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import os
import time
import glob
import json
import numpy as np
import trimesh
import argparse
from scipy.spatial.transform import Rotation
import PIL.Image
from PIL import Image
import math
import trimesh.transformations as tf
from trimesh.exchange.gltf import export_glb
os.environ['PYOPENGL_PLATFORM'] = 'egl'
import gradio as gr
def parse_args():
parser = argparse.ArgumentParser(description='Create animations for 3D models')
parser.add_argument(
'--input',
type=str,
default='./data/demo_glb/',
help='Input file or directory path (default: ./data/demo_glb/)'
)
parser.add_argument(
'--log_path',
type=str,
default='./results/demo',
help='Output directory path (default: results/demo)'
)
parser.add_argument(
'--animation_type',
type=str,
default='rotate',
choices=['rotate', 'float', 'explode', 'assemble', 'pulse', 'swing'],
help='Type of animation to apply'
)
parser.add_argument(
'--animation_duration',
type=float,
default=3.0,
help='Duration of animation in seconds'
)
parser.add_argument(
'--fps',
type=int,
default=30,
help='Frames per second for animation'
)
return parser.parse_args()
def get_input_files(input_path):
if os.path.isfile(input_path):
return [input_path]
elif os.path.isdir(input_path):
return glob.glob(os.path.join(input_path, '*'))
else:
raise ValueError(f"Input path {input_path} is neither a file nor a directory")
args = parse_args()
LOG_PATH = args.log_path
os.makedirs(LOG_PATH, exist_ok=True)
print(f"Output directory: {LOG_PATH}")
def normalize_mesh(mesh):
"""Normalize mesh to fit in a unit cube centered at origin"""
vertices = mesh.vertices
bounds = np.array([vertices.min(axis=0), vertices.max(axis=0)])
center = (bounds[0] + bounds[1]) / 2
scale = 1.0 / (bounds[1] - bounds[0]).max()
# Create a copy to avoid modifying the original
normalized_mesh = mesh.copy()
normalized_mesh.vertices = (vertices - center) * scale
return normalized_mesh, center, scale
def create_rotation_animation(mesh, duration=3.0, fps=30):
"""Create a rotation animation around the Y axis"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
angle = t * 2 * math.pi # Full rotation
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply rotation around Y axis
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
animated_mesh.apply_transform(rotation_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def create_float_animation(mesh, duration=3.0, fps=30, amplitude=0.2):
"""Create a floating animation where the mesh moves up and down"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply floating motion (sinusoidal)
y_offset = amplitude * math.sin(2 * math.pi * t)
translation_matrix = tf.translation_matrix([0, y_offset, 0])
animated_mesh.apply_transform(translation_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def create_explode_animation(mesh, duration=3.0, fps=30):
"""Create an explode animation where parts of the mesh move outward"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
# Split the mesh into components
# If the mesh can't be split, we'll just move vertices outward
try:
components = mesh.split(only_watertight=False)
if len(components) <= 1:
raise ValueError("Mesh cannot be split into components")
except:
# If splitting fails, work with the original mesh
components = None
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
if components:
# Create a scene to hold all components
scene = trimesh.Scene()
# Move each component outward from center
for component in components:
# Create a copy of the component
animated_component = component.copy()
# Calculate direction from center to component centroid
direction = animated_component.centroid
if np.linalg.norm(direction) < 1e-10:
# If component is at center, choose random direction
direction = np.random.rand(3) - 0.5
direction = direction / np.linalg.norm(direction)
# Apply explosion movement
translation = direction * t * 0.5 # Scale factor for explosion
translation_matrix = tf.translation_matrix(translation)
animated_component.apply_transform(translation_matrix)
# Add to scene
scene.add_geometry(animated_component)
# Convert scene to mesh (approximation)
animated_mesh = trimesh.util.concatenate(scene.dump())
else:
# Work with vertices directly if components approach failed
animated_mesh = mesh.copy()
vertices = animated_mesh.vertices.copy()
# Calculate directions from center (0,0,0) to each vertex
directions = vertices.copy()
norms = np.linalg.norm(directions, axis=1, keepdims=True)
mask = norms > 1e-10
directions[mask] = directions[mask] / norms[mask]
directions[~mask] = np.random.rand(np.sum(~mask), 3) - 0.5
# Apply explosion factor
vertices += directions * t * 0.3
animated_mesh.vertices = vertices
# Add to frames
frames.append(animated_mesh)
return frames
def create_assemble_animation(mesh, duration=3.0, fps=30):
"""Create an assembly animation (reverse of explode)"""
# Get explode animation and reverse it
explode_frames = create_explode_animation(mesh, duration, fps)
return list(reversed(explode_frames))
def create_pulse_animation(mesh, duration=3.0, fps=30, min_scale=0.8, max_scale=1.2):
"""Create a pulsing animation where the mesh scales up and down"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply pulsing motion (sinusoidal scale)
scale_factor = min_scale + (max_scale - min_scale) * (0.5 + 0.5 * math.sin(2 * math.pi * t))
scale_matrix = tf.scale_matrix(scale_factor)
animated_mesh.apply_transform(scale_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def create_swing_animation(mesh, duration=3.0, fps=30, max_angle=math.pi/6):
"""Create a swinging animation where the mesh rotates back and forth"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply swinging motion (sinusoidal rotation)
angle = max_angle * math.sin(2 * math.pi * t)
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
animated_mesh.apply_transform(rotation_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def generate_gif_from_frames(frames, output_path, fps=30, resolution=(640, 480), background_color=(255, 255, 255, 255)):
"""Generate a GIF from animation frames"""
gif_frames = []
for frame in frames:
# Create a scene with the frame
scene = trimesh.Scene(frame)
# Set camera and rendering parameters
try:
# Try to get a good view of the object
scene.camera_transform = scene.camera_transform
except:
# If that fails, use a default camera position
scene.camera_transform = tf.translation_matrix([0, 0, 2])
# Render the frame
try:
img = scene.save_image(resolution=resolution, background=background_color)
gif_frames.append(Image.open(img))
except Exception as e:
print(f"Error rendering frame: {str(e)}")
# Create a blank image if rendering fails
gif_frames.append(Image.new('RGB', resolution, (255, 255, 255)))
# Save as GIF
if gif_frames:
gif_frames[0].save(
output_path,
save_all=True,
append_images=gif_frames[1:],
optimize=False,
duration=int(1000 / fps),
loop=0
)
return output_path
else:
return None
def create_animation_mesh(input_mesh_path, animation_type='rotate', duration=3.0, fps=30):
"""Create animation from input mesh based on animation type"""
# Load the mesh
try:
mesh = trimesh.load(input_mesh_path)
except Exception as e:
print(f"Error loading mesh: {str(e)}")
return None, None
# Generate animation frames based on animation type
if animation_type == 'rotate':
frames = create_rotation_animation(mesh, duration, fps)
elif animation_type == 'float':
frames = create_float_animation(mesh, duration, fps)
elif animation_type == 'explode':
frames = create_explode_animation(mesh, duration, fps)
elif animation_type == 'assemble':
frames = create_assemble_animation(mesh, duration, fps)
elif animation_type == 'pulse':
frames = create_pulse_animation(mesh, duration, fps)
elif animation_type == 'swing':
frames = create_swing_animation(mesh, duration, fps)
else:
print(f"Unknown animation type: {animation_type}")
return None, None
base_filename = os.path.basename(input_mesh_path).rsplit('.', 1)[0]
# Save animated mesh as GLB
try:
animated_glb_path = os.path.join(LOG_PATH, f'animated_{base_filename}.glb')
# For GLB output, we'll use the first frame for now
# In a production environment, you'd want to use proper animation keyframes
if frames and len(frames) > 0:
# First frame for static GLB
first_frame = frames[0]
# Export as GLB
scene = trimesh.Scene(first_frame)
scene.export(animated_glb_path)
else:
return None, None
except Exception as e:
print(f"Error exporting GLB: {str(e)}")
animated_glb_path = None
# Create GIF for preview
try:
animated_gif_path = os.path.join(LOG_PATH, f'animated_{base_filename}.gif')
generate_gif_from_frames(frames, animated_gif_path, fps)
except Exception as e:
print(f"Error creating GIF: {str(e)}")
animated_gif_path = None
return animated_glb_path, animated_gif_path
def process_3d_model(input_3d, animation_type, animation_duration, fps):
"""Process a 3D model and apply animation"""
print(f"Processing: {input_3d} with animation type: {animation_type}")
try:
# Create animation
animated_glb_path, animated_gif_path = create_animation_mesh(
input_3d,
animation_type=animation_type,
duration=animation_duration,
fps=fps
)
if not animated_glb_path or not animated_gif_path:
return "Error creating animation", None
# Create a simple JSON metadata file
metadata = {
"animation_type": animation_type,
"duration": animation_duration,
"fps": fps,
"original_model": os.path.basename(input_3d),
"created_at": time.strftime("%Y-%m-%d %H:%M:%S")
}
json_path = os.path.join(LOG_PATH, f'metadata_{os.path.basename(input_3d).rsplit(".", 1)[0]}.json')
with open(json_path, 'w') as f:
json.dump(metadata, f, indent=4)
return animated_glb_path, animated_gif_path, json_path
except Exception as e:
error_msg = f"Error processing file: {str(e)}"
print(error_msg)
return error_msg, None, None
_HEADER_ = '''
<h2><b>GLB ์ ๋๋ฉ์ด์
์์ฑ๊ธฐ - 3D ๋ชจ๋ธ ์์ง์ ํจ๊ณผ</b></h2>
์ด ๋ฐ๋ชจ๋ฅผ ํตํด ์ ์ ์ธ 3D ๋ชจ๋ธ(GLB ํ์ผ)์ ๋ค์ํ ์ ๋๋ฉ์ด์
ํจ๊ณผ๋ฅผ ์ ์ฉํ ์ ์์ต๋๋ค.
โ๏ธโ๏ธโ๏ธ**์ค์์ฌํญ:**
- ์ด ๋ฐ๋ชจ๋ ์
๋ก๋๋ GLB ํ์ผ์ ์ ๋๋ฉ์ด์
์ ์ ์ฉํฉ๋๋ค.
- ๋ค์ํ ์ ๋๋ฉ์ด์
์คํ์ผ ์ค์์ ์ ํํ์ธ์: ํ์ , ๋ถ์ , ํญ๋ฐ, ์กฐ๋ฆฝ, ํ์ค, ์ค์.
- ๊ฒฐ๊ณผ๋ ์ ๋๋ฉ์ด์
๋ GLB ํ์ผ๊ณผ ๋ฏธ๋ฆฌ๋ณด๊ธฐ์ฉ GIF ํ์ผ๋ก ์ ๊ณต๋ฉ๋๋ค.
'''
_INFO_ = r"""
### ์ ๋๋ฉ์ด์
์ ํ ์ค๋ช
- **ํ์ (rotate)**: ๋ชจ๋ธ์ด Y์ถ์ ์ค์ฌ์ผ๋ก ํ์ ํฉ๋๋ค.
- **๋ถ์ (float)**: ๋ชจ๋ธ์ด ์์๋๋ก ๋ถ๋๋ฝ๊ฒ ๋ ๋ค๋๋๋ค.
- **ํญ๋ฐ(explode)**: ๋ชจ๋ธ์ ๊ฐ ๋ถ๋ถ์ด ์ค์ฌ์์ ๋ฐ๊นฅ์ชฝ์ผ๋ก ํผ์ ธ๋๊ฐ๋๋ค.
- **์กฐ๋ฆฝ(assemble)**: ํญ๋ฐ ์ ๋๋ฉ์ด์
์ ๋ฐ๋ - ๋ถํ๋ค์ด ํจ๊ป ๋ชจ์
๋๋ค.
- **ํ์ค(pulse)**: ๋ชจ๋ธ์ด ํฌ๊ธฐ๊ฐ ์ปค์ก๋ค ์์์ก๋ค๋ฅผ ๋ฐ๋ณตํฉ๋๋ค.
- **์ค์(swing)**: ๋ชจ๋ธ์ด ์ข์ฐ๋ก ๋ถ๋๋ฝ๊ฒ ํ๋ค๋ฆฝ๋๋ค.
### ํ
- ์ ๋๋ฉ์ด์
๊ธธ์ด์ FPS๋ฅผ ์กฐ์ ํ์ฌ ์์ง์์ ์๋์ ๋ถ๋๋ฌ์์ ์กฐ์ ํ ์ ์์ต๋๋ค.
- ๋ณต์กํ ๋ชจ๋ธ์ ์ฒ๋ฆฌ ์๊ฐ์ด ๋ ์ค๋ ๊ฑธ๋ฆด ์ ์์ต๋๋ค.
- GIF ๋ฏธ๋ฆฌ๋ณด๊ธฐ๋ ๋น ๋ฅธ ์ฐธ์กฐ์ฉ์ด๋ฉฐ, ๊ณ ํ์ง ๊ฒฐ๊ณผ๋ฅผ ์ํด์๋ ์ ๋๋ฉ์ด์
๋ GLB ํ์ผ์ ๋ค์ด๋ก๋ํ์ธ์.
"""
# Gradio ์ธํฐํ์ด์ค ์ค์
def create_gradio_interface():
with gr.Blocks(title="GLB ์ ๋๋ฉ์ด์
์์ฑ๊ธฐ") as demo:
# ์ ๋ชฉ ์น์
gr.Markdown(_HEADER_)
with gr.Row():
with gr.Column():
# ์
๋ ฅ ์ปดํฌ๋ํธ
input_3d = gr.Model3D(label="3D ๋ชจ๋ธ ํ์ผ ์
๋ก๋ (GLB ํฌ๋งท)")
with gr.Row():
animation_type = gr.Dropdown(
label="์ ๋๋ฉ์ด์
์ ํ",
choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
value="rotate"
)
with gr.Row():
animation_duration = gr.Slider(
label="์ ๋๋ฉ์ด์
๊ธธ์ด (์ด)",
minimum=1.0,
maximum=10.0,
value=3.0,
step=0.5
)
fps = gr.Slider(
label="์ด๋น ํ๋ ์ ์",
minimum=15,
maximum=60,
value=30,
step=1
)
submit_btn = gr.Button("๋ชจ๋ธ ์ฒ๋ฆฌ ๋ฐ ์ ๋๋ฉ์ด์
์์ฑ")
with gr.Column():
# ์ถ๋ ฅ ์ปดํฌ๋ํธ
output_3d = gr.Model3D(label="์ ๋๋ฉ์ด์
์ ์ฉ๋ 3D ๋ชจ๋ธ")
output_gif = gr.Image(label="์ ๋๋ฉ์ด์
๋ฏธ๋ฆฌ๋ณด๊ธฐ (GIF)")
output_json = gr.File(label="๋ฉํ๋ฐ์ดํฐ ํ์ผ ๋ค์ด๋ก๋")
# ์ ๋๋ฉ์ด์
์ ํ ์ค๋ช
gr.Markdown(_INFO_)
# ๋ฒํผ ๋์ ์ค์
submit_btn.click(
fn=process_3d_model,
inputs=[input_3d, animation_type, animation_duration, fps],
outputs=[output_3d, output_gif, output_json]
)
# ์์ ์ค๋น
example_files = [ [f] for f in glob.glob('./data/demo_glb/*.glb') ]
if example_files:
example = gr.Examples(
examples=example_files,
inputs=[input_3d],
examples_per_page=10,
)
return demo
# ๋ฉ์ธ ์คํ ๋ถ๋ถ
if __name__ == "__main__":
demo = create_gradio_interface()
demo.launch(share=True) |