dungeon Master"""
    
    def __init__(self):
        self.personality = "Creative, fair, and engaging storyteller"
    
    def _get_proprietary_prompt(self, **kwargs):
        """
        Proprietary prompt engineering system - DEMONSTRATION VERSION
        Commercial version includes advanced optimization and techniques.
        Contact: [email protected]
        """
        theme = kwargs.get('theme', 'High Fantasy')
        level = kwargs.get('level', 1)
        player_count = kwargs.get('player_count', 4)
        
        return f"""As an experienced D&D Dungeon Master, create a campaign concept for:
Theme: {theme}
Starting Player Level: {level}
Number of Players: {player_count}

Provide:
1. Campaign Name
2. Core Plot Hook (2-3 sentences)
3. Main Antagonist
4. 3 Key Locations
5. Central Conflict
6. Estimated Campaign Length

Make it engaging and ready to play!"""

    def generate_campaign_concept(self, theme: str, level: int, player_count: int) -> Dict:
        """Generate a complete campaign concept"""
        try:
            from openai import OpenAI
            client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
            
            prompt = self._get_proprietary_prompt(theme=theme, level=level, player_count=player_count)
            
            response = client.chat.completions.create(
                model="gpt-4",
                messages=[{"role": "system", "content": "You are an expert D&D Dungeon Master with 20 years of experience."},
                         {"role": "user", "content": prompt}],
                max_tokens=500,
                temperature=0.8
            )
            
            return {"success": True, "content": response.choices[0].message.content}
            
        except Exception as e:
            logger.error(f"Campaign generation failed: {e}")
            return {"success": False, "error": str(e), "content": f"Demo Campaign: {theme} adventure for {player_count} level {level} characters"}

class NPCAgent:
    """AI agent specialized in creating NPCs"""
    
    def __init__(self):
        self.personality = "Versatile character actor"
    
    def _get_proprietary_prompt(self, **kwargs):
        """
        Proprietary NPC generation system - DEMONSTRATION VERSION
        Commercial version includes advanced personality algorithms.
        Contact: [email protected]
        """
        context = kwargs.get('context', 'fantasy tavern')
        role = kwargs.get('role', 'neutral')
        gender = kwargs.get('gender', '')
        
        gender_text = f"Gender: {gender}" if gender else "Gender: Choose appropriate gender"
        
        return f"""Create a detailed NPC for D&D:
Setting: {context}
Role: {role}
{gender_text}

Generate:
1. Name and demographics
2. Personality traits (3-4 key traits)
3. Background and motivation
4. Physical description
5. Speech patterns
6. Secret or hidden agenda

Make them memorable and three-dimensional!"""

    def generate_npc(self, context: str, role: str, importance: str, gender: str = "") -> Dict:
        """Generate a detailed NPC"""
        try:
            from openai import OpenAI
            client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
            
            prompt = self._get_proprietary_prompt(context=context, role=role, gender=gender)
            
            response = client.chat.completions.create(
                model="gpt-4",
                messages=[{"role": "system", "content": "You are an expert at creating memorable NPCs for D&D campaigns."},
                         {"role": "user", "content": prompt}],
                max_tokens=400,
                temperature=0.8
            )
            
            return {"success": True, "content": response.choices[0].message.content}
            
        except Exception as e:
            logger.error(f"NPC generation failed: {e}")
            return {"success": False, "error": str(e), "content": f"Demo NPC: {gender if gender else 'Character'} {role} for {context}"}

# ===== CHARACTER CREATOR =====
class CharacterCreator:
    """Character creator with basic D&D functionality"""

    def __init__(self):
        self.classes = ["Fighter", "Wizard", "Rogue", "Cleric", "Barbarian", "Bard", "Druid", "Monk", "Paladin", "Ranger", "Sorcerer", "Warlock"]
        self.races = ["Human", "Elf", "Dwarf", "Halfling", "Dragonborn", "Gnome", "Half-Elf", "Half-Orc", "Tiefling"]
        self.backgrounds = ["Acolyte", "Criminal", "Folk Hero", "Noble", "Sage", "Soldier", "Charlatan", "Entertainer", "Guild Artisan", "Hermit", "Outlander", "Sailor"]

    def roll_ability_scores(self) -> Dict[str, int]:
        """Roll 4d6, drop lowest, for each ability score"""
        abilities = {}
        for ability in ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"]:
            rolls = [random.randint(1, 6) for _ in range(4)]
            rolls.sort(reverse=True)
            abilities[ability] = sum(rolls[:3])
        return abilities

# ===== IMAGE GENERATION =====
def generate_image(prompt: str) -> str:
    """Generate image using OpenAI DALL-E"""
    try:
        from openai import OpenAI
        client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
        
        response = client.images.generate(
            model="dall-e-3",
            prompt=prompt,
            size="1024x1024",
            quality="standard",
            n=1,
        )
        
        return response.data[0].url
        
    except Exception as e:
        logger.error(f"Image generation failed: {e}")
        return "https://via.placeholder.com/512x512/dc2626/ffffff?text=Image+Generation+Failed"

# ===== MAIN INTERFACE =====
def create_main_interface():
    """Create the main D&D Campaign Manager interface"""
    
    # Initialize agents
    dm_agent = DungeonMasterAgent()
    npc_agent = NPCAgent()
    character_creator = CharacterCreator()
    
    with gr.Blocks(title="D&D Campaign Manager") as demo:
        gr.Markdown("""
        # 🏰 Advanced D&D Campaign Manager

⚠️ **PROPRIETARY SOFTWARE - Demo Version**

*Professional AI gaming platform available for commercial licensing*

πŸ“§ **Commercial License:** [email protected]  
πŸ”’ **Copyright:** Β© 2024 Jesse Stucker - All Rights Reserved  
πŸ’Ό **LinkedIn:** https://www.linkedin.com/in/jesse-stucker-49839a90/

**Platform Features:**
- 🎭 AI Dungeon Master Assistant
- πŸ‘₯ Intelligent NPC Creator & Roleplay
- πŸ—ΊοΈ World Builder Agent
- πŸ’° Loot Master & Magic Item Designer
- πŸ‰ Enhanced Character Creator
- ⚑ Deity & Pantheon Generator

*This demonstration showcases proprietary AI coordination technology*

**Note:** This is a demonstration version. Commercial version includes advanced optimization, enhanced algorithms, and enterprise features.
        """)
        
        with gr.Tabs():
            # ===== CHARACTER CREATOR TAB =====
            with gr.TabItem("πŸ‰ Character Creator"):
                with gr.Row():
                    with gr.Column(scale=2):
                        gr.Markdown("## πŸ“ Character Details")
                        
                        character_name = gr.Textbox(label="Character Name", placeholder="Enter name...")
                        
                        with gr.Row():
                            race_dropdown = gr.Dropdown(choices=character_creator.races, label="Race", value="Human")
                            class_dropdown = gr.Dropdown(choices=character_creator.classes, label="Class", value="Fighter")
                            gender_dropdown = gr.Dropdown(
                                choices=["Male", "Female", "Non-binary", "Other"],
                                label="Gender", value="Male"
                            )
                        
                        with gr.Row():
                            level_slider = gr.Slider(minimum=1, maximum=20, step=1, value=1, label="Level")
                            alignment_dropdown = gr.Dropdown(
                                choices=[alignment.value for alignment in Alignment],
                                label="Alignment", value=Alignment.LAWFUL_GOOD.value
                            )
                        
                        background_dropdown = gr.Dropdown(choices=character_creator.backgrounds, label="Background", value="Folk Hero")
                        
                        # Ability Scores
                        gr.Markdown("## 🎲 Ability Scores")
                        roll_btn = gr.Button("🎲 Roll Ability Scores", variant="primary")
                        
                        with gr.Row():
                            str_score = gr.Number(label="Strength", value=10, precision=0)
                            dex_score = gr.Number(label="Dexterity", value=10, precision=0)
                            con_score = gr.Number(label="Constitution", value=10, precision=0)
                        
                        with gr.Row():
                            int_score = gr.Number(label="Intelligence", value=10, precision=0)
                            wis_score = gr.Number(label="Wisdom", value=10, precision=0)
                            cha_score = gr.Number(label="Charisma", value=10, precision=0)
                    
                    with gr.Column(scale=1):
                        gr.Markdown("## πŸ“Š Character Summary")
                        character_summary = gr.Markdown("*Roll ability scores to see summary*")
                        
                        gr.Markdown("## 🎨 Character Portrait")
                        portrait_btn = gr.Button("🎨 Generate AI Portrait", variant="primary")
                        character_portrait = gr.Image(label="Portrait", height=300)
            
            # ===== CAMPAIGN CREATOR TAB =====
            with gr.TabItem("🎭 AI Dungeon Master"):
                gr.Markdown("## 🎯 Campaign Generation")
                
                with gr.Row():
                    with gr.Column():
                        campaign_theme = gr.Dropdown(
                            choices=["High Fantasy", "Dark Fantasy", "Urban Fantasy", "Steampunk", "Horror", "Comedy", "Political Intrigue", "Exploration"],
                            label="Campaign Theme", value="High Fantasy"
                        )
                        campaign_level = gr.Slider(minimum=1, maximum=20, value=5, label="Starting Level")
                        player_count = gr.Slider(minimum=1, maximum=8, value=4, label="Number of Players")
                        
                        generate_campaign_btn = gr.Button("🎲 Generate Campaign Concept", variant="primary", size="lg")
                    
                    with gr.Column():
                        campaign_visual_btn = gr.Button("πŸ–ΌοΈ Generate Campaign Art")
                        campaign_image = gr.Image(label="Campaign Visual", height=300)
                
                campaign_output = gr.Textbox(label="Campaign Concept", lines=10)
            
            # ===== NPC CREATOR TAB =====
            with gr.TabItem("πŸ‘₯ NPC Agent"):
                gr.Markdown("## 🎭 NPC Creator")
                
                with gr.Row():
                    with gr.Column():
                        gr.Markdown("### Create New NPC")
                        npc_context = gr.Textbox(label="Campaign/Scene Context", placeholder="Describe the setting...")
                        npc_role = gr.Dropdown(
                            choices=["Ally", "Neutral", "Antagonist", "Quest Giver", "Merchant", "Authority Figure"],
                            label="NPC Role", value="Neutral"
                        )
                        npc_importance = gr.Dropdown(
                            choices=["Minor", "Moderate", "Major", "Recurring"],
                            label="Importance Level", value="Moderate"
                        )
                        npc_gender = gr.Dropdown(
                            choices=["", "Male", "Female", "Non-binary", "Other"],
                            label="Gender (Optional)", value=""
                        )
                        
                        create_npc_btn = gr.Button("🎭 Generate NPC", variant="primary")
                        
                        npc_portrait_btn = gr.Button("🎨 Generate NPC Portrait")
                        npc_portrait = gr.Image(label="NPC Portrait", height=300)
                    
                    with gr.Column():
                        npc_output = gr.Textbox(label="Generated NPC", lines=12)

        # ===== EVENT HANDLERS =====
        
        def roll_abilities():
            abilities = character_creator.roll_ability_scores()
            return (
                abilities["Strength"], abilities["Dexterity"], abilities["Constitution"],
                abilities["Intelligence"], abilities["Wisdom"], abilities["Charisma"]
            )
        
        def update_character_summary(name, race, char_class, level, gender, alignment, 
                                   str_val, dex_val, con_val, int_val, wis_val, cha_val, background):
            if not all([str_val, dex_val, con_val, int_val, wis_val, cha_val]):
                return "*Roll ability scores to see summary*"
            
            summary = f"""**{name or "Unnamed Character"}**
*Level {level} {gender} {race} {char_class} ({alignment})*

**Ability Scores:**
- STR: {int(str_val)} ({(int(str_val) - 10) // 2:+d})
- DEX: {int(dex_val)} ({(int(dex_val) - 10) // 2:+d})
- CON: {int(con_val)} ({(int(con_val) - 10) // 2:+d})
- INT: {int(int_val)} ({(int(int_val) - 10) // 2:+d})
- WIS: {int(wis_val)} ({(int(wis_val) - 10) // 2:+d})
- CHA: {int(cha_val)} ({(int(cha_val) - 10) // 2:+d})

**Background:** {background}"""
            
            return summary
        
        def generate_character_portrait(name, race, char_class, gender):
            if not name:
                return "Please enter a character name first"
            
            prompt = f"Fantasy portrait of a {gender.lower()} {race.lower()} {char_class.lower()}, professional D&D character art"
            return generate_image(prompt)
        
        def generate_campaign_concept(theme, level, players):
            result = dm_agent.generate_campaign_concept(theme, level, players)
            return result.get("content", "Error generating campaign")
        
        def generate_campaign_art(theme, level):
            prompt = f"{theme} D&D campaign art for level {level} adventurers, epic fantasy illustration"
            return generate_image(prompt)
        
        def create_npc(context, role, importance, gender):
            result = npc_agent.generate_npc(context, role, importance, gender)
            return result.get("content", "Error creating NPC")
        
        def generate_npc_portrait(npc_data):
            if not npc_data:
                prompt = "Fantasy portrait of a D&D NPC character, detailed face, professional RPG art"
            else:
                prompt = f"Fantasy portrait of a D&D NPC character, detailed face, professional RPG art"
            return generate_image(prompt)

        # Wire up events
        roll_btn.click(roll_abilities, outputs=[str_score, dex_score, con_score, int_score, wis_score, cha_score])
        
        # Update character summary when inputs change
        for component in [character_name, race_dropdown, class_dropdown, level_slider, gender_dropdown, 
                         alignment_dropdown, str_score, dex_score, con_score, int_score, wis_score, cha_score, background_dropdown]:
            component.change(
                update_character_summary,
                inputs=[character_name, race_dropdown, class_dropdown, level_slider, gender_dropdown, alignment_dropdown,
                       str_score, dex_score, con_score, int_score, wis_score, cha_score, background_dropdown],
                outputs=[character_summary]
            )
        
        portrait_btn.click(
            generate_character_portrait,
            inputs=[character_name, race_dropdown, class_dropdown, gender_dropdown],
            outputs=[character_portrait]
        )
        
        generate_campaign_btn.click(
            generate_campaign_concept,
            inputs=[campaign_theme, campaign_level, player_count],
            outputs=[campaign_output]
        )
        
        campaign_visual_btn.click(
            generate_campaign_art,
            inputs=[campaign_theme, campaign_level],
            outputs=[campaign_image]
        )
        
        create_npc_btn.click(
            create_npc,
            inputs=[npc_context, npc_role, npc_importance, npc_gender],
            outputs=[npc_output]
        )
        
        npc_portrait_btn.click(
            generate_npc_portrait,
            inputs=[npc_output],
            outputs=[npc_portrait]
        )
    
    return demo

# Main entry point
if __name__ == "__main__":
    logger.info("🏰 Starting Advanced D&D Campaign Manager...")
    
    # Check for OpenAI API key
    api_key = os.getenv("OPENAI_API_KEY")
    if api_key:
        logger.info("βœ… OpenAI API key found - All AI features enabled!")
    else:
        logger.warning("⚠️ No OpenAI API key found - AI features will be limited")
        logger.info("πŸ’‘ Add OPENAI_API_KEY as a repository secret in HF Spaces settings")
    
    demo = create_main_interface()
    
    try:
        demo.launch(
            share=False,
            inbrowser=False
        )
        logger.info("🌐 App launched successfully!")
        
    except Exception as e:
        logger.error(f"❌ Launch failed: {e}")
        demo.launch()