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Upload 9 files
Browse files- .gitattributes +1 -0
- README.md +78 -12
- SpeechManager.js +361 -0
- assets/Stan.gltf +0 -0
- assets/siteOGImage.jpg +3 -0
- audioManager.js +85 -0
- game.js +0 -0
- index.html +56 -18
- main.js +12 -0
- styles.css +44 -0
.gitattributes
CHANGED
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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assets/siteOGImage.jpg filter=lfs diff=lfs merge=lfs -text
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README.md
CHANGED
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@@ -1,12 +1,78 @@
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# 3D Model Playground
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Control 3D models using hand gestures and voice commands in real-time.
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An interactive web app built with threejs, mediapipe computer vision, web speech API, and rosebud AI.
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- Say "drag", "rotate", "scale", or "animate" to change the interaction mode
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- Pinch fingers to control the 3D model
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- Drag/drop a new 3D model onto the page to import it (GLB/GLTF format)
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[Video](https://youtu.be/_I1E44Fp1Es?si=lR2otqR_-ZGdIGXT) | [Live Demo](https://collidingscopes.github.io/3d-model-playground/)
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## Requirements
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- Modern web browser with WebGL support
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- Camera / microphone access
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## Technologies
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- **Three.js** for 3D rendering
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- **MediaPipe** for hand tracking and gesture recognition
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- **Web Speech API** for speech recognition
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- **HTML5 Canvas** for visual feedback
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- **JavaScript** for real-time interaction
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## Setup for Development
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```bash
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# Clone this repository
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git clone https://github.com/collidingScopes/3d-model-playground
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# Navigate to the project directory
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cd 3d-model-playground
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# Serve with your preferred method (example using Python)
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python -m http.server
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```
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Then navigate to `http://localhost:8000` in your browser.
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## License
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MIT License
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## Credits
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- Three.js - https://threejs.org/
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- MediaPipe - https://mediapipe.dev/
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- Rosebud AI - https://rosebud.ai/
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- Quaternius 3D models - https://quaternius.com/
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## Related Projects
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I've released several computer vision projects (with code + tutorials) here:
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[Fun With Computer Vision](https://www.funwithcomputervision.com/)
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You can purchase lifetime access and receive the full project files and tutorials. I'm adding more content regularly :)
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You might also like some of my other open source projects:
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- [Particular Drift](https://collidingScopes.github.io/particular-drift) - Turn photos into flowing particle animations
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- [Liquid Logo](https://collidingScopes.github.io/liquid-logo) - Transform logos and icons into liquid metal animations
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- [Video-to-ASCII](https://collidingScopes.github.io/ascii) - Convert videos into ASCII pixel art
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## Contact
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- Instagram: [@stereo.drift](https://www.instagram.com/stereo.drift/)
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- Twitter/X: [@measure_plan](https://x.com/measure_plan)
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- Email: [[email protected]](mailto:[email protected])
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- GitHub: [collidingScopes](https://github.com/collidingScopes)
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## Donations
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If you enjoyed this, feel free to buy me a coffee.
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My name is Alan, and I enjoy building open source software for computer vision, games, and more. This would be much appreciated during late-night coding sessions!
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[](https://www.buymeacoffee.com/stereoDrift)
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SpeechManager.js
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| 1 |
+
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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| 2 |
+
try {
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| 3 |
+
var info = gen[key](arg);
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| 4 |
+
var value = info.value;
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| 5 |
+
} catch (error) {
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| 6 |
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reject(error);
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| 7 |
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return;
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| 8 |
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}
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| 9 |
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if (info.done) {
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resolve(value);
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} else {
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Promise.resolve(value).then(_next, _throw);
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| 13 |
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}
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| 14 |
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}
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function _async_to_generator(fn) {
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return function() {
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var self = this, args = arguments;
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return new Promise(function(resolve, reject) {
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| 19 |
+
var gen = fn.apply(self, args);
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| 20 |
+
function _next(value) {
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| 21 |
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
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}
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function _throw(err) {
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| 24 |
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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| 25 |
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}
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_next(undefined);
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});
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};
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| 29 |
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}
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| 30 |
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function _class_call_check(instance, Constructor) {
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| 31 |
+
if (!(instance instanceof Constructor)) {
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| 32 |
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throw new TypeError("Cannot call a class as a function");
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| 33 |
+
}
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| 34 |
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}
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| 35 |
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function _defineProperties(target, props) {
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| 36 |
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for(var i = 0; i < props.length; i++){
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var descriptor = props[i];
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| 38 |
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descriptor.enumerable = descriptor.enumerable || false;
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| 39 |
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descriptor.configurable = true;
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| 40 |
+
if ("value" in descriptor) descriptor.writable = true;
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+
Object.defineProperty(target, descriptor.key, descriptor);
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}
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}
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function _create_class(Constructor, protoProps, staticProps) {
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| 45 |
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if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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| 46 |
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if (staticProps) _defineProperties(Constructor, staticProps);
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| 47 |
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return Constructor;
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| 48 |
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}
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| 49 |
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function _ts_generator(thisArg, body) {
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| 50 |
+
var f, y, t, g, _ = {
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| 51 |
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label: 0,
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| 52 |
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sent: function() {
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| 53 |
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if (t[0] & 1) throw t[1];
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| 54 |
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return t[1];
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| 55 |
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},
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| 56 |
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trys: [],
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| 57 |
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ops: []
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| 58 |
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};
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| 59 |
+
return g = {
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| 60 |
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next: verb(0),
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| 61 |
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"throw": verb(1),
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| 62 |
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"return": verb(2)
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| 63 |
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}, typeof Symbol === "function" && (g[Symbol.iterator] = function() {
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| 64 |
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return this;
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| 65 |
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}), g;
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| 66 |
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function verb(n) {
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| 67 |
+
return function(v) {
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| 68 |
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return step([
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| 69 |
+
n,
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| 70 |
+
v
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+
]);
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};
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| 73 |
+
}
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| 74 |
+
function step(op) {
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| 75 |
+
if (f) throw new TypeError("Generator is already executing.");
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| 76 |
+
while(_)try {
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| 77 |
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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| 78 |
+
if (y = 0, t) op = [
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| 79 |
+
op[0] & 2,
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| 80 |
+
t.value
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| 81 |
+
];
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| 82 |
+
switch(op[0]){
|
| 83 |
+
case 0:
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| 84 |
+
case 1:
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| 85 |
+
t = op;
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| 86 |
+
break;
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| 87 |
+
case 4:
|
| 88 |
+
_.label++;
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| 89 |
+
return {
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| 90 |
+
value: op[1],
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| 91 |
+
done: false
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| 92 |
+
};
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| 93 |
+
case 5:
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| 94 |
+
_.label++;
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| 95 |
+
y = op[1];
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| 96 |
+
op = [
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| 97 |
+
0
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| 98 |
+
];
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| 99 |
+
continue;
|
| 100 |
+
case 7:
|
| 101 |
+
op = _.ops.pop();
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| 102 |
+
_.trys.pop();
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| 103 |
+
continue;
|
| 104 |
+
default:
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| 105 |
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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| 106 |
+
_ = 0;
|
| 107 |
+
continue;
|
| 108 |
+
}
|
| 109 |
+
if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
|
| 110 |
+
_.label = op[1];
|
| 111 |
+
break;
|
| 112 |
+
}
|
| 113 |
+
if (op[0] === 6 && _.label < t[1]) {
|
| 114 |
+
_.label = t[1];
|
| 115 |
+
t = op;
|
| 116 |
+
break;
|
| 117 |
+
}
|
| 118 |
+
if (t && _.label < t[2]) {
|
| 119 |
+
_.label = t[2];
|
| 120 |
+
_.ops.push(op);
|
| 121 |
+
break;
|
| 122 |
+
}
|
| 123 |
+
if (t[2]) _.ops.pop();
|
| 124 |
+
_.trys.pop();
|
| 125 |
+
continue;
|
| 126 |
+
}
|
| 127 |
+
op = body.call(thisArg, _);
|
| 128 |
+
} catch (e) {
|
| 129 |
+
op = [
|
| 130 |
+
6,
|
| 131 |
+
e
|
| 132 |
+
];
|
| 133 |
+
y = 0;
|
| 134 |
+
} finally{
|
| 135 |
+
f = t = 0;
|
| 136 |
+
}
|
| 137 |
+
if (op[0] & 5) throw op[1];
|
| 138 |
+
return {
|
| 139 |
+
value: op[0] ? op[1] : void 0,
|
| 140 |
+
done: true
|
| 141 |
+
};
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
export var SpeechManager = /*#__PURE__*/ function() {
|
| 145 |
+
"use strict";
|
| 146 |
+
function SpeechManager(onTranscript, onRecognitionActive, onCommandRecognized) {
|
| 147 |
+
var _this = this;
|
| 148 |
+
_class_call_check(this, SpeechManager);
|
| 149 |
+
this.onTranscript = onTranscript;
|
| 150 |
+
this.onRecognitionActive = onRecognitionActive; // Callback for recognition state
|
| 151 |
+
this.onCommandRecognized = onCommandRecognized; // Callback for recognized commands
|
| 152 |
+
this.recognition = null;
|
| 153 |
+
this.isRecognizing = false;
|
| 154 |
+
this.finalTranscript = '';
|
| 155 |
+
this.interimTranscript = '';
|
| 156 |
+
var SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition;
|
| 157 |
+
if (SpeechRecognition) {
|
| 158 |
+
this.recognition = new SpeechRecognition();
|
| 159 |
+
this.recognition.continuous = true; // Keep listening even after a pause
|
| 160 |
+
this.recognition.interimResults = true; // Get results while speaking
|
| 161 |
+
this.recognition.onstart = function() {
|
| 162 |
+
_this.isRecognizing = true;
|
| 163 |
+
console.log('Speech recognition started.');
|
| 164 |
+
if (_this.onRecognitionActive) _this.onRecognitionActive(true);
|
| 165 |
+
};
|
| 166 |
+
this.recognition.onresult = function(event) {
|
| 167 |
+
_this.interimTranscript = '';
|
| 168 |
+
for(var i = event.resultIndex; i < event.results.length; ++i){
|
| 169 |
+
if (event.results[i].isFinal) {
|
| 170 |
+
// Append to finalTranscript and then clear it for the next utterance
|
| 171 |
+
// This way, `finalTranscript` holds the *current complete* utterance.
|
| 172 |
+
var currentFinalTranscript = event.results[i][0].transcript.trim().toLowerCase();
|
| 173 |
+
_this.finalTranscript += currentFinalTranscript; // Append to potentially longer session transcript if needed, though we process per utterance
|
| 174 |
+
if (_this.onTranscript) {
|
| 175 |
+
// Display the raw transcript before processing as command
|
| 176 |
+
_this.onTranscript(event.results[i][0].transcript, ''); // Send final, clear interim
|
| 177 |
+
}
|
| 178 |
+
// Check for commands
|
| 179 |
+
var commandMap = {
|
| 180 |
+
'drag': 'drag',
|
| 181 |
+
'rotate': 'rotate',
|
| 182 |
+
'rotation': 'rotate',
|
| 183 |
+
'scale': 'scale',
|
| 184 |
+
'size': 'scale',
|
| 185 |
+
'zoom': 'scale',
|
| 186 |
+
'animate': 'animate',
|
| 187 |
+
'anime': 'animate',
|
| 188 |
+
'animation': 'animate' // Alias for animate
|
| 189 |
+
};
|
| 190 |
+
var spokenCommands = Object.keys(commandMap);
|
| 191 |
+
var _iteratorNormalCompletion = true, _didIteratorError = false, _iteratorError = undefined;
|
| 192 |
+
try {
|
| 193 |
+
for(var _iterator = spokenCommands[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true){
|
| 194 |
+
var spokenCmd = _step.value;
|
| 195 |
+
if (currentFinalTranscript.includes(spokenCmd)) {
|
| 196 |
+
var actualCommand = commandMap[spokenCmd];
|
| 197 |
+
if (_this.onCommandRecognized) {
|
| 198 |
+
_this.onCommandRecognized(actualCommand);
|
| 199 |
+
}
|
| 200 |
+
break; // Process the first command found (and its alias)
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
} catch (err) {
|
| 204 |
+
_didIteratorError = true;
|
| 205 |
+
_iteratorError = err;
|
| 206 |
+
} finally{
|
| 207 |
+
try {
|
| 208 |
+
if (!_iteratorNormalCompletion && _iterator.return != null) {
|
| 209 |
+
_iterator.return();
|
| 210 |
+
}
|
| 211 |
+
} finally{
|
| 212 |
+
if (_didIteratorError) {
|
| 213 |
+
throw _iteratorError;
|
| 214 |
+
}
|
| 215 |
+
}
|
| 216 |
+
}
|
| 217 |
+
// Reset finalTranscript for the next full utterance if you are processing utterance by utterance
|
| 218 |
+
// If you want to accumulate, then don't reset here.
|
| 219 |
+
// For command processing, resetting per utterance is usually best.
|
| 220 |
+
_this.finalTranscript = '';
|
| 221 |
+
} else {
|
| 222 |
+
_this.interimTranscript += event.results[i][0].transcript;
|
| 223 |
+
if (_this.onTranscript) {
|
| 224 |
+
_this.onTranscript(null, _this.interimTranscript);
|
| 225 |
+
}
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
// If only interim results were processed in this event batch, ensure onTranscript is called
|
| 229 |
+
if (_this.interimTranscript && !event.results[event.results.length - 1].isFinal) {
|
| 230 |
+
if (_this.onTranscript) {
|
| 231 |
+
_this.onTranscript(null, _this.interimTranscript);
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
};
|
| 235 |
+
this.recognition.onerror = function(event) {
|
| 236 |
+
console.error('Speech recognition error:', event.error);
|
| 237 |
+
var oldIsRecognizing = _this.isRecognizing;
|
| 238 |
+
_this.isRecognizing = false;
|
| 239 |
+
_this.finalTranscript = ''; // Clear transcript on error
|
| 240 |
+
_this.interimTranscript = '';
|
| 241 |
+
if (_this.onTranscript) _this.onTranscript('', ''); // Clear display
|
| 242 |
+
if (oldIsRecognizing && _this.onRecognitionActive) _this.onRecognitionActive(false);
|
| 243 |
+
// Automatically restart if it's an 'aborted' or 'no-speech' error
|
| 244 |
+
if (event.error === 'aborted' || event.error === 'no-speech') {
|
| 245 |
+
console.log('Restarting speech recognition due to inactivity or abort.');
|
| 246 |
+
// Don't call startRecognition directly, let onend handle it if continuous
|
| 247 |
+
}
|
| 248 |
+
};
|
| 249 |
+
this.recognition.onend = function() {
|
| 250 |
+
var oldIsRecognizing = _this.isRecognizing;
|
| 251 |
+
_this.isRecognizing = false;
|
| 252 |
+
console.log('Speech recognition ended.');
|
| 253 |
+
_this.finalTranscript = ''; // Clear transcript on end
|
| 254 |
+
_this.interimTranscript = '';
|
| 255 |
+
if (_this.onTranscript) _this.onTranscript('', ''); // Clear display
|
| 256 |
+
if (oldIsRecognizing && _this.onRecognitionActive) _this.onRecognitionActive(false);
|
| 257 |
+
// If it ended and continuous is true, restart it.
|
| 258 |
+
// This handles cases where the browser might stop it.
|
| 259 |
+
if (_this.recognition.continuous) {
|
| 260 |
+
console.log('Continuous mode: Restarting speech recognition.');
|
| 261 |
+
_this.startRecognition(); // startRecognition already resets transcripts
|
| 262 |
+
}
|
| 263 |
+
};
|
| 264 |
+
} else {
|
| 265 |
+
console.warn('Web Speech API is not supported in this browser.');
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
_create_class(SpeechManager, [
|
| 269 |
+
{
|
| 270 |
+
key: "startRecognition",
|
| 271 |
+
value: function startRecognition() {
|
| 272 |
+
var _this = this;
|
| 273 |
+
if (this.recognition && !this.isRecognizing) {
|
| 274 |
+
try {
|
| 275 |
+
this.finalTranscript = ''; // Reset transcript
|
| 276 |
+
this.interimTranscript = '';
|
| 277 |
+
this.recognition.start();
|
| 278 |
+
} catch (e) {
|
| 279 |
+
console.error("Error starting speech recognition:", e);
|
| 280 |
+
// This can happen if it's already started or due to permissions
|
| 281 |
+
if (e.name === 'InvalidStateError' && this.isRecognizing) {
|
| 282 |
+
// Already started, do nothing
|
| 283 |
+
} else {
|
| 284 |
+
// Attempt to restart if it fails for other reasons (e.g. after an error)
|
| 285 |
+
setTimeout(function() {
|
| 286 |
+
return _this.startRecognition();
|
| 287 |
+
}, 500);
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
}
|
| 292 |
+
},
|
| 293 |
+
{
|
| 294 |
+
key: "stopRecognition",
|
| 295 |
+
value: function stopRecognition() {
|
| 296 |
+
if (this.recognition && this.isRecognizing) {
|
| 297 |
+
this.recognition.stop();
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
},
|
| 301 |
+
{
|
| 302 |
+
key: "requestPermissionAndStart",
|
| 303 |
+
value: // Call this on user interaction to request microphone permission
|
| 304 |
+
function requestPermissionAndStart() {
|
| 305 |
+
var _this = this;
|
| 306 |
+
return _async_to_generator(function() {
|
| 307 |
+
var err;
|
| 308 |
+
return _ts_generator(this, function(_state) {
|
| 309 |
+
switch(_state.label){
|
| 310 |
+
case 0:
|
| 311 |
+
if (!_this.recognition) {
|
| 312 |
+
console.log("Speech recognition not supported.");
|
| 313 |
+
return [
|
| 314 |
+
2
|
| 315 |
+
];
|
| 316 |
+
}
|
| 317 |
+
_state.label = 1;
|
| 318 |
+
case 1:
|
| 319 |
+
_state.trys.push([
|
| 320 |
+
1,
|
| 321 |
+
3,
|
| 322 |
+
,
|
| 323 |
+
4
|
| 324 |
+
]);
|
| 325 |
+
// Attempt to get microphone access (this might prompt the user)
|
| 326 |
+
return [
|
| 327 |
+
4,
|
| 328 |
+
navigator.mediaDevices.getUserMedia({
|
| 329 |
+
audio: true
|
| 330 |
+
})
|
| 331 |
+
];
|
| 332 |
+
case 2:
|
| 333 |
+
_state.sent();
|
| 334 |
+
console.log("Microphone permission granted.");
|
| 335 |
+
_this.startRecognition();
|
| 336 |
+
return [
|
| 337 |
+
3,
|
| 338 |
+
4
|
| 339 |
+
];
|
| 340 |
+
case 3:
|
| 341 |
+
err = _state.sent();
|
| 342 |
+
console.error("Microphone permission denied or error:", err);
|
| 343 |
+
if (_this.onTranscript) {
|
| 344 |
+
_this.onTranscript("Microphone access denied. Please allow microphone access in your browser settings.", "");
|
| 345 |
+
}
|
| 346 |
+
return [
|
| 347 |
+
3,
|
| 348 |
+
4
|
| 349 |
+
];
|
| 350 |
+
case 4:
|
| 351 |
+
return [
|
| 352 |
+
2
|
| 353 |
+
];
|
| 354 |
+
}
|
| 355 |
+
});
|
| 356 |
+
})();
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
]);
|
| 360 |
+
return SpeechManager;
|
| 361 |
+
}();
|
assets/Stan.gltf
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
assets/siteOGImage.jpg
ADDED
|
Git LFS Details
|
audioManager.js
ADDED
|
@@ -0,0 +1,85 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// Basic Web Audio API Sound Manager
|
| 2 |
+
function _class_call_check(instance, Constructor) {
|
| 3 |
+
if (!(instance instanceof Constructor)) {
|
| 4 |
+
throw new TypeError("Cannot call a class as a function");
|
| 5 |
+
}
|
| 6 |
+
}
|
| 7 |
+
function _defineProperties(target, props) {
|
| 8 |
+
for(var i = 0; i < props.length; i++){
|
| 9 |
+
var descriptor = props[i];
|
| 10 |
+
descriptor.enumerable = descriptor.enumerable || false;
|
| 11 |
+
descriptor.configurable = true;
|
| 12 |
+
if ("value" in descriptor) descriptor.writable = true;
|
| 13 |
+
Object.defineProperty(target, descriptor.key, descriptor);
|
| 14 |
+
}
|
| 15 |
+
}
|
| 16 |
+
function _create_class(Constructor, protoProps, staticProps) {
|
| 17 |
+
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
|
| 18 |
+
if (staticProps) _defineProperties(Constructor, staticProps);
|
| 19 |
+
return Constructor;
|
| 20 |
+
}
|
| 21 |
+
export var AudioManager = /*#__PURE__*/ function() {
|
| 22 |
+
"use strict";
|
| 23 |
+
function AudioManager() {
|
| 24 |
+
_class_call_check(this, AudioManager);
|
| 25 |
+
// Use '||' for broader browser compatibility, though 'webkit' is largely legacy
|
| 26 |
+
var AudioContext = window.AudioContext || window.webkitAudioContext;
|
| 27 |
+
this.audioCtx = null;
|
| 28 |
+
this.isInitialized = false;
|
| 29 |
+
this.lastClickTime = 0;
|
| 30 |
+
this.clickInterval = 200; // Milliseconds between clicks for rhythm
|
| 31 |
+
if (AudioContext) {
|
| 32 |
+
try {
|
| 33 |
+
this.audioCtx = new AudioContext();
|
| 34 |
+
this.isInitialized = true;
|
| 35 |
+
console.log("AudioContext created successfully.");
|
| 36 |
+
} catch (e) {
|
| 37 |
+
console.error("Error creating AudioContext:", e);
|
| 38 |
+
}
|
| 39 |
+
} else {
|
| 40 |
+
console.warn("Web Audio API is not supported in this browser.");
|
| 41 |
+
}
|
| 42 |
+
}
|
| 43 |
+
_create_class(AudioManager, [
|
| 44 |
+
{
|
| 45 |
+
// Resume audio context after user interaction (required by many browsers)
|
| 46 |
+
key: "resumeContext",
|
| 47 |
+
value: function resumeContext() {
|
| 48 |
+
if (this.audioCtx && this.audioCtx.state === 'suspended') {
|
| 49 |
+
this.audioCtx.resume().then(function() {
|
| 50 |
+
console.log("AudioContext resumed successfully.");
|
| 51 |
+
}).catch(function(e) {
|
| 52 |
+
return console.error("Error resuming AudioContext:", e);
|
| 53 |
+
});
|
| 54 |
+
}
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
key: "playInteractionClickSound",
|
| 59 |
+
value: function playInteractionClickSound() {
|
| 60 |
+
if (!this.isInitialized || !this.audioCtx || this.audioCtx.state !== 'running') return;
|
| 61 |
+
var internalCurrentTime = this.audioCtx.currentTime;
|
| 62 |
+
// Check if enough time has passed since the last click
|
| 63 |
+
if (internalCurrentTime - this.lastClickTime < this.clickInterval / 1000) {
|
| 64 |
+
return; // Too soon for the next click
|
| 65 |
+
}
|
| 66 |
+
this.lastClickTime = internalCurrentTime;
|
| 67 |
+
var oscillator = this.audioCtx.createOscillator();
|
| 68 |
+
var gainNode = this.audioCtx.createGain();
|
| 69 |
+
oscillator.connect(gainNode);
|
| 70 |
+
gainNode.connect(this.audioCtx.destination);
|
| 71 |
+
oscillator.type = 'sine'; // Softer waveform for a 'tic'
|
| 72 |
+
oscillator.frequency.setValueAtTime(1200, this.audioCtx.currentTime); // Lowered base pitch
|
| 73 |
+
// A very quick pitch drop can make it sound more 'clicky'
|
| 74 |
+
oscillator.frequency.exponentialRampToValueAtTime(600, this.audioCtx.currentTime + 0.01); // Lowered pitch drop target
|
| 75 |
+
var clickVolume = 0.08; // Increased volume slightly
|
| 76 |
+
gainNode.gain.setValueAtTime(0, this.audioCtx.currentTime); // Start silent for a clean attack
|
| 77 |
+
gainNode.gain.linearRampToValueAtTime(clickVolume, this.audioCtx.currentTime + 0.003); // Very fast attack
|
| 78 |
+
gainNode.gain.exponentialRampToValueAtTime(0.0001, this.audioCtx.currentTime + 0.005); // Keep decay short for 'tic'
|
| 79 |
+
oscillator.start(this.audioCtx.currentTime);
|
| 80 |
+
oscillator.stop(this.audioCtx.currentTime + 0.005); // Match decay duration
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
]);
|
| 84 |
+
return AudioManager;
|
| 85 |
+
}();
|
game.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
index.html
CHANGED
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Model Playground</title>
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<link rel="stylesheet" href="styles.css">
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<!-- Primary Meta Tags -->
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<meta name="title" content="3D Model Playground">
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<meta name="description" content="Control 3D models with hand gestures & voice commands">
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<!-- Open Graph / Facebook -->
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<meta property="og:type" content="website">
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<meta property="og:url" content="https://collidingscopes.github.io/3d-model-playground/">
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<meta property="og:title" content="3D Model Playground">
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<meta property="og:description" content="Control 3D models with hand gestures & voice commands">
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<meta property="og:image" content="https://raw.githubusercontent.com/collidingScopes/3d-model-playground/main/assets/siteOGImage.jpg">
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<!-- Twitter -->
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<meta property="twitter:card" content="summary_large_image">
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<meta property="twitter:url" content="https://collidingscopes.github.io/3d-model-playground/">
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<meta property="twitter:title" content="3D Model Playground">
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<meta property="twitter:description" content="Control 3D models with hand gestures & voice commands">
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<meta property="twitter:image" content="https://raw.githubusercontent.com/collidingScopes/3d-model-playground/main/assets/siteOGImage.jpg">
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<script defer src="https://cloud.umami.is/script.js" data-website-id="eb59c81c-27cb-4e1d-9e8c-bfbe70c48cd9"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/[email protected]/build/three.module.js",
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"three/examples/": "https://unpkg.com/[email protected]/examples/jsm/",
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"three/loaders/": "https://unpkg.com/[email protected]/examples/jsm/loaders/"
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}
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}
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</script>
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</head>
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<body style="width: 100%; height: 100%; overflow: hidden; margin: 0;">
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<div id="renderDiv" style="width: 100%; height: 100%; margin: 0;">
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<div id="instruction-text" class="text-box"></div>
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<div id="video-link" class="text-box">
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<a href="https://youtu.be/_I1E44Fp1Es?si=lR2otqR_-ZGdIGXT" target="_blank">Video Demo</a>
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</div>
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<div id="social-links" class="text-box">
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<a href="https://www.x.com/measure_plan/" target="_blank">Twitter</a><br>
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<a href="https://www.instagram.com/stereo.drift/" target="_blank">Instagram</a><br>
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<a href="https://www.youtube.com/@funwithcomputervision" target="_blank">Youtube</a>
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</div>
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<div id="coffee-link" class="text-box">
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<span id="logo">🪬</span><br>
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<a href="https://www.funwithcomputervision.com/" target="_blank">code & tutorials here</a>
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</div>
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</div>
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<script type="module" src="main.js"></script>
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</body>
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</html>
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main.js
ADDED
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import { Game } from './game.js';
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// Get the render target div
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var renderDiv = document.getElementById('renderDiv');
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// Check if renderDiv exists
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if (!renderDiv) {
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console.error('Fatal Error: renderDiv element not found.');
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} else {
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// Initialize the game with the render target
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var game = new Game(renderDiv);
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// Start the game
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game.start(); // The actual setup happens async within the Game class constructor
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}
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styles.css
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.text-box {
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padding: 8px 15px;
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background-color: rgba(255, 255, 255, 0.9);
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color: black;
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border-radius: 4px;
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font-family: "Arial", "Helvetica Neue", Helvetica, sans-serif;
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border: 2px solid black;
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box-shadow: 3px 3px 0px black;
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font-size: clamp(13px, 2vw, 15px);
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text-align: center;
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z-index: 200;
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opacity: 1;
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transition: opacity 0.3s ease-in-out, bottom 0.3s ease-in-out, box-shadow 0.2s ease;
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}
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#instruction-text {
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position: absolute;
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bottom: 10px;
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left: 50%;
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transform: translateX(-50%);
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pointer-events: none;
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}
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#social-links {
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position: absolute;
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bottom: 10px;
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left: 10px;
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}
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#coffee-link {
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position: absolute;
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bottom: 10px;
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right: 10px;
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}
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#video-link {
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position: absolute;
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top: 10px;
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left: 10px;
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}
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#logo {
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font-size: 2em;
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}
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