Update app.py
Browse files
app.py
CHANGED
@@ -1,11 +1,15 @@
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"""
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-
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ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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β
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"""
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# ββββββββββββββββββββ 1.
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import os, io, time, glob, json, math, shutil
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import numpy as np
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from PIL import Image
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@@ -23,7 +27,7 @@ import spaces
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LOG_PATH = "./results/demo"
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os.makedirs(LOG_PATH, exist_ok=True)
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# ββββββββββββββββββββ 2.
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def _render_with_trimesh(scene: trimesh.Scene, res):
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png = scene.save_image(resolution=res, visible=True)
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if png is None:
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@@ -48,7 +52,7 @@ def _render_with_pyrender(mesh_or_scene, res):
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r.delete()
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return Image.fromarray(color[..., :3])
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# ββββββββββββββββββββ 3. GIF
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def create_model_animation_gif(
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output_path: str,
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input_glb_path: str,
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@@ -67,26 +71,31 @@ def create_model_animation_gif(
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t = i / (num_frames - 1)
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scene = base.copy()
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if animation_type == "rotate":
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M = tf.rotation_matrix(2 * math.pi * t, [0, 1, 0])
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elif animation_type == "float":
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M = tf.translation_matrix([0,
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elif animation_type == "pulse":
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M = tf.scale_matrix(0.8 + 0.4 * math.sin(2 * math.pi * t))
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elif animation_type == "explode":
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M = tf.translation_matrix([
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elif animation_type == "assemble":
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M = tf.translation_matrix([
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elif animation_type == "swing":
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M = tf.rotation_matrix(math.pi / 6 * math.sin(2 * math.pi * t), [0, 0, 1])
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else:
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M = np.eye(4)
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scene.apply_transform(M)
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try:
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frame = _render_with_trimesh(scene, resolution)
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except Exception as e:
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print("trimesh
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frame = _render_with_pyrender(scene, resolution)
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frames.append(frame)
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@@ -100,7 +109,7 @@ def create_model_animation_gif(
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)
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return output_path
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# ββββββββββββββββββββ 4. GLB
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def modify_glb_file(input_glb_path, output_glb_path, animation_type="rotate"):
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try:
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scn = trimesh.load(input_glb_path)
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@@ -126,23 +135,22 @@ def modify_glb_file(input_glb_path, output_glb_path, animation_type="rotate"):
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scn.export(output_glb_path)
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return output_glb_path
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except Exception as e:
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print("GLB
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shutil.copy(input_glb_path, output_glb_path)
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return output_glb_path
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# ββββββββββββββββββββ 5. Gradio
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@spaces.GPU
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def process_3d_model(input_3d, animation_type, animation_duration, fps):
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try:
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base = os.path.splitext(os.path.basename(input_3d))[0]
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glb_out
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gif_out
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json_out = os.path.join(LOG_PATH, f"metadata_{base}.json")
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modify_glb_file(input_3d, glb_out, animation_type)
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create_model_animation_gif(
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)
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meta = dict(
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animation_type=animation_type,
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@@ -157,29 +165,36 @@ def process_3d_model(input_3d, animation_type, animation_duration, fps):
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return glb_out, gif_out, json_out
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except Exception as e:
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print("process_3d_model
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err_gif = os.path.join(LOG_PATH, "error.gif")
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Image.new("RGB", (640, 480), (255, 0, 0)).save(err_gif)
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return input_3d, err_gif, None
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# ββββββββββββββββββββ 6. Gradio UI
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gr.Markdown(
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"""
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<h2><b>
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"""
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)
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with gr.Row():
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with gr.Column():
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inp = gr.Model3D(label="
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typ = gr.Dropdown(
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label="
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choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
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value="rotate",
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)
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dur = gr.Slider(
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label="
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minimum=1.0,
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maximum=10.0,
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value=3.0,
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@@ -192,11 +207,11 @@ with gr.Blocks(title="GLB μ λλ©μ΄μ
μμ±κΈ°") as demo:
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value=30,
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step=1,
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)
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btn = gr.Button("
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with gr.Column():
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out_glb
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out_gif
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out_json = gr.File(label="
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btn.click(
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fn=process_3d_model,
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@@ -204,9 +219,9 @@ with gr.Blocks(title="GLB μ λλ©μ΄μ
μμ±κΈ°") as demo:
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outputs=[out_glb, out_gif, out_json],
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)
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if
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gr.Examples(examples=
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860)
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"""
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3D to Video
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ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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Upload a GLB model and turn it into
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β a transformed GLB β‘ an animated GIF preview β’ a metadata JSON.
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β’ Headless-server friendly (EGL + pyglet-headless β pyrender fallback)
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β’ Object in the GIF is now x3 larger (global scale Γ3)
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β’ English-only UI with a pastel background
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"""
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# ββββββββββββββββββββ 1. Common imports ββββββββββββββββββββ
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import os, io, time, glob, json, math, shutil
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import numpy as np
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from PIL import Image
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LOG_PATH = "./results/demo"
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os.makedirs(LOG_PATH, exist_ok=True)
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# ββββββββββββββββββββ 2. Rendering helpers ββββββββββββββββββββ
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def _render_with_trimesh(scene: trimesh.Scene, res):
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png = scene.save_image(resolution=res, visible=True)
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if png is None:
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r.delete()
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return Image.fromarray(color[..., :3])
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# ββββββββββββββββββββ 3. GIF generator (object Γ3 larger) ββββββββββββββββββββ
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def create_model_animation_gif(
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output_path: str,
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input_glb_path: str,
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t = i / (num_frames - 1)
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scene = base.copy()
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# -------- enlarge the whole scene by x3 --------
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scene.apply_transform(tf.scale_matrix(3.0))
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# -------- per-frame transform --------
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if animation_type == "rotate":
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M = tf.rotation_matrix(2 * math.pi * t, [0, 1, 0])
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elif animation_type == "float":
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M = tf.translation_matrix([0, 1.5 * math.sin(2 * math.pi * t), 0]) # 0.5*3
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elif animation_type == "pulse":
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M = tf.scale_matrix(0.8 + 0.4 * math.sin(2 * math.pi * t))
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elif animation_type == "explode":
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M = tf.translation_matrix([1.5 * t, 0, 0]) # 0.5*3
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elif animation_type == "assemble":
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M = tf.translation_matrix([1.5 * (1 - t), 0, 0])
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elif animation_type == "swing":
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M = tf.rotation_matrix(math.pi / 6 * math.sin(2 * math.pi * t), [0, 0, 1])
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else:
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M = np.eye(4)
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scene.apply_transform(M)
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# -------- render --------
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try:
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frame = _render_with_trimesh(scene, resolution)
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except Exception as e:
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print("trimesh render failed, pyrender fallback:", e)
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frame = _render_with_pyrender(scene, resolution)
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frames.append(frame)
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)
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return output_path
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# ββββββββββββββββββββ 4. Simple GLB transform (unchanged) ββββββββββββββββββββ
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def modify_glb_file(input_glb_path, output_glb_path, animation_type="rotate"):
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try:
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scn = trimesh.load(input_glb_path)
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scn.export(output_glb_path)
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return output_glb_path
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except Exception as e:
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print("GLB transform failed, copying original:", e)
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shutil.copy(input_glb_path, output_glb_path)
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return output_glb_path
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# ββββββββββββββββββββ 5. Gradio pipeline ββββββββββββββββββββ
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@spaces.GPU
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def process_3d_model(input_3d, animation_type, animation_duration, fps):
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try:
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base = os.path.splitext(os.path.basename(input_3d))[0]
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glb_out = os.path.join(LOG_PATH, f"animated_{base}.glb")
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gif_out = os.path.join(LOG_PATH, f"preview_{base}.gif")
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json_out = os.path.join(LOG_PATH, f"metadata_{base}.json")
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modify_glb_file(input_3d, glb_out, animation_type)
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create_model_animation_gif(gif_out, input_3d, animation_type,
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animation_duration, fps)
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meta = dict(
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animation_type=animation_type,
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return glb_out, gif_out, json_out
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except Exception as e:
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print("process_3d_model failed:", e)
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err_gif = os.path.join(LOG_PATH, "error.gif")
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Image.new("RGB", (640, 480), (255, 0, 0)).save(err_gif)
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return input_3d, err_gif, None
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# ββββββββββββββββββββ 6. Gradio UI ββββββββββββββββββββ
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PASTEL_CSS = """
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body {background:#f9f6ff !important;}
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.gradio-container {background:#f9f6ff !important;}
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footer {display:none !important;}
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"""
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with gr.Blocks(title="3D to Video", css=PASTEL_CSS) as demo:
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gr.Markdown(
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"""
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<h2><b>3D to Video</b></h2>
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Transform a static GLB model into an animated clip.
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Select an animation style, tune duration & FPS, then download the results.
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"""
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)
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with gr.Row():
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with gr.Column():
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inp = gr.Model3D(label="Upload GLB")
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typ = gr.Dropdown(
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label="Animation Type",
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choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
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value="rotate",
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)
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dur = gr.Slider(
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label="Length (seconds)",
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minimum=1.0,
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maximum=10.0,
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value=3.0,
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value=30,
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step=1,
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)
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btn = gr.Button("Generate Animation")
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with gr.Column():
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out_glb = gr.Model3D(label="Animated GLB")
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out_gif = gr.Image( label="GIF Preview")
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out_json = gr.File( label="Metadata JSON")
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btn.click(
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fn=process_3d_model,
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outputs=[out_glb, out_gif, out_json],
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)
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examples = [[f] for f in glob.glob("./data/demo_glb/*.glb")]
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if examples:
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gr.Examples(examples=examples, inputs=[inp])
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860)
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