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"""
GLB μ λλ©μ΄μ
μμ±κΈ°
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
μ
λ‘λν GLB 3D λͺ¨λΈμ νμ Β·λΆμ Β·νλ° λ± μ λλ©μ΄μ
μ μ μ©ν΄
β λ³νλ GLB β‘ μ€μ λͺ¨λΈμ λ λλ§ν GIF β’ λ©νλ°μ΄ν° JSON μ λλ €μ€λλ€.
β’ headless μλ² λμ: EGL + pyglet.headless + trimesh β μ€ν¨ μ pyrender ν΄λ°±
β’ μ΅λ 60 fpsΒ·60 νλ μλ‘ μ ν (λ°λͺ¨ λͺ©μ )
"""
# ββββββββββββββββββββ 1. κ³΅ν΅ λͺ¨λ ββββββββββββββββββββ
import os, io, time, glob, json, math, shutil
import numpy as np
from PIL import Image
import pyglet
pyglet.options["headless"] = True # λ°λμ trimesh μ μ!
os.environ["PYOPENGL_PLATFORM"] = "egl" # Off-screen GL
import trimesh
import trimesh.transformations as tf
import gradio as gr
import spaces
LOG_PATH = "./results/demo"
os.makedirs(LOG_PATH, exist_ok=True)
# ββββββββββββββββββββ 2. λ λ μ νΈ ββββββββββββββββββββ
def _render_with_trimesh(scene: trimesh.Scene, res):
png = scene.save_image(resolution=res, visible=True)
if png is None:
raise RuntimeError("trimesh.save_image returned None")
return Image.open(io.BytesIO(png)).convert("RGB")
def _render_with_pyrender(mesh_or_scene, res):
import pyrender # μ§μ° μν¬νΈ
if isinstance(mesh_or_scene, trimesh.Scene):
mesh = trimesh.util.concatenate(mesh_or_scene.dump())
else:
mesh = mesh_or_scene
mesh = pyrender.Mesh.from_trimesh(mesh, smooth=False)
scn = pyrender.Scene()
scn.add(mesh)
cam = pyrender.PerspectiveCamera(yfov=np.pi / 3)
scn.add(cam, pose=tf.translation_matrix([0, 0, 3]))
light = pyrender.DirectionalLight(intensity=3.0)
scn.add(light, pose=tf.translation_matrix([0, 5, 5]))
r = pyrender.OffscreenRenderer(*res)
color, _ = r.render(scn, flags=pyrender.RenderFlags.RGBA)
r.delete()
return Image.fromarray(color[..., :3])
# ββββββββββββββββββββ 3. GIF μμ± ββββββββββββββββββββ
def create_model_animation_gif(
output_path: str,
input_glb_path: str,
animation_type: str,
duration: float = 3.0,
fps: int = 30,
resolution=(640, 480),
):
"""GLB λͺ¨λΈμ μ€μ λ λλ§νμ¬ μ λλ©μ΄μ
GIF μμ±"""
base = trimesh.load(input_glb_path)
if isinstance(base, trimesh.Trimesh):
base = trimesh.Scene(base)
num_frames = min(int(duration * fps), 60)
frames = []
for i in range(num_frames):
t = i / (num_frames - 1)
scene = base.copy()
# λ³ν νλ ¬
if animation_type == "rotate":
M = tf.rotation_matrix(2 * math.pi * t, [0, 1, 0])
elif animation_type == "float":
M = tf.translation_matrix([0, 0.5 * math.sin(2 * math.pi * t), 0])
elif animation_type == "pulse":
M = tf.scale_matrix(0.8 + 0.4 * math.sin(2 * math.pi * t))
elif animation_type == "explode":
M = tf.translation_matrix([0.5 * t, 0, 0])
elif animation_type == "assemble":
M = tf.translation_matrix([0.5 * (1 - t), 0, 0])
elif animation_type == "swing":
M = tf.rotation_matrix(math.pi / 6 * math.sin(2 * math.pi * t), [0, 0, 1])
else:
M = np.eye(4)
scene.apply_transform(M)
# β trimesh β β‘ pyrender ν΄λ°±
try:
frame = _render_with_trimesh(scene, resolution)
except Exception as e:
print("trimesh λ λ μ€ν¨, pyrender ν΄λ°±:", e)
frame = _render_with_pyrender(scene, resolution)
frames.append(frame)
frames[0].save(
output_path,
save_all=True,
append_images=frames[1:],
duration=int(1000 / fps),
loop=0,
)
print("GIF saved:", output_path)
return output_path
# ββββββββββββββββββββ 4. GLB λ³ν ββββββββββββββββββββ
def modify_glb_file(input_glb_path, output_glb_path, animation_type="rotate"):
"""λ¨μΌ λ³νμ μ μ©ν μ GLB μ μ₯ (μ€μ μ λλ©μ΄μ
μ μλ)"""
try:
scn = trimesh.load(input_glb_path)
if not isinstance(scn, trimesh.Scene):
scn = trimesh.Scene(scn)
if animation_type == "rotate":
T = tf.rotation_matrix(math.pi / 4, [0, 1, 0])
elif animation_type == "float":
T = tf.translation_matrix([0, 0.5, 0])
elif animation_type == "pulse":
T = tf.scale_matrix(1.2)
elif animation_type == "explode":
T = tf.translation_matrix([0.5, 0, 0])
elif animation_type == "assemble":
T = tf.translation_matrix([-0.5, 0, 0])
elif animation_type == "swing":
T = tf.rotation_matrix(math.pi / 8, [0, 0, 1])
else:
T = np.eye(4)
scn.apply_transform(T)
scn.export(output_glb_path)
return output_glb_path
except Exception as e:
print("GLB λ³ν μ€ν¨, μλ³Έ 볡μ¬:", e)
shutil.copy(input_glb_path, output_glb_path)
return output_glb_path
# ββββββββββββββββββββ 5. Gradio νμ΄νλΌμΈ ββββββββββββββββββββ
@spaces.GPU
def process_3d_model(input_3d, animation_type, animation_duration, fps):
"""μ 체 νμ΄νλΌμΈ: GLB λ³ν β GIF λ λ β JSON μμ±"""
try:
base = os.path.splitext(os.path.basename(input_3d))[0]
glb_out = os.path.join(LOG_PATH, f"animated_{base}.glb")
gif_out = os.path.join(LOG_PATH, f"preview_{base}.gif")
json_out = os.path.join(LOG_PATH, f"metadata_{base}.json")
modify_glb_file(input_3d, glb_out, animation_type)
create_model_animation_gif(
gif_out, input_3d, animation_type, animation_duration, fps
)
meta = dict(
animation_type=animation_type,
duration=animation_duration,
fps=fps,
original_model=os.path.basename(input_3d),
created_at=time.strftime("%Y-%m-%d %H:%M:%S"),
)
with open(json_out, "w") as f:
json.dump(meta, f, indent=4)
return glb_out, gif_out, json_out
except Exception as e:
print("process_3d_model μ€ν¨:", e)
err_gif = os.path.join(LOG_PATH, "error.gif")
Image.new("RGB", (640, 480), (255, 0, 0)).save(err_gif)
return input_3d, err_gif, None
# ββββββββββββββββββββ 6. Gradio UI ββββββββββββββββββββ
with gr.Blocks(title="GLB μ λλ©μ΄μ
μμ±κΈ°") as demo:
gr.Markdown(
"""
<h2><b>GLB μ λλ©μ΄μ
μμ±κΈ° - 3D λͺ¨λΈ μμ§μ ν¨κ³Ό</b></h2>
μ
λ‘λν GLB λͺ¨λΈμ μ λλ©μ΄μ
μ μ μ©ν΄ λ³νλ GLBΒ·GIFΒ·JSONμ μ 곡ν©λλ€.
"""
)
with gr.Row():
with gr.Column():
inp = gr.Model3D(label="3D λͺ¨λΈ μ
λ‘λ (GLB)")
typ = gr.Dropdown(
label="μ λλ©μ΄μ
μ ν",
choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
value="rotate",
)
dur = gr.Slider("μ λλ©μ΄μ
κΈΈμ΄ (μ΄)", 1.0, 10.0, 3.0, 0.5)
fps = gr.Slider("FPS", 15, 60, 30, 1)
btn = gr.Button("μ λλ©μ΄μ
μμ±")
with gr.Column():
out_glb = gr.Model3D(label="μ λλ©μ΄μ
λ GLB")
out_gif = gr.Image(label="미리보기 GIF")
out_json = gr.File(label="λ©νλ°μ΄ν° JSON")
btn.click(
fn=process_3d_model,
inputs=[inp, typ, dur, fps],
outputs=[out_glb, out_gif, out_json],
)
ex = [[f] for f in glob.glob("./data/demo_glb/*.glb")]
if ex:
gr.Examples(examples=ex, inputs=[inp])
if __name__ == "__main__":
demo.launch(server_name="0.0.0.0", server_port=7860)
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